Custom replacement after fallen node
- texmex
- Member
- Posts: 1753
- Joined: Mon Jul 11, 2016 21:08
- GitHub: tacotexmex
- In-game: tacotexmex
Custom replacement after fallen node
I use custom liquids with nodes at the surface. They are falling nodes, but when they fall they leave default water behind. How can I decide which node is put in its place?
Who is online
Users browsing this forum: No registered users and 21 guests