Problems with client-side translation and unified_inventory

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joe7575
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Problems with client-side translation and unified_inventory

by joe7575 » Sat Sep 28, 2019 14:34

I am completely confused:
How shall the node search function in unified_inventory work, if we have client-side translation and the player does not know the real node names?
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Linuxdirk
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Re: Problems with client-side translation and unified_invent

by Linuxdirk » Sat Sep 28, 2019 21:21

joe7575 wrote:How shall the node search function in unified_inventory work, if we have client-side translation and the player does not know the real node names?

It does not work.

https://github.com/minetest/minetest_game/issues/2367
https://github.com/minetest/minetest/issues/8398
 

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Re: Problems with client-side translation and unified_invent

by joe7575 » Sat Sep 28, 2019 22:36

Thanks Dirk, the client-side translation seems to me not yet thought to end...
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Linuxdirk
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Re: Problems with client-side translation and unified_invent

by Linuxdirk » Sat Sep 28, 2019 23:11

Yes, it is a very … uhm … “interesting” implementation having a lot of weird issues.

I guess having the search performed locally in the client instead of on the server could help because then the search would have access to the translated strings.
 


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