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falsegrayburger
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by falsegrayburger » Thu Sep 26, 2013 14:18

Please Adventurecraft clone
 

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darthvader
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by darthvader » Fri Sep 27, 2013 13:06

Ummmm, microphone talk. Almost like mineskype... sorta. If it is possible, make a mod like that.
Q. Why cant you write with a broken pencil?
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ElectricSolstice
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by ElectricSolstice » Sat Sep 28, 2013 19:28

Is there a mod that either removes all of your inventory upon death and NOT put it into a bones, or a mod that puts your inventory into an undead mob of some sort. Maybe like a bones node that when you return to the area that you die in, it ends up turning into an enemy upon click or time, instead of letting you just take back your inventory. I want a mod that'll make death hurt more than the bones mod does. As such, let me know if there's already a mod like this.
 

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TenPlus1
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by TenPlus1 » Sun Sep 29, 2013 08:23

ElectricSolstice wrote:Is there a mod that either removes all of your inventory upon death and NOT put it into a bones, or a mod that puts your inventory into an undead mob of some sort. Maybe like a bones node that when you return to the area that you die in, it ends up turning into an enemy upon click or time, instead of letting you just take back your inventory. I want a mod that'll make death hurt more than the bones mod does. As such, let me know if there's already a mod like this.


That sounds quite cool, having to fight your undead self to reclaim your items... nice!
 

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Casimir
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by Casimir » Sun Sep 29, 2013 14:18

Easiest way: make an ABM for bones that spawns e.g. simplemobs.
 

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Dan Duncombe
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by Dan Duncombe » Sun Sep 29, 2013 17:52

Casimir wrote:Easiest way: make an ABM for bones that spawns e.g. simplemobs.

My zombies game spawns a wraith when you die, that attacks you.
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BC2013
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by BC2013 » Sun Sep 29, 2013 19:34

Can you make a good,well,working animal mod for minetest 0.4.7? cuz like i tried the other one not 2 good and animals dont walk could u do sumtin like dat? dat be great thnx





BC2013
 

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Element
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by Element » Mon Sep 30, 2013 22:14

i think there should be a mod that makes everything into steel but different color steel...like for dirt and grass, the grass part would be green and the dirt would be brown steel
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DeepGaze
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by DeepGaze » Wed Oct 02, 2013 17:05

can a block say mesecon wire be used under water without being full of air. i would like to submerge items and make them inconspicuous.
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Topywo
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by Topywo » Wed Oct 02, 2013 18:29

DeepGaze wrote:can a block say mesecon wire be used under water without being full of air. i would like to submerge items and make them inconspicuous.


You mean like this?

Image

I used the 'noairblocks' mod from the 'sea-modpack' + I put 'sea=1' in the groups= of the nods of the blinky plant, wire and lightblock.

(Possible) problems:
- The water nodes are changed, meaning you better don't use this in the top 2 water rows (y -1 and -2)
- It uses ABM's. Maybe that causes lower FPS (in combination with other heavy mods)

Other ways (with their own difficulties::
- Use nodeblocks. The textures 'sticking out' of the 'normal block' have no airblock
- use entities
- try this out (explained by Sokomine: https://forum.minetest.net/viewtopic.php?pid=101965#p101965
 

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AspireMint
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by AspireMint » Sun Oct 06, 2013 13:34

Hello.
Idea: Chess, 1 block=1 figurine
[spoiler](qwrwed's chessboard) Image[/spoiler]
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Sokomine
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by Sokomine » Sun Oct 06, 2013 15:16

AspireMint wrote:Idea: Chess, 1 block=1 figurine

There seems to be a mod doing that more or less already: chess
A list of my mods can be found here.
 

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AspireMint
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by AspireMint » Sun Oct 06, 2013 16:12

Wow, thanks.
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Azuna
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by Azuna » Sun Oct 06, 2013 16:47

i want a mod where you can have premade stores, houses, a whole premade community. all of it vacant, maybe a few NPCS. that would be flippin' awesome! i also want mobs like vampires, freankenstien, and farmyard animals. maybe you could choose when you start it to live in the city, suburbs, or country, and you could use money, be a mkiner, carpenter, or craftman.
 

