maybe there could be a music player where you paste in some text that codes for music, like MML or something. Then you could use a separate program to make music, or convert MIDI files.LazerRay wrote:I have a couple mod ideas:
Pose-able statues of players (You will need their skin files for it to work)
A working stereo that lets you select and play music (You will need to add the music files to a folder for the mod)
Post your mod requests/ideas here
- 12Me21
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Re: Post your mod requests/ideas here
- Hybrid Dog
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Re: Post your mod requests/ideas here
you could also somehow allow the server to let the client download specific sound files from somewhere and put them into the soundpack folder12Me21 wrote:maybe there could be a music player where you paste in some text that codes for music, like MML or something. Then you could use a separate program to make music, or convert MIDI files.LazerRay wrote:I have a couple mod ideas:
Pose-able statues of players (You will need their skin files for it to work)
A working stereo that lets you select and play music (You will need to add the music files to a folder for the mod)
Re: Post your mod requests/ideas here
That was what I was thinking, you have a folder of the music files for the music player to load from.Hybrid Dog wrote: you could also somehow allow the server to let the client download specific sound files from somewhere and put them into the soundpack folder
By default it may have one or two music files already in it for testing and format examples, but then you can add more later on (much like how Minetest itself works with it's features)
- 12Me21
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Re: Post your mod requests/ideas here
I don't like how you have to punch to eat food, because it's counterintuative, and when I'm harvesting food, I have to keep switching inventory slots so I can break the plants and not eat all my food. Could it be changed to right click, or at least have a delay so I don't quickly eat all my food by mistake?
Re: Post your mod requests/ideas here
Just thought of two more useful mods:
A numeric use indicator on items that show max durability and how much is left.
SCUBA gear for under water exploring with appropriate effects based on the item such as the dive mask makes it easier to see, air tanks allow you to stay under longer, flippers to swim faster, and weights to sink faster (and if possible these could be used with the 3D Armor mod).
A numeric use indicator on items that show max durability and how much is left.
SCUBA gear for under water exploring with appropriate effects based on the item such as the dive mask makes it easier to see, air tanks allow you to stay under longer, flippers to swim faster, and weights to sink faster (and if possible these could be used with the 3D Armor mod).
- 12Me21
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Re: Post your mod requests/ideas here
the problem is, you can already swim fast by holding the "use" button, so you'd have to either make it impossible to "sprint" underwater, or not give people the fast move privilige.LazerRay wrote:Just thought of two more useful mods:
A numeric use indicator on items that show max durability and how much is left.
SCUBA gear for under water exploring with appropriate effects based on the item such as the dive mask makes it easier to see, air tanks allow you to stay under longer, flippers to swim faster, and weights to sink faster (and if possible these could be used with the 3D Armor mod).
this is a pretty cool and useful idea though.
- maikerumine
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Point To Point Teleport to player mod idea.
Would anybody be interested in a mod that would allow teleportation to player by using a function that gets player name? It seems a bit invasive, so then a form spec could be added to either allow the company, deny, or block, thus keeping ones privacy if so desired.
I figure it would be a rather easy mod to make with the exception of the formspec rules.
I don't know, it is just a thought. I am sure it could get annoying if one were to be sneak-building and you fall, so a notification would need to be created as well.
I figure it would be a rather easy mod to make with the exception of the formspec rules.
I don't know, it is just a thought. I am sure it could get annoying if one were to be sneak-building and you fall, so a notification would need to be created as well.
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959
Re: Post your mod requests/ideas here
Can someone make a goat mob that eats poison ivy?
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
- 12Me21
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Re: Post your mod requests/ideas here
It would be awesome if there was a telescope or binoculars mod.
It would also be cool to have night vision goggles. (I think there was a mod for that, a while ago). You should have to recharge the goggles with Technic power, so they wouldn't be overpowered.
It would also be cool to have night vision goggles. (I think there was a mod for that, a while ago). You should have to recharge the goggles with Technic power, so they wouldn't be overpowered.
- sparky
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Re: Post your mod requests/ideas here
@12ME21: i think the firearms mod by kaeza has a sniper rifle that zooms with some clients, i used to be able to zoom with it but i cant seem to do it anymore
viewtopic.php?id=4562
also: I think a mod that lets you draw freehand on something would be cool
like writing a note or making a map.
viewtopic.php?id=4562
also: I think a mod that lets you draw freehand on something would be cool
like writing a note or making a map.
- 12Me21
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Re: Post your mod requests/ideas here
I think there is a paintings mod that allows you to do this,sparky wrote:@12ME21: i think the firearms mod by kaeza has a sniper rifle that zooms with some clients, i used to be able to zoom with it but i cant seem to do it anymore
viewtopic.php?id=4562
also: I think a mod that lets you draw freehand on something would be cool
like writing a note or making a map.
I wish you could write on paper without placing it.
- Hybrid Dog
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Re: Post your mod requests/ideas here
the titanium mod12Me21 wrote:It would also be cool to have night vision goggles. (I think there was a mod for that, a while ago).
https://github.com/HybridDog/titanium
- Hybrid Dog
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Re: Post your mod requests/ideas here
I think there is a paintings mod that allows you to do this,12Me21 wrote:also: I think a mod that lets you draw freehand on something would be cool
like writing a note or making a map.
I wish you could write on paper without placing it.[/quote]
The painting mod uses minetest.serialize which does/did not work for big tables.
