Post your mod requests/ideas here

DoogMitt
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Re: Post your mod requests/ideas here

by DoogMitt » Tue Dec 12, 2017 09:09

Dude, Zargul, I was up all night daydreaming of volcanoes in minetest. I think I've got an idea. A node called teffra or pummice. Is kind of like gravel but floats on fluid nodes and flowing non/nodes. When water is touching the node after a certain time it turns to gravel or sand. If lava is touching the node after a certain time it turns to lava flow (not an actual source node). If this node is beneath lava it will most likely turn to stone after a certain time. A steep sided mound of this stuff with small groups of lava source nodes embedded within. The lava will slowly work it's way out of the volcano to generate multiple eruption/lava flows. Pretty whacky idea for a mod, yeah?

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Re: My idea

by zargulthewizard » Tue Dec 12, 2017 19:23

Sires wrote:The wall builder
It's a block that you put the material in it and sets the size of the wall and put some money in it(the amount per 10 blocks and the itemstring of the money should be specified at a configs file or something) and it builds a wall using the blocks inside of it, should also check protection first and have a max size for the walls(maybe 50*50) and it should be able to build the wall in any direction, X+ X- Z+ Z-, also a floor and ceiling builder that would be the Y dimension version of this block.


Use worldedit. No payment system, but there is a privilege you could use medicinal command blocks to give and later do a timed revoke based on pipeworks money reception system.
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Re: My idea

by Sires » Wed Dec 13, 2017 12:52

zargulthewizard wrote:
Sires wrote:The wall builder
It's a block that you put the material in it and sets the size of the wall and put some money in it(the amount per 10 blocks and the itemstring of the money should be specified at a configs file or something) and it builds a wall using the blocks inside of it, should also check protection first and have a max size for the walls(maybe 50*50) and it should be able to build the wall in any direction, X+ X- Z+ Z-, also a floor and ceiling builder that would be the Y dimension version of this block.


Use worldedit. No payment system, but there is a privilege you could use medicinal command blocks to give and later do a timed revoke based on pipeworks money reception system.


1. How could I make sure the player have enough blocks?

2. What is a medicinal command block? Image

3. How could I limit players to a certain size?
I don't have anything important to say.
 

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Re: Post your mod requests/ideas here

by zargulthewizard » Wed Dec 13, 2017 17:35

Medicinal is autocorrected version of mesecons. 1 and 3 seem to semi-combat eachother. Please clarify.
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Re: Post your mod requests/ideas here

by Sires » Wed Dec 13, 2017 18:50

zargulthewizard wrote:Medicinal is autocorrected version of mesecons. 1 and 3 seem to semi-combat eachother. Please clarify.


1. I want it to consume the player's blocks, like the players make a "diamondblock" 10*10 wall, it will check if the player has 100 diamond blocks and will use it

3. I don't want ppl making cobble generators than using thousands blocks to build huge walls, there should be a limitation like a max of 50*50
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Re: Post your mod requests/ideas here

by RSLRedstonier » Thu Jan 04, 2018 22:00

this might be a little difficult and probably more for the over the top coders here but how about a builders wand? we have a bridge tool which cinda works but it can only place 3 blocks at once perhaps something that places like the Minecraft builders wand(if you don't know what this is google it) or maybe a world edit wand that doesn't generate blocks just takes them from the players inventory and if they run out it only fills as mush of the area as it can
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try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: Post your mod requests/ideas here

by zargulthewizard » Fri Jan 05, 2018 02:01

RSLRedstonier wrote:this might be a little difficult and probably more for the over the top coders here but how about a builders wand? we have a bridge tool which cinda works but it can only place 3 blocks at once perhaps something that places like the Minecraft builders wand(if you don't know what this is google it) or maybe a world edit wand that doesn't generate blocks just takes them from the players inventory and if they run out it only fills as mush of the area as it can


Uh, did you read my stuff about limiting world edit? I can't tell.

PS: I like your signature :)

PPS: don't watch purple shep videos before trying to be polite online.
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Re: Post your mod requests/ideas here

by RSLRedstonier » Fri Jan 05, 2018 12:58

zargulthewizard wrote:Uh, did you read my stuff about limiting world edit? I can't tell.

PS: I like your signature :)

PPS: don't watch purple shep videos before trying to be polite online.


1. nope
2. ty!
3. lol note made
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: Post your mod requests/ideas here

by zargulthewizard » Fri Jan 05, 2018 14:25

It's above in this topic. Is this font just big for me or do you see it too?
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Re: Post your mod requests/ideas here

by RSLRedstonier » Fri Jan 12, 2018 19:49

how bout a good vein miner?
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: Post your mod requests/ideas here

by zargulthewizard » Fri Jan 12, 2018 19:58

RSLRedstonier wrote:how bout a good vein miner?

?

