Entity train

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Extex
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GitHub: Extex101
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Entity train

by Extex » Thu Nov 28, 2019 21:04

How would I make something move like this

I just need to know how to make the back ones follow the first one, I will be using a different entity for the main one
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Player of PK, RIP. Creator of the light_tool mod. Working on another mod which is pretty cool so far
 

Termos
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Re: Entity train

by Termos » Fri Nov 29, 2019 11:38

Tricky to do using entities, and probably wouldn't look so well because of how client prediction works in mt, it would be all wobbly.

Maybe consider doing it using nodes? You just put a new node adjacent to the first, and delete the last.
 

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Extex
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Posts: 127
Joined: Wed Mar 14, 2018 23:14
GitHub: Extex101
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Re: Entity train

by Extex » Fri Nov 29, 2019 18:44

It's for a snake mob
I can't do it in nodes it'll look bad
Player of PK, RIP. Creator of the light_tool mod. Working on another mod which is pretty cool so far
 

ShadMOrdre
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Re: Entity train

by ShadMOrdre » Fri Nov 29, 2019 21:03

Something like this may have been done before, I don't remember the mod name though. maybe around 2016 or 2017, if that helps.

You might find useful code there.

Shad
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 


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