How much storing values in metadata affects performance?

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How much storing values in metadata affects performance?

by yzelast » Mon Dec 31, 2018 22:38

Hi guys, i'm implementing a feature in my mod that makes the leaves regrow after some time, and after some tests it looks like using metadatas is the easiest way to do it.
I only need to store 2 values, the node name and the facedir, and i wanna know if having a lot of these metadatas together will affect the game performance.

Here is the code i used to test:
- setting the values
Code: Select all
minetest.override_item("default:leaves", {
   description = "Apple Leaves",
   drop = {max_items = 1,
      items = {
         {items = {"default:stick"}, rarity = 0},
         {items = {"default:sapling"}, rarity = 0},
   groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, apple = 1},

   on_punch = function(pos)
   local node = minetest.get_node(pos)
      minetest.set_node(pos, {name="realtrees:invisible_leaves"})
   local meta = minetest.get_meta(pos)

   on_timer = function(pos)
      realtrees.leafdecay(pos, 5, "apple", "default:leaves")

- getting the values
Code: Select all
minetest.register_node("realtrees:invisible_leaves", {
   description = "Invisible Apple Leaves",
   drawtype = "airlike",
   paramtype = "light",
   paramtype2 = "facedir",
   walkable = true,
   pointable = true,
   buildable_to = true,

   on_punch = function(pos)

   on_timer = function(pos)
   local meta = minetest.get_meta(pos)
   local face = meta:get_int("face")
   local name = meta:get_string("name")
      minetest.set_node(pos, {name=name, param2=face})

The way i was trying to implement this feature was using an invisible node for each different leaf, so i would have at least 20 different nodes just for this stuff...

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Re: How much storing values in metadata affects performance?

by Krock » Tue Jan 01, 2019 12:51

Overall it'll be about equal.

Metadata will likely make the map a little bigger than if you'd use different nodes for each kind of leaves.
Individual nodes will make the client's initialization process to take a little bit longer.

If you use the same node many times in the mapblock (as in: one next to each other) then the client can combine the faces and thus, rendering might be a tiny bit faster.
Both variants perform about the same, performance isn't a concern in your case.
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