I layed down a block of tnt a couple of powder trails and lit it. Everything was fine until it was about to explode.
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2019-09-26 00:36:12: ACTION[Server]: singleplayer places node tnt:gunpowder at (92,19,-120)
2019-09-26 00:36:12: ACTION[Server]: singleplayer places node tnt:gunpowder at (91,19,-120)
2019-09-26 00:36:14: ACTION[Server]: singleplayer places node tnt:gunpowder at (90,19,-120)
2019-09-26 00:36:16: ACTION[Server]: singleplayer uses fire:flint_and_steel, pointing at [node under=90,19,-120 above=90,20,-120]
2019-09-26 00:36:23: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'tnt' in callback node_on_timer(): ...5.0.1-win64\bin\..\games\minetest_game\mods\tnt\init.lua:327: attempt to index field 'fire:basic_flame' (a nil value)
2019-09-26 00:36:23: ERROR[Main]: stack traceback:
2019-09-26 00:36:23: ERROR[Main]: ...5.0.1-win64\bin\..\games\minetest_game\mods\tnt\init.lua:327: in function 'tnt_explode'
2019-09-26 00:36:23: ERROR[Main]: ...5.0.1-win64\bin\..\games\minetest_game\mods\tnt\init.lua:401: in function 'boom'
2019-09-26 00:36:23: ERROR[Main]: ...5.0.1-win64\bin\..\games\minetest_game\mods\tnt\init.lua:664: in function <...5.0.1-win64\bin\..\games\minetest_game\mods\tnt\init.lua:663>
2019-09-26 00:36:23: ACTION[Server]: singleplayer leaves game. List of players:
2019-09-26 00:36:23: ACTION[Main]: Server: Shutting down