Post your mod requests/ideas here

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

Re: Post your mod requests/ideas here

by 12Me21 » Post

LazerRay wrote:I have a couple mod ideas:

Pose-able statues of players (You will need their skin files for it to work)
A working stereo that lets you select and play music (You will need to add the music files to a folder for the mod)
maybe there could be a music player where you paste in some text that codes for music, like MML or something. Then you could use a separate program to make music, or convert MIDI files.

User avatar
Hybrid Dog
Member
Posts: 2774
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Post your mod requests/ideas here

by Hybrid Dog » Post

12Me21 wrote:
LazerRay wrote:I have a couple mod ideas:

Pose-able statues of players (You will need their skin files for it to work)
A working stereo that lets you select and play music (You will need to add the music files to a folder for the mod)
maybe there could be a music player where you paste in some text that codes for music, like MML or something. Then you could use a separate program to make music, or convert MIDI files.
you could also somehow allow the server to let the client download specific sound files from somewhere and put them into the soundpack folder

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
LazerRay
Member
Posts: 147
Joined: Sun Jul 27, 2014 01:32
GitHub: LazerRay

Re: Post your mod requests/ideas here

by LazerRay » Post

Hybrid Dog wrote: you could also somehow allow the server to let the client download specific sound files from somewhere and put them into the soundpack folder
That was what I was thinking, you have a folder of the music files for the music player to load from.

By default it may have one or two music files already in it for testing and format examples, but then you can add more later on (much like how Minetest itself works with it's features)

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

Re: Post your mod requests/ideas here

by 12Me21 » Post

I don't like how you have to punch to eat food, because it's counterintuative, and when I'm harvesting food, I have to keep switching inventory slots so I can break the plants and not eat all my food. Could it be changed to right click, or at least have a delay so I don't quickly eat all my food by mistake?

User avatar
LazerRay
Member
Posts: 147
Joined: Sun Jul 27, 2014 01:32
GitHub: LazerRay

Re: Post your mod requests/ideas here

by LazerRay » Post

Just thought of two more useful mods:

A numeric use indicator on items that show max durability and how much is left.

SCUBA gear for under water exploring with appropriate effects based on the item such as the dive mask makes it easier to see, air tanks allow you to stay under longer, flippers to swim faster, and weights to sink faster (and if possible these could be used with the 3D Armor mod).

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

Re: Post your mod requests/ideas here

by 12Me21 » Post

LazerRay wrote:Just thought of two more useful mods:

A numeric use indicator on items that show max durability and how much is left.

SCUBA gear for under water exploring with appropriate effects based on the item such as the dive mask makes it easier to see, air tanks allow you to stay under longer, flippers to swim faster, and weights to sink faster (and if possible these could be used with the 3D Armor mod).
the problem is, you can already swim fast by holding the "use" button, so you'd have to either make it impossible to "sprint" underwater, or not give people the fast move privilige.

this is a pretty cool and useful idea though.

User avatar
maikerumine
Member
Posts: 1399
Joined: Mon Aug 04, 2014 14:27
GitHub: maikerumine
In-game: maikerumine

Point To Point Teleport to player mod idea.

by maikerumine » Post

Would anybody be interested in a mod that would allow teleportation to player by using a function that gets player name? It seems a bit invasive, so then a form spec could be added to either allow the company, deny, or block, thus keeping ones privacy if so desired.

I figure it would be a rather easy mod to make with the exception of the formspec rules.

I don't know, it is just a thought. I am sure it could get annoying if one were to be sneak-building and you fall, so a notification would need to be created as well.
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: Post your mod requests/ideas here

by Don » Post

Can someone make a goat mob that eats poison ivy?
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

Re: Post your mod requests/ideas here

by 12Me21 » Post

It would be awesome if there was a telescope or binoculars mod.
It would also be cool to have night vision goggles. (I think there was a mod for that, a while ago). You should have to recharge the goggles with Technic power, so they wouldn't be overpowered.

