Post your mod requests/ideas here

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Chibi ghost
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Re: Post your mod requests/ideas here

by Chibi ghost » Thu Jun 08, 2017 11:49

I think at this stage I am just too stupid to code
and I think I was wasting everyones time in trying to help me
 

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Re: Post your mod requests/ideas here

by texmex » Thu Jun 08, 2017 13:27

Chibi ghost wrote:I think at this stage I am just too stupid to code
and I think I was wasting everyones time in trying to help me

No, that's how you learn stuff! Continue in a new thread and help shall come to you.
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Re: Post your mod requests/ideas here

by Chibi ghost » Thu Jun 08, 2017 13:48

worked out how to use world edit with the node remover
but not before I accidentally turned my entire farming plus crops into default leaves lol
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Re: Post your mod requests/ideas here

by cHyper » Tue Jun 13, 2017 15:23

i want to convert worldedit_gui to sfinv_world_edit_innovations!!
is there a way to convert the commands into sfinv commands?
where can i find hints and code examples for this?

anybody can help me?
thanks for your help!!
 

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Re: Post your mod requests/ideas here

by Byakuren » Thu Jun 15, 2017 19:08

That's not doable with mods.
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Time Sensitive Doors

by christoferlevich » Sat Jun 24, 2017 13:13

I can't imagine this would be too hard, but would it be possible to make doors time sensitive so that they are only open during certain hours? I would like to do this with certain shops on our server. Eventually, this would be great to add to mobs too - and ultimately, I expect I might find code that does this once I start looking. (Are there nocturnal creatures? My search begins. LOL) Still, its highly likely someone else has already created a mod that does this, and I never like re-creating the wheel.
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Re: Time Sensitive Doors

by muhdnurhidayat » Sat Jun 24, 2017 17:42

christoferlevich wrote:would it be possible to make doors time sensitive so that they are only open during certain hours?

It is possible but it might be hard... but as you said, not too hard but still it's hard, especially if you really care about possibility of lags from such mod...

we know that the default bed is also depends on time, you can't sleep on daytime... but afaik the time check is done when player interact/use the bed...

to make the door actually time sensitive, it need to do time check even when player is not interacting with them, this is different from the bed...
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Re: Post your mod requests/ideas here

by Byakuren » Sun Jun 25, 2017 02:32

You can use a node timer for the door check and it can be low frequency since the door will not be changing most of the time for typical settings. If you want to be fancy you could make the timer duration longer if the next change is far off.
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Re: Post your mod requests/ideas here

by christoferlevich » Mon Jun 26, 2017 09:53

What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?
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Re: Post your mod requests/ideas here

by texmex » Mon Jun 26, 2017 17:13

christoferlevich wrote:What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?

Mesecons got you fully covered, I believe. In-game mechanics is much nicer imo. :)
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Re: Post your mod requests/ideas here

by JohnnyGage » Mon Jun 26, 2017 18:16

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Re: Post your mod requests/ideas here

by Byakuren » Mon Jun 26, 2017 19:15

christoferlevich wrote:What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?


What if I want a store to be open at night, but not all night? Like an arcade or club or something?
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Re: Post your mod requests/ideas here

by christoferlevich » Tue Jun 27, 2017 11:56

texmex wrote:
christoferlevich wrote:What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?

Mesecons got you fully covered, I believe. In-game mechanics is much nicer imo. :)

True! I am running an educational school server, so in-game solutions are best I guess. Then the students can create things based off of things they find in the 'world'.

LOL - Is there a good mesecon tutorial site? I've done some simple things with mesecon but I am clueless on how to make it open a door.
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Re: Post your mod requests/ideas here

by christoferlevich » Tue Jun 27, 2017 11:58

Byakuren wrote:
christoferlevich wrote:What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?


What if I want a store to be open at night, but not all night? Like an arcade or club or something?

I am sure it could be flipped - that would be a great idea too...
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Re: Post your mod requests/ideas here

by Byakuren » Tue Jun 27, 2017 23:17

christoferlevich wrote:
Byakuren wrote:
christoferlevich wrote:What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?


What if I want a store to be open at night, but not all night? Like an arcade or club or something?

I am sure it could be flipped - that would be a great idea too...

What do you mean by flipped? I want it open during the day and during only part of the night (in this example).
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Re: Post your mod requests/ideas here

by Sokomine » Wed Jun 28, 2017 03:47

The window shutters from my cottages mod automaticly close at night and open at day. They still use an old-style abm for that and don't all open at the same time. And of course they can be opened/closed manually.
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Re: Post your mod requests/ideas here

by christoferlevich » Wed Jun 28, 2017 10:22

What do you mean by flipped? I want it open during the day and during only part of the night (in this example).


Ultimately, thats what I would like too - but the 'solar' idea is a compromise of a sort I think.
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Re: Post your mod requests/ideas here

by christoferlevich » Wed Jun 28, 2017 10:23

Sokomine wrote:The window shutters from my cottages mod automaticly close at night and open at day. They still use an old-style abm for that and don't all open at the same time. And of course they can be opened/closed manually.

I know what I am downloading next! What is an ABM?
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Re: Post your mod requests/ideas here

by texmex » Wed Jun 28, 2017 10:58

christoferlevich wrote:I know what I am downloading next! What is an ABM?

"The Active Block Modifier consists of a function that is executed at a specific interval for single nodes."
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Re: Post your mod requests/ideas here

by Wuzzy » Wed Jun 28, 2017 12:05

Byakuren wrote:
christoferlevich wrote:What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?


What if I want a store to be open at night, but not all night? Like an arcade or club or something?


That's really simple: Just place a NOT gate between the solar panel and the door. The NOT gate turns an “on” signal to an “off” signal, and vice-versa.
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Re: Post your mod requests/ideas here

by Byakuren » Wed Jun 28, 2017 19:36

Wuzzy wrote:
Byakuren wrote:
christoferlevich wrote:What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?


What if I want a store to be open at night, but not all night? Like an arcade or club or something?


That's really simple: Just place a NOT gate between the solar panel and the door. The NOT gate turns an “on” signal to an “off” signal, and vice-versa.

Then it would be open all night, which I don't want.
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Re: Post your mod requests/ideas here

by Chibi ghost » Wed Jun 28, 2017 20:13

I think it's implied that you’d switch the opening and closing hours in the code
 

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