Hello, I have a little problem. I animated a bigfoot model for WLS. In Blender the death animation looks like this:
In the game it looks like this:
As you can see the arms are a bit rebellous. All the other animations work. Does anyone have an idea why this happens and how to fix it? I'll attach a zip file with the blender file and a small example mod (requires mobs_redo) to this post.
I managed to fix this by going to the dope sheet and aligning the keyframe that controls the arms and legs with the keyframe that's responsible for the whole body falling. It's still weird.