Disable generating of Big Oceans.
Disable generating of Big Oceans.
I still tried to just delete all *_ocean biomes, the Oceans are now smaller, but the beach looks like this:
Is there any better way to disable big oceans?
Is there any better way to disable big oceans?
Last edited by Lejo on Wed Jun 20, 2018 16:53, edited 2 times in total.
- Krock
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Re: Disable generating of Big Oceans.
It's only a workaround but you could try to set the water level to -10m.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Re: Disable generating of Big Oceans.
Thanks for the Idea!
Now I get this:
Can I disable this Unterwater things?
Now I get this:
Can I disable this Unterwater things?
- GreenXenith
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Re: Disable generating of Big Oceans.
You could make a quick mod to aliase coral nodes to air.
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- TumeniNodes
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Re: Disable generating of Big Oceans.
or, you could experiment with the params to expand the land, (along with lowering the water level as Krock said)
use spflags to remove ridges, etc...
(side note:) it would be nice to have a more end-user friendly way to use the mapgen settings... using a gui
this could have been posted over at viewtopic.php?f=47&t=15272
give the thread a look over though to see if there is any info which might help
use spflags to remove ridges, etc...
(side note:) it would be nice to have a more end-user friendly way to use the mapgen settings... using a gui
this could have been posted over at viewtopic.php?f=47&t=15272
give the thread a look over though to see if there is any info which might help
A Wonderful World
Re: Disable generating of Big Oceans.
It works my Solution:
- Water level -60
- Disable Corrals and Kelps
Re: Disable generating of Big Oceans. [Solved]
Better Soulution:
Set Water level to -120, because the underground biome starts at -113.
This prevents this(picture in previous post)
Set Water level to -120, because the underground biome starts at -113.
This prevents this(picture in previous post)
- Phoenixflo44
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Re: Disable generating of Big Oceans. [Solved]
You can also do the same thing that was done with the corals. Replaced by air. Then the caves are still at the same height.
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Re: Disable generating of Big Oceans. [Solved]
I can easily disable the oceans with water-level -60
But the rivers can't be disable so this results in this cliffs.
Is there any other way to disable the rivers?
Can I decreases the spawn rate of oceans?
The Problem is that every where oceans should be is sand....sand...and sand.
But the rivers can't be disable so this results in this cliffs.
Is there any other way to disable the rivers?
Can I decreases the spawn rate of oceans?
The Problem is that every where oceans should be is sand....sand...and sand.
- TumeniNodes
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Re: Disable generating of Big Oceans. [Solved]
noridgesLejo wrote:Is there any other way to disable the rivers?
you have to look at the available flags for each mapgen.
as I said before, you can experiment with the parameters within each map
Some of the changes you are looking for you are going to need to experiment with mapgen.lua
if you ask these questions in the mapgen questions section (which I provided the link to earlier) they will be noticed better
That's not the problem, that is how it is coded to work by default. You have to make changes.Lejo wrote:The Problem is that every where oceans should be is sand....sand...and sand.
there are some I believe you can make using the config file, but not all
A Wonderful World
Re: Disable generating of Big Oceans.
Thanks!
noridges works good!
noridges works good!
- paramat
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Re: Disable generating of Big Oceans.
Indeed removing the 'ocean' biomes does not remove oceans, that's not how the biomes work.
Lowering 'water_level' causes many problems like huge beaches and corals/kelp in air. The correct way to reduce the area of water is to instead raise the terrain by altering the parameters and noise parameters for the mapgen, it's not easy though.
Lowering 'water_level' causes many problems like huge beaches and corals/kelp in air. The correct way to reduce the area of water is to instead raise the terrain by altering the parameters and noise parameters for the mapgen, it's not easy though.
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