Hello
As i tryed out some vehicle-entities, my character was shrinked down alot while riding them.
How can i set this character-size-scale?
How can i change character-size while riding a vehicle?
- Drachenbauer32
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- paramat
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Re: How can i change character-size while riding a vehicle?
Currently you cannot, but i solved this by using:
visual_size = {x = 2.0, y = 2.0},
And defining the vehicle entity to be smaller to compensate for that.
Example code, my own version of boats mod that uses a nodebox for the boat:
https://github.com/paramat/kuutiopeli/b ... s/init.lua
Even weirder, the nodebox is scaled up by 'visual_scale * 1.5', so has to be defined at 1/3rd size.
visual_size = {x = 2.0, y = 2.0},
And defining the vehicle entity to be smaller to compensate for that.
Example code, my own version of boats mod that uses a nodebox for the boat:
https://github.com/paramat/kuutiopeli/b ... s/init.lua
Even weirder, the nodebox is scaled up by 'visual_scale * 1.5', so has to be defined at 1/3rd size.
- Drachenbauer32
- Member
- Posts: 105
- Joined: Wed Aug 28, 2019 18:11
Re: How can i change character-size while riding a vehicle?
But how do i realize textures for nodebox type vehicles, wich are bigger than 3 nodesizes and use drawtype = "nodebox", (some nodebox-values bigger than 0.5)?
For smaller ones i think, i can use textures with 48x48 pixels and draw the graphics in the right size at the richt location on this canvas to keep the pixels the same size as on my normal building nodes.
vehicles, wich use a node with a .obj-mesh drawtype = "mesh", are no problem, even, if huge sized.
For smaller ones i think, i can use textures with 48x48 pixels and draw the graphics in the right size at the richt location on this canvas to keep the pixels the same size as on my normal building nodes.
vehicles, wich use a node with a .obj-mesh drawtype = "mesh", are no problem, even, if huge sized.
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