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Topywo
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by Topywo » Sun Oct 06, 2013 16:53

Azuna wrote:i want a mod where you can have premade stores, houses, a whole premade community. all of it vacant, maybe a few NPCS. that would be flippin' awesome! i also want mobs like vampires, freankenstien, and farmyard animals. maybe you could choose when you start it to live in the city, suburbs, or country, and you could use money, be a mkiner, carpenter, or craftman.


I also saw some other of your posts. You'll find some of the mods you want in the first pages under mod releases.

Keep in mind that most mods (sometimes only) work best with the latest minetest build (daily unstable/github version https://github.com/minetest/minetest)

Some latest versions of mods, for example the moresores, are updated to work with the latest build(s) and don't work with older (for example 0.4.4) versions.

Edit: some extra info
Last edited by Topywo on Sun Oct 06, 2013 16:55, edited 1 time in total.
 

ajovicic1503
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by ajovicic1503 » Sun Oct 06, 2013 17:24

Can some one make a MiniMap mod for Minetest pls.
 

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DeepGaze
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by DeepGaze » Sun Oct 13, 2013 01:55

is there a mod that adds a *player 2* so you could move your player 2 and solve puzzles
if not here is my concept switching by a command(/-ps) and removing it by another (/-pd) adding with (/-pa)
this would be granted by a object like a hat [spoiler]crafting idea:
[X,W,X] W=darkgrey wool
[W,M,W] M=mese crystal
[S,M,S] S=steel ingot[/spoiler]
I hope this is a good idea
there's no place like 127.0.0.1
The deep life Minetest text page
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DeepGaze
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by DeepGaze » Thu Oct 24, 2013 21:34

unsure where to post: can you replace a block with another map-wide. i know it might use the sqlite file but that is the full of my knowlage
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yousmell24
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by yousmell24 » Sat Oct 26, 2013 14:22

How about something like optifine for slower computer for those who get 5FPS
OR tMI TOO MANY ITEMS
 

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Evergreen
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by Evergreen » Sat Oct 26, 2013 14:28

yousmell24 wrote:How about something like optifine for slower computer for those who get 5FPS
OR tMI TOO MANY ITEMS
TMI, maybe, but what would be the point? Also, optifine in minetest is impossible. Good day sir.
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Neuromancer
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by Neuromancer » Sat Oct 26, 2013 19:40

What about a Gold Rush Mod that has realistic gold mining. For example, you use a dozer to knock down the trees. Then you use a ripper to rip up the permafrost. Then a dozer to push the dirt away until you get to gravel just above stone. You load the gravel into washplant/Trommel that needs to be near to a watersource. You take out the miners moss and put it on a gold table to extract the gold. There could also be glory holes that are 70 feet deep that you dig for with big machinery, and you have to pump out water that keeps pouring in. I think pipeworks would help with this mod. You could even do drilling to find out what spots are more gold rich.
 

falsegrayburger
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by falsegrayburger » Sun Oct 27, 2013 10:30

I want Skyrim Blocks MOD!

It will add a block of Skyrim various!
Wall of example Dwarf ruins, such as stone sharpener
 

sifrax
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by sifrax » Mon Nov 11, 2013 20:42

What about mod Space? Or space station.
 

mectus11
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by mectus11 » Fri Nov 15, 2013 18:57

jojoa1997 wrote:Equivalent Exchange 3 mod

How about I tell you that I'm working on an EE2/Thaumcraft mod that gathers the both in one single mod?
Would you play it?
Sup, I'm Fadi and you're reading this.
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My mod
 

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paramat
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by paramat » Fri Nov 15, 2013 19:49

sifrax wrote:What about mod Space? Or space station.

See my mods, also slabworld and slabrealm are 'bishop ring' habitats.
 

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