User avatar
sparky
Member
Posts: 142
Joined: Sun Oct 05, 2014 00:54
GitHub: Elkien3
IRC: ircSparky
In-game: sparky
Location: USA
Contact:

Re: Post your mod requests/ideas here

by sparky » Post

@12ME21: i think the firearms mod by kaeza has a sniper rifle that zooms with some clients, i used to be able to zoom with it but i cant seem to do it anymore
viewtopic.php?id=4562

also: I think a mod that lets you draw freehand on something would be cool
like writing a note or making a map.

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

Re: Post your mod requests/ideas here

by 12Me21 » Post

sparky wrote:@12ME21: i think the firearms mod by kaeza has a sniper rifle that zooms with some clients, i used to be able to zoom with it but i cant seem to do it anymore
viewtopic.php?id=4562

also: I think a mod that lets you draw freehand on something would be cool
like writing a note or making a map.
I think there is a paintings mod that allows you to do this,

I wish you could write on paper without placing it.

User avatar
Hybrid Dog
Member
Posts: 2774
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Post your mod requests/ideas here

by Hybrid Dog » Post

12Me21 wrote:It would also be cool to have night vision goggles. (I think there was a mod for that, a while ago).
the titanium mod
https://github.com/HybridDog/titanium

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Hybrid Dog
Member
Posts: 2774
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Post your mod requests/ideas here

by Hybrid Dog » Post

12Me21 wrote:also: I think a mod that lets you draw freehand on something would be cool
like writing a note or making a map.
I think there is a paintings mod that allows you to do this,

I wish you could write on paper without placing it.[/quote]
The painting mod uses minetest.serialize which does/did not work for big tables.
So if you draw a big picture minetest crashes and every time you try to join it crashes until you uninstalled the painting mod.
I found that out when I added support for drawing straight lines by holding shift.
https://github.com/HybridDog/painting

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

Re: Post your mod requests/ideas here

by 12Me21 » Post

Hybrid Dog wrote:
12Me21 wrote:
sparky wrote:also: I think a mod that lets you draw freehand on something would be cool
like writing a note or making a map.
I think there is a paintings mod that allows you to do this,

I wish you could write on paper without placing it.
The painting mod uses minetest.serialize which does/did not work for big tables.
So if you draw a big picture minetest crashes and every time you try to join it crashes until you uninstalled the painting mod.
I found that out when I added support for drawing straight lines by holding shift.
https://github.com/HybridDog/painting
You could keep the paintings at the default resolution (or whatever one is small enough to work), and I think just have more than one painting, like in minecraft you can put maps next to each other to make larger maps.

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

Re: Post your mod requests/ideas here

by 12Me21 » Post

It would be awesome if shops could connect to luacontrollers with digilines. That way, it could automatically adjust the price, based on how many people buy the item. For example, you could make it so every in-game hour (use a RTC), if no one had bought anything (and there were people on the server), the price would decrease. That way, if the price is too high and no one is buying, it will lower the cost. And whenever someone purchases items, the price will rise slightly, so if the cost is really low, and lots of people are buying stuff, it will increase, so you will make more money.

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

Re: Post your mod requests/ideas here

by 12Me21 » Post

It would be cool if you could pick up chests with items in them. To prevent players from abusing this to carry a lot of stuff, you could make them walk more slowly while carrying fiulled chests.

User avatar
Hybrid Dog
Member
Posts: 2774
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Post your mod requests/ideas here

by Hybrid Dog » Post

12Me21 wrote:It would be cool if you could pick up chests with items in them. To prevent players from abusing this to carry a lot of stuff, you could make them walk more slowly while carrying fiulled chests.
you could use the wrench of technic I think

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
d34dlyxpunch
New member
Posts: 1
Joined: Thu Mar 19, 2015 00:10

Re: Post your mod requests/ideas here

by d34dlyxpunch » Post

we should have a mod for Pokemon

User avatar
Krock
Developer
Posts: 4577
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: Post your mod requests/ideas here

by Krock » Post

d34dlyxpunch wrote:we should have a mod for Pokemon
Well, you're not the first with this idea.

