Entity train

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Extex
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Joined: Wed Mar 14, 2018 23:14
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Entity train

by Extex » Post

How would I make something move like this

I just need to know how to make the back ones follow the first one, I will be using a different entity for the main one
Image
Player of PK, RIP. Creator of the light_tool and motorbike mods. Working on another mod which should be coming soon!

Termos
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Joined: Sun Dec 16, 2018 12:50

Re: Entity train

by Termos » Post

Tricky to do using entities, and probably wouldn't look so well because of how client prediction works in mt, it would be all wobbly.

Maybe consider doing it using nodes? You just put a new node adjacent to the first, and delete the last.

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Extex
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Joined: Wed Mar 14, 2018 23:14
GitHub: Extex101
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Re: Entity train

by Extex » Post

It's for a snake mob
I can't do it in nodes it'll look bad
Player of PK, RIP. Creator of the light_tool and motorbike mods. Working on another mod which should be coming soon!

ShadMOrdre
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Re: Entity train

by ShadMOrdre » Post

Something like this may have been done before, I don't remember the mod name though. maybe around 2016 or 2017, if that helps.

You might find useful code there.

Shad
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.

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