I am completely confused:
How shall the node search function in unified_inventory work, if we have client-side translation and the player does not know the real node names?
Problems with client-side translation and unified_inventory
- joe7575
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Problems with client-side translation and unified_inventory
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- Linuxdirk
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Re: Problems with client-side translation and unified_invent
It does not work.joe7575 wrote:How shall the node search function in unified_inventory work, if we have client-side translation and the player does not know the real node names?
https://github.com/minetest/minetest_game/issues/2367
https://github.com/minetest/minetest/issues/8398
- joe7575
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Re: Problems with client-side translation and unified_invent
Thanks Dirk, the client-side translation seems to me not yet thought to end...
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- Linuxdirk
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Re: Problems with client-side translation and unified_invent
Yes, it is a very … uhm … “interesting” implementation having a lot of weird issues.
I guess having the search performed locally in the client instead of on the server could help because then the search would have access to the translated strings.
I guess having the search performed locally in the client instead of on the server could help because then the search would have access to the translated strings.
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