So what is the new method?
I tried
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player:get_look_yaw()
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7, 6, 5, 4, 3, 2, 1, 7 ect
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player:get_look_dir().x
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0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 0.8, 0.7, 0.6, 0.5, 0.4, 0.3, 0.2, 0.1, 0 then does the same thing but with negative values then comes back
If not how to I convert 1-7 into 360 rotation?