Post your mod requests/ideas here

Sokomine
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Re: Post your mod requests/ideas here

by Sokomine » Sat May 02, 2015 17:45

ABJ wrote:The reason why I am saying this is that on some (many?) servers tablet users can use the server some/most of the time perfectly without problems and then all of a sudden start having probs. Unless the code make TOTALLY sure the user could NEVER EVER connect properly, the user might just end up losing his/her favorite server

Intresting. I thought it had something to do with too many nodes and/or textures or other media data. Maybe that has changed. I don't want to prevent players from joining servers they want (and, technically, can) play on. Maybe a new icon indicating lightweight servers which are likely to work for tablet users might be a good idea.
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Re: Post your mod requests/ideas here

by ABJ » Sun May 03, 2015 11:08

Yep that's a great idea :thumbup:
Though some maths is required though. The code must calculate the amount of nodes and the CPU weight of each node in-game, and then sum up.
And maybe icons for less lightweight ones that are still sort of playable?
 

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Re: Post your mod requests/ideas here

by ABJ » Sun May 03, 2015 11:15

And also when displaying icons the code could check the tablet's specs so it can be more of a help.
 

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LazerRay
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Re: Post your mod requests/ideas here

by LazerRay » Thu May 07, 2015 14:22

Here is an idea for a simple mod, or something to add to an existing one, to make some more items renewable:

Dirt could be made with sand, gravel, and leaves (the food mod uses dirt for most of its crafting recipes to have a need for this)

Dessert Stone can be made with 9 dessert sand (currently the only stone type that is limited)

Clay could be made with sand, water, and possibly something else (a lot of mods use clay for quite a few crafting recipes, but its either hard to find or difficult to collect)
 

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Don
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Re: Post your mod requests/ideas here

by Don » Thu May 07, 2015 14:44

LazerRay wrote:Here is an idea for a simple mod, or something to add to an existing one, to make some more items renewable:

Dirt could be made with sand, gravel, and leaves (the food mod uses dirt for most of its crafting recipes to have a need for this)

Dessert Stone can be made with 9 dessert sand (currently the only stone type that is limited)

Clay could be made with sand, water, and possibly something else (a lot of mods use clay for quite a few crafting recipes, but its either hard to find or difficult to collect)

Mymulch turns leaves sticks and plants into mulch. You can then turn mulch into dirt. I can add a decay machine that could turn the mulch into clay. Clay is hard to find on busy servers.
I will add it soon.
I might do the desert stone to sand as well.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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Don
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Re: Post your mod requests/ideas here

by Don » Thu May 07, 2015 20:42

mymulch now makes clay. On the right side of the machine put in mulch and every 10 seconds you will get a lump of clay.
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Don
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Re: Post your mod requests/ideas here

by Don » Fri May 08, 2015 05:34

I added make desert sand to mycobble which is a part of mystreets.
You can craft desert gravel from desert cobble and then craft desert sand from desert gravel. I hope this helps.
Just so you know, I have not added mystreets to the forum since it is a work in progress. It is fully functional but not complete. It is safe to download and use but I plan on adding more to it.
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Re: Post your mod requests/ideas here

by Mineman2022 » Sat May 09, 2015 18:23

Can somebody make a train mod like minecraft mod.
With steam engines ,passenger carts and oil tanks that move on tracks.
Minetest does not have a proper train mod.
Here is a video http://traincraft-mod.com/wordpress/
 

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Don
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Re: Post your mod requests/ideas here

by Don » Fri May 22, 2015 13:19

Had a thought for a mod but don't have time to do it.

A statue mod.
Place a base for the statue. Run an abm to see if it is air above. If not then place a statue.
Run a check for if a player is near the statue. If a player is near then it turns into a mob.

Could have one that does not turn into a mob and one that does so people do not know which it is.
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Re: Post your mod requests/ideas here

by LazerRay » Fri May 22, 2015 14:24

So something like what several RPG games have, such as the Arminos Knights from The Legend of Zelda series.
 

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Re: Post your mod requests/ideas here

by Don » Fri May 22, 2015 14:38

LazerRay wrote:So something like what several RPG games have, such as the Arminos Knights from The Legend of Zelda series.

