Weird blender animation problem.

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Eran
Member
Posts: 123
Joined: Fri May 03, 2019 16:46

Weird blender animation problem.

by Eran » Post

Hello, I have a little problem. I animated a bigfoot model for WLS. In Blender the death animation looks like this:
Image

In the game it looks like this:
Image

As you can see the arms are a bit rebellous. All the other animations work. Does anyone have an idea why this happens and how to fix it? I'll attach a zip file with the blender file and a small example mod (requires mobs_redo) to this post.
Attachments
bigfoot_animated.zip
Example mod and blender file
(160.42 KiB) Downloaded 25 times
bigfoot_borked.jpg
bigfoot_borked.jpg (158.55 KiB) Viewed 109 times
bigfoot_not_borked_for_some_reason.png
bigfoot_not_borked_for_some_reason.png (34.01 KiB) Viewed 109 times

Eran
Member
Posts: 123
Joined: Fri May 03, 2019 16:46

Re: Weird blender animation problem.

by Eran » Post

I managed to fix this by going to the dope sheet and aligning the keyframe that controls the arms and legs with the keyframe that's responsible for the whole body falling. It's still weird.

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