However, what should this mod contain?
Do you think about mobs, carts or just wallpapers?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Damien
New member
Posts: 7
Joined: Wed Mar 18, 2015 05:11
In-game: Damien
Location: Veneto,a region of Italy,a beautiful place but not a place to live.

Re: Post your mod requests/ideas here

by Damien » Post

I'd really like to make a modification containing some finctional advertising...I've been working with paint on some stuff lately...for example : Mario head airlines! We fly...for you!
The problem is that I lack .lua knowledge.

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: Post your mod requests/ideas here

by Don » Post

Damien wrote:I'd really like to make a modification containing some finctional advertising...I've been working with paint on some stuff lately...for example : Mario head airlines! We fly...for you!
The problem is that I lack .lua knowledge.
viewtopic.php?f=9&t=9614
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
Damien
New member
Posts: 7
Joined: Wed Mar 18, 2015 05:11
In-game: Damien
Location: Veneto,a region of Italy,a beautiful place but not a place to live.

Re: Post your mod requests/ideas here

by Damien » Post

Don wrote:
Damien wrote:I'd really like to make a modification containing some finctional advertising...I've been working with paint on some stuff lately...for example : Mario head airlines! We fly...for you!
The problem is that I lack .lua knowledge.
viewtopic.php?f=9&t=9614
Yes,I've already seen that,there's also a post of mine,but that is an editable billboard : i meant to make proper finctional advertisings,quite like a painting modification...I've also tried to open some codes relative to that modification and an other paintings mod,but I can't figure out anyway how to make my own billboards mod...

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: Post your mod requests/ideas here

by Don » Post

Damien wrote:
Don wrote:
Damien wrote:I'd really like to make a modification containing some finctional advertising...I've been working with paint on some stuff lately...for example : Mario head airlines! We fly...for you!
The problem is that I lack .lua knowledge.
viewtopic.php?f=9&t=9614
Yes,I've already seen that,there's also a post of mine,but that is an editable billboard : i meant to make proper finctional advertisings,quite like a painting modification...I've also tried to open some codes relative to that modification and an other paintings mod,but I can't figure out anyway how to make my own billboards mod...
This will help you figure it out.
http://rubenwardy.com/minetest_modding_book/
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

Re: Post your mod requests/ideas here

by 12Me21 » Post

Damien wrote:Mario head airlines! We fly...for you!
I'm probably the only one who gets that joke lol.

User avatar
LazerRay
Member
Posts: 147
Joined: Sun Jul 27, 2014 01:32
GitHub: LazerRay

Re: Post your mod requests/ideas here

by LazerRay » Post

Got some more mod ideas, these could also double as APIs for expanding them.

Power Pack mod/API (works like the Mana API, but for tech based items like power tools and jetpacks)

Magic mod/API (use Mana API, craft spells and spell-book or wand to hold them, can add more spells and containers at later times)
Possible spells for the mod:
  • Dig Block (break the block you aim at, may have multiple tiers like the picks)
    Light Orb (places a ball of light where you aim, can be punched out like a torch)
    Place Block (places a block where you aimed, uses the one next to it in your hotbar)
    Attack spells (many types, damage players and mobs you shoot at)
    Explosion (blow up an area you aim at, uses a lot of mana)
    Retrieve Item (grab things from a distance)
    Levitate (works on self, walk in mid air for some time)
    Water Breathing (works on self, stay under water longer)
    Night Vision (works on self, see in the dark for some time)
Spell-book and wand use (Left click uses current spell, Right click selects, Shift+Right click opens it to add/remove spells)

Combining these in the same world might make things interesting, as for the magic mod the crafting and mana costs can be expensive for the more powerful effects.

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests