Post your mod requests/ideas here

Chem871
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Re: Post your mod requests/ideas here

by Chem871 » Post

It wouldn't be killable like a horse :P
What is SCP-055?

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azekill_DIABLO
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Re: Post your mod requests/ideas here

by azekill_DIABLO » Post

AleksSyntek wrote: I don't know If anyone did a mod were you can ride a bicycle or motorcycle.
I made azewheel, a long time ago, it still works... they were two bikes.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

Chem871
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Re: Post your mod requests/ideas here

by Chem871 » Post

How about when swords are used to attack other players, it also drains the usage bar?
What is SCP-055?

IanniPowerup!!!
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Any ''item kit'' mods ?

by IanniPowerup!!! » Post

In minecraft servers they have this thing with ''kits'' that offer you items for something .
For example u buy a kit and u get armoor and diamond stuff .
Is there a way to get this mechanic in minetest ?

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Re: Any ''item kit'' mods ?

by hajo » Post

IanniPowerup!!! wrote:In minecraft servers they have this thing with ''kits'' that offer you items for something .
The currency-mod has a shop that can sell several items 'as a set'.

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Re: Any ''item kit'' mods ?

by IanniPowerup!!! » Post

hajo wrote:
IanniPowerup!!! wrote:In minecraft servers they have this thing with ''kits'' that offer you items for something .
The currency-mod has a shop that can sell several items 'as a set'.
thanks I'll check it out .

EDIT : i didnt find that mod

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Re: Post your mod requests/ideas here

by mnh48 » Post


zargulthewizard
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Re: Post your mod requests/ideas here

by zargulthewizard » Post

azekill_DIABLO wrote:
AleksSyntek wrote: I don't know If anyone did a mod were you can ride a bicycle or motorcycle.
I made azewheel, a long time ago, it still works... they were two bikes.
Last time I tried that mod it didn't work. Will try again.
May God be with you, always.

Chem871
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Re: Post your mod requests/ideas here

by Chem871 » Post

What about, if some mod gives a command that will crash the game because it doesn't know what to do, it just ignores the command?
What is SCP-055?

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Re: Post your mod requests/ideas here

by zargulthewizard » Post

Chem871 wrote:What about, if some mod gives a command that will crash the game because it doesn't know what to do, it just ignores the command?
That's more of an engine change than a mod idea.
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Re: Post your mod requests/ideas here

by Byakuren » Post

Mods don't crash because they don't know what to do, they crash because they did the wrong thing. If you let a broken mod keep running it could lead to data corruption and other unexpected behavior, so it's better to just crash to let the user know that something is broken.
Every time a mod API is left undocumented, a koala dies.

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Re: Post your mod requests/ideas here

by bidaian » Post

Hi, a couple of kids asked me if it would be possible to have a "robot" that would be fed an item and then wander about looking for another one of those items. Once found, it would grab it and go back to the place where it was created.

Is there something like that already, or something I could try to build on? Does it make sense in the game? They even told me that the logic could be someting like a moving oven: they feed the original item and when it comes back then it gives back two (or many) of those items. They want it to collect wood, for example and ideally a trader would be the way to get it, via contract.

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Re: Post your mod requests/ideas here

by hajo » Post

bidaian wrote:a "robot" that would be fed an item and then wander about looking for another one of those items.
Once found, it would grab it and go back to the place where it was created.
There is the mod basic_robot, and you can program a robot to do something like that.
Does it make sense in the game?
Probably not (the success-rate would be like you wandering the streets, looking for money :)
But learning can be fun...
They want it to collect wood, for example
See example-tree-harvester

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Re: Post your mod requests/ideas here

by Chibi ghost » Post

hasn't moot got a tractor mod

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Re: Post your mod requests/ideas here

by bidaian » Post

They want it to collect wood, for example
See example-tree-harvester
Awesome. Thanks hajo! I'll give it a try. I love minetest :)

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Re: Post your mod requests/ideas here

by AleksSyntek » Post

azekill_DIABLO wrote:
AleksSyntek wrote: I don't know If anyone did a mod were you can ride a bicycle or motorcycle.
I made azewheel, a long time ago, it still works... they were two bikes.
Ok azekill_DIABLO, I'd downloaded your mod and I will check it. Thanks for the advice!.
Crash happens.

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AleksSyntek
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Re: Post your mod requests/ideas here

by AleksSyntek » Post

hajo wrote:
AleksSyntek wrote:How about a bicycle mod?.. ride a bicycle or motorcycle.
How would that be different from riding a mob_horse ?
You're right hajo, using TenPlus's mobs_redo mod is possible in a simple way to make a ridable mob using the bicycle model. I didn't pictured it but I will try azekill_DIABLO mod first.
Crash happens.

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Re: Post your mod requests/ideas here

by KCoombes » Post

I have a need for the entire registered_nodes table dumped into a .lua or .txt file - but only after entering a world (ie. all mods are fully loaded, so all nodes are registered) - how would I go about accomplishing this?

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Re: Post your mod requests/ideas here

by zargulthewizard » Post

KCoombes wrote:I have a need for the entire registered_nodes table dumped into a .lua or .txt file - but only after entering a world (ie. all mods are fully loaded, so all nodes are registered) - how would I go about accomplishing this?
Are you sure this is what you need? Tell us what you really want.
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KCoombes
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Re: Post your mod requests/ideas here

by KCoombes » Post

Well, I only need the name of every registered node from all enabled mods, which is why I specified that.

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Hybrid Dog
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Re: Post your mod requests/ideas here

by Hybrid Dog » Post

Something like this?

Code: Select all

minetest.after(1, function()
	local t = {}
	for name in pairs(minetest.registered_nodes) do
		t[#t+1] = name
	end
	table.sort(t)
	print(table.concat(t, "\n"))
end)

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KCoombes
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Re: Post your mod requests/ideas here

by KCoombes » Post

Hybrid Dog wrote:Something like this?

Code: Select all

minetest.after(1, function()
	local t = {}
	for name in pairs(minetest.registered_nodes) do
		t[#t+1] = name
	end
	table.sort(t)
	print(table.concat(t, "\n"))
end)
This might work, if it prints to a file I can copy/paste from - printing to the terminal doesn't fulfill my need.

EDIT: What about using mod_storage? [SOLVED]

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Re: Post your mod requests/ideas here

by zargulthewizard » Post

Doesn't print also go to the debug file? I don't know.
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TechNolaByte
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Re: Post your mod requests/ideas here

by TechNolaByte » Post

I have a block that does this in my skytest mod for debugging
place it and right-click it and it tells you in game the number of registered items and makes an item text file in the world directory with the ids of all register things
if you cant be bothered to go looking through my sloppy code for the block I could pull it out and paste it here

Code: Select all

local function count_items()
   local number = 0
   local file = minetest.get_worldpath() .. "/items"
   local output = io.open(file, "w")
   for name, item in pairs(minetest.registered_items) do
      number = number + 1
      output:write(name.."\n")
   end
   io.close(output)
   print("There are "..number.." registered items.")
   minetest.chat_send_player("singleplayer", "There are "..number.." registered items.")
end
minetest.register_node("skytest:item_counter", {
	description = "Counter of items",
	tiles = {"minimap_overlay_round.png"},
	is_ground_content = true,
	groups = {cracky=1,level=2},
	sounds = default.node_sound_stone_defaults(),
        on_rightclick = count_items,
})
you can modify it to be just registered nodes
btw i didn't make this i just modified it to work for my needs
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[Request]Minecraft-like xp

by StarNinjas » Post

Can someone make an xp mod that is like Mc's xp? so when u walk over it adds it to a HUD:) thx all.
Last edited by StarNinjas on Mon Apr 16, 2018 23:07, edited 1 time in total.
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