Yes.
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Re: Post your mod requests/ideas here

by Anonymous_moose » Mon May 25, 2015 21:16

LazerRay wrote:Dessert Stone

yum... dessert stone
 

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Re: Post your mod requests/ideas here

by xinyifly » Tue May 26, 2015 00:08

Will there be a method to walk faster or run? Like double hit W to run.
 

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Re: Post your mod requests/ideas here

by prestidigitator » Tue May 26, 2015 00:41

xinyifly wrote:Will there be a method to walk faster or run? Like double hit W to run.

If you have the "fast" privilege, holding the 'E' key will make you run quite fast.
 

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Re: Post your mod requests/ideas here

by Damien » Tue May 26, 2015 16:25

xinyifly wrote:Will there be a method to walk faster or run? Like double hit W to run.

There is a modification doing that : https://forum.minetest.net/viewtopic.php?f=11&t=9650&hilit=sprint+sprint
 

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Re: Post your mod requests/ideas here

by DDroid » Fri May 29, 2015 15:19

There should be flood option where in game you can enter "/waterlevel 0-10" for floods.
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Re: Post your mod requests/ideas here

by Hybrid Dog » Fri May 29, 2015 15:54

DDroid wrote:There should be flood option where in game you can enter "/waterlevel 0-10" for floods.

Do you mean a mod which adds a chatcommand to let a hole become filled with water? lf so, l can easily make this mod.

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Re: Post your mod requests/ideas here

by DDroid » Fri May 29, 2015 21:33

Hybrid Dog wrote:
DDroid wrote:There should be flood option where in game you can enter "/waterlevel 0-10" for floods.

Do you mean a mod which adds a chatcommand to let a hole become filled with water? lf so, l can easily make this mod.

No, i meant where it will Raise or Lower the World's water level
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Re: Post your mod requests/ideas here

by TenPlus1 » Sat May 30, 2015 06:43

This isnt ver practical and will seriously lag the game/server using it... Use worldedit to create a body of water like a tidal wave or tsunami instead...
 

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Re: Post your mod requests/ideas here

by Hybrid Dog » Sat May 30, 2015 10:19

DDroid wrote:
Hybrid Dog wrote:
DDroid wrote:There should be flood option where in game you can enter "/waterlevel 0-10" for floods.

Do you mean a mod which adds a chatcommand to let a hole become filled with water? lf so, l can easily make this mod.

No, i meant where it will Raise or Lower the World's water level

[Mod] unfinished water level change [water_level_change]

l tried it but lost interest.

Depends: default
License: WTFPL
Download: zip, tar.gz
github: water_level_change

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Re: Post your mod requests/ideas here

by SAMIAMNOT » Wed Jun 03, 2015 21:32

I would like
1) Infinite lava
2) More sound effects. Bubbling lava, wooshing water, etc.
3) Automatically spawning planets, amd a real moon and sun you can actually go to.
4) Biomes that re-generated ores and gems.
5) A smoke machine
6) Automatically spawning villagers & villages (they may have this)
7) Aerial & underwater vehicles.
I test mines.
 

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Re: Post your mod requests/ideas here

by ABJ » Thu Jun 04, 2015 04:06

2 and 5 are easy. I actually think I could code 5. And it's also on my future mods list.
 

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Re: Post your mod requests/ideas here

by rubenwardy » Thu Jun 04, 2015 07:53

SAMIAMNOT wrote:I would like
1) Infinite lava


Create a folder in mods/ called renewable_lava. Create an init.lua file with this content (use a text editor like Notepad++, Gedit, wordpad or atom)

Code: Select all
minetest.override_item("default:lava_source", {liquid_renewable = true})
minetest.override_item("default:lava_flowing", {liquid_renewable = true})


WTFPL

SAMIAMNOT wrote:2) More sound effects. Bubbling lava, wooshing water, etc.


The Immersive Sounds mod does this, but it is slow and quite heavy.
 

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Re: Post your mod requests/ideas here

by Mathias » Thu Jun 04, 2015 21:32

I've searched the forums for awhile, but haven't found any relating to this one:

A mod request for a speedometer, or a HUD that shows the land speed of the player, preferably in meters per second. I believe this is very approachable, but I haven't got the skills (yet) to do this. It would be really useful for other developers to test how fast, a boat, car, train, plane, or their own character is moving. As a beginner in lua, I feel it is necessary if I need to see how how long it would take for my test car to achieve maximum velocity.
 

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