I had an idea, if I could just remember it. I think it had something to do with doors.
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Re: Post your mod requests/ideas here

by LMD » Mon Jan 15, 2018 20:19

Advanced Collisionboxes[adv_boxes]
What I really miss in Minetest are more accurate collisionboxes for entities. At least, they should be able to rotate around the y-Axis, and to reach this high aim, I wrote some code, which doesn't work, unfortunately. Please help.
GitHub/Source :
https://github.com/appgurueu/adv_boxes
Explanation :
Image
I know, it's a hacky way, but we REALLY need this for in-game bosses.
Attachments
approach.png
(35.92 KiB) Not downloaded yet
 

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Re: Post your mod requests/ideas here

by zargulthewizard » Mon Jan 15, 2018 21:16

A standard clothing mod would be cool. Like the one in lord of the test. Also, it should include accessories, like sunglasses and (expensive) a mustache.
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Chibi ghost
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Re: Post your mod requests/ideas here

by Chibi ghost » Mon Jan 15, 2018 21:29

I like the challenge of doing pixel stuff and I was trying to find a mod that
creates a flat landscape I know W.E. can do that but I was hoping to find a mod
that "naturally" creates a flat landscape to create on
 

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Re: Post your mod requests/ideas here

by zargulthewizard » Tue Jan 16, 2018 04:25

Chibi ghost wrote:I like the challenge of doing pixel stuff and I was trying to find a mod that
creates a flat landscape I know W.E. can do that but I was hoping to find a mod
that "naturally" creates a flat landscape to create on


Do you know about the whole mapgen thing? There is a flat mapgen.
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Chibi ghost
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Re: Post your mod requests/ideas here

by ThomasMonroe » Tue Jan 16, 2018 13:31

@Chibi ghost: lol

@zargulthewizard: one thing that might be possible for rotating collision boxes is implementing a 2d collision library, such as Box2d, for the XZ plane, but keeping the Y axis hard-coded
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Chibi ghost
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Re: Post your mod requests/ideas here

by Chibi ghost » Tue Jan 16, 2018 15:23

ThomasMonroe wrote:@Chibi ghost: lol
it's been a long time since I last created a world
my private game Planet Ghost has been going for a year now
 

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Re: Post your mod requests/ideas here

by ThomasMonroe » Tue Jan 16, 2018 20:06

Chibi ghost wrote:
ThomasMonroe wrote:@Chibi ghost: lol
it's been a long time since I last created a world
my private game Planet Ghost has been going for a year now

Ah, ok makes sense. :)
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Re: Post your mod requests/ideas here

by zargulthewizard » Thu Jan 18, 2018 03:31

ThomasMonroe wrote:@Chibi ghost: lol

@zargulthewizard: one thing that might be possible for rotating collision boxes is implementing a 2d collision library, such as Box2d, for the XZ plane, but keeping the Y axis hard-coded


That wasn't me, it was "LMD": the guy with the white i in a blue circle for an account picture. His post is above mine.
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Re: Post your mod requests/ideas here

by Sires » Thu Jan 18, 2018 16:26

Ok now, I'm kinda noob at this but I read a bit of http://blackpawn.com/texts/pointinpoly/, and I came up with my own hacky solution, we have a rotate collision box, like this:
Code: Select all
     A_____B
   /      /
C/______/D

Then why not making two triangles, ABC and BCD and then check using the "Barycentric Technique" if the line(welp, needs some adaptation because it shows how to do it with points) collides? Oh wait... this is mod suggestion but anyways there is my idea
Last edited by Sires on Fri Jan 19, 2018 14:45, edited 1 time in total.
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Re: Post your mod requests/ideas here

by muhdnurhidayat » Thu Jan 18, 2018 16:44

I'm just adding note that you could make it appear as
Code: Select all
   A_____B
  /      /
C/______/D
by enclosing them in the code tag
Code: Select all
[code][/code]


continue your conversations as usual and ignore me... :3
[ Full signature ] - UTC+8 here, contributing to Minetest Wiki. I'm muhdnurhidayat in IFS (mod), HOMETOWN & others. / Twitter / MT Offtopic ✂️- - - - - -

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Because these few texts of signature only appear on profile page as the texts are cut in signature. xD
 

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Re: Post your mod requests/ideas here

by zargulthewizard » Fri Jan 19, 2018 15:08

Thankyou so much! I needed that tag.
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Chibi ghost
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Re: Post your mod requests/ideas here

by Chibi ghost » Mon Jan 22, 2018 22:03

I started a new private game so I vent my pixel art without taking up excess room on
creative servers also I don't really want to lose anything by server closure
so here is my request I want colour nodes to create with doesn't matter what the material
is transparent or solid colours so if you lot could send me links to existing mods
I have quite a few already but I have come to a dead end.
 

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Re: Post your mod requests/ideas here

by zargulthewizard » Mon Jan 22, 2018 22:24

Tried baked clay mod?
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