Hello, I have a little problem. I animated a bigfoot model for WLS. In Blender the death animation looks like this:
In the game it looks like this:
As you can see the arms are a bit rebellous. All the other animations work. Does anyone have an idea why this happens and how to fix it? I'll attach a zip file with the blender file and a small example mod (requires mobs_redo) to this post.
Weird blender animation problem.
Weird blender animation problem.
- Attachments
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- bigfoot_animated.zip
- Example mod and blender file
- (160.42 KiB) Downloaded 25 times
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- bigfoot_borked.jpg (158.55 KiB) Viewed 109 times
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- bigfoot_not_borked_for_some_reason.png (34.01 KiB) Viewed 109 times
Re: Weird blender animation problem.
I managed to fix this by going to the dope sheet and aligning the keyframe that controls the arms and legs with the keyframe that's responsible for the whole body falling. It's still weird.
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