So if you draw a big picture minetest crashes and every time you try to join it crashes until you uninstalled the painting mod.
I found that out when I added support for drawing straight lines by holding shift.
https://github.com/HybridDog/painting
- 12Me21
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Re: Post your mod requests/ideas here
You could keep the paintings at the default resolution (or whatever one is small enough to work), and I think just have more than one painting, like in minecraft you can put maps next to each other to make larger maps.Hybrid Dog wrote:The painting mod uses minetest.serialize which does/did not work for big tables.12Me21 wrote:I think there is a paintings mod that allows you to do this,sparky wrote:also: I think a mod that lets you draw freehand on something would be cool
like writing a note or making a map.
I wish you could write on paper without placing it.
So if you draw a big picture minetest crashes and every time you try to join it crashes until you uninstalled the painting mod.
I found that out when I added support for drawing straight lines by holding shift.
https://github.com/HybridDog/painting
- 12Me21
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Re: Post your mod requests/ideas here
It would be awesome if shops could connect to luacontrollers with digilines. That way, it could automatically adjust the price, based on how many people buy the item. For example, you could make it so every in-game hour (use a RTC), if no one had bought anything (and there were people on the server), the price would decrease. That way, if the price is too high and no one is buying, it will lower the cost. And whenever someone purchases items, the price will rise slightly, so if the cost is really low, and lots of people are buying stuff, it will increase, so you will make more money.
- 12Me21
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Re: Post your mod requests/ideas here
It would be cool if you could pick up chests with items in them. To prevent players from abusing this to carry a lot of stuff, you could make them walk more slowly while carrying fiulled chests.
- Hybrid Dog
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Re: Post your mod requests/ideas here
you could use the wrench of technic I think12Me21 wrote:It would be cool if you could pick up chests with items in them. To prevent players from abusing this to carry a lot of stuff, you could make them walk more slowly while carrying fiulled chests.
- d34dlyxpunch
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Re: Post your mod requests/ideas here
we should have a mod for Pokemon
- Krock
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Re: Post your mod requests/ideas here
Well, you're not the first with this idea.d34dlyxpunch wrote:we should have a mod for Pokemon
However, what should this mod contain?
Do you think about mobs, carts or just wallpapers?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- Damien
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Re: Post your mod requests/ideas here
I'd really like to make a modification containing some finctional advertising...I've been working with paint on some stuff lately...for example : Mario head airlines! We fly...for you!
The problem is that I lack .lua knowledge.
The problem is that I lack .lua knowledge.
Re: Post your mod requests/ideas here
viewtopic.php?f=9&t=9614Damien wrote:I'd really like to make a modification containing some finctional advertising...I've been working with paint on some stuff lately...for example : Mario head airlines! We fly...for you!
The problem is that I lack .lua knowledge.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
- Damien
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Re: Post your mod requests/ideas here
Yes,I've already seen that,there's also a post of mine,but that is an editable billboard : i meant to make proper finctional advertisings,quite like a painting modification...I've also tried to open some codes relative to that modification and an other paintings mod,but I can't figure out anyway how to make my own billboards mod...Don wrote:viewtopic.php?f=9&t=9614Damien wrote:I'd really like to make a modification containing some finctional advertising...I've been working with paint on some stuff lately...for example : Mario head airlines! We fly...for you!
The problem is that I lack .lua knowledge.
Re: Post your mod requests/ideas here
This will help you figure it out.Damien wrote:Yes,I've already seen that,there's also a post of mine,but that is an editable billboard : i meant to make proper finctional advertisings,quite like a painting modification...I've also tried to open some codes relative to that modification and an other paintings mod,but I can't figure out anyway how to make my own billboards mod...Don wrote:viewtopic.php?f=9&t=9614Damien wrote:I'd really like to make a modification containing some finctional advertising...I've been working with paint on some stuff lately...for example : Mario head airlines! We fly...for you!
The problem is that I lack .lua knowledge.
http://rubenwardy.com/minetest_modding_book/
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
- 12Me21
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Re: Post your mod requests/ideas here
I'm probably the only one who gets that joke lol.Damien wrote:Mario head airlines! We fly...for you!
Re: Post your mod requests/ideas here
Got some more mod ideas, these could also double as APIs for expanding them.
Power Pack mod/API (works like the Mana API, but for tech based items like power tools and jetpacks)
Magic mod/API (use Mana API, craft spells and spell-book or wand to hold them, can add more spells and containers at later times)
Possible spells for the mod:
Combining these in the same world might make things interesting, as for the magic mod the crafting and mana costs can be expensive for the more powerful effects.
Power Pack mod/API (works like the Mana API, but for tech based items like power tools and jetpacks)
Magic mod/API (use Mana API, craft spells and spell-book or wand to hold them, can add more spells and containers at later times)
Possible spells for the mod:
- Dig Block (break the block you aim at, may have multiple tiers like the picks)
Light Orb (places a ball of light where you aim, can be punched out like a torch)
Place Block (places a block where you aimed, uses the one next to it in your hotbar)
Attack spells (many types, damage players and mobs you shoot at)
Explosion (blow up an area you aim at, uses a lot of mana)
Retrieve Item (grab things from a distance)
Levitate (works on self, walk in mid air for some time)
Water Breathing (works on self, stay under water longer)
Night Vision (works on self, see in the dark for some time)
Combining these in the same world might make things interesting, as for the magic mod the crafting and mana costs can be expensive for the more powerful effects.
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