I have a request . could you gys pls make a mineclone mod that adds drowneds and tridents with their enchantments?
I have been waiting for them for almost 2 years. Tried to make one but failed .
I'd like to add some more mobs to Minetest. Possibly a middle-ground between Minecraft and Hytale in style.
I was able to get one mob into the game using CME. It's a small, cute goblin. He does his attack animation the entire time he walks toward you. It looks kind of strange. But he's cute. I haven't packaged the mod yet.
Is there much interest in adding more monsters to the game? I'd love to be able to set certain attacks on timers. And man, adding some sort of spell mechanism. Like, if you target another player, you can cast a heal on them, or a shield. You could put the spells in your inventory bar like Portal Knights.
Just daydreaming. I can texture and model and I'd like to put some work into Minetest. There's so much potential <3
I'd like to add some more mobs to Minetest. Possibly a middle-ground between Minecraft and Hytale in style.
I was able to get one mob into the game using CME. It's a small, cute goblin. He does his attack animation the entire time he walks toward you. It looks kind of strange. But he's cute. I haven't packaged the mod yet.
Is there much interest in adding more monsters to the game? I'd love to be able to set certain attacks on timers. And man, adding some sort of spell mechanism. Like, if you target another player, you can cast a heal on them, or a shield. You could put the spells in your inventory bar like Portal Knights.
Just daydreaming. I can texture and model and I'd like to put some work into Minetest. There's so much potential <3
i like this so much! maybe can i help to code.
please tell me what shader (or mod ) you are using for the shadows. They look so good!
please tell me what shader (or mod ) you are using for the shadows. They look so good!
That's shadowmapping, an experimental feature that is in the current Minetest development version. It will almost certainly not make it into the 5.5 release for a few reasons (Issue #11365 has the rationale), but it will very likely be available in 5.6.
One of the projects in mind is to make the Vampire Mod. You become a vampire and:
- You are stronger.
- You can turn into a bat and fly.
- You must feed on the blood of other players or animals. You can't eat normal food.
- The sun hurts you.
I've never touched the main menu, so have no idea what's involved, but...
It would be really nice to select the world from the Start Game tab, go to Select Mods, and right click on the mods right in that list to set the world specific settingtypes.txt. (The global settingtypes.txt are still done through the Settings tab.)
Then, once you have everything set the way you like, on that Start Game tab somewhere, there's a "Create Game from World" button. All the mods you selected, with the configurations you set, are accessible by selecting a game, then creating a "New" world.
I think I'd probably leave the games from ContentDB section alone, and use a pulldown menu to select the custom world you defined.
Hello
an idea that I have been thinking about for some time, for the creative mode, is to be able to trash a stack by clicking on it eg: CTRL+ LEFT MOUSE BUTTON I was realizing it a while ago but I could not finish it,and I lost the file, I was doing it for unified_inventory ,but it could be useful for everyone in creative mode, instead of dragging every stack no longer needed in the trash
Hello
an idea that I have been thinking about for some time, for the creative mode, is to be able to trash a stack by clicking on it eg: CTRL+ LEFT MOUSE BUTTON I was realizing it a while ago but I could not finish it,and I lost the file, I was doing it for unified_inventory ,but it could be useful for everyone in creative mode, instead of dragging every stack no longer needed in the trash
Pretty sure that is already possible (or used to be possible?) with a simple listring[].
Hanging cooking pots. Campfires that last all night and are very smokey. Chains/poles that can be lowered from the ceiling over a fire and attach the pots to the chain.
Hanging cooking pots. Campfires that last all night and are very smokey. Chains/poles that can be lowered from the ceiling over a fire and attach the pots to the chain.
EDIT: tatami mats that can be sat/laid on would be nice too.
Check out Earthbuild. No it does not have the iron pots (to the best of my knowledge, though I never really looked) but the mats and hearths are very nice.
please tell me what shader (or mod ) you are using for the shadows. They look so good!
That's shadowmapping, an experimental feature that is in the current Minetest development version. It will almost certainly not make it into the 5.5 release for a few reasons (Issue #11365 has the rationale), but it will very likely be available in 5.6.
Btw. I'm very sure that that's not minetest. The orange dot in the lower middle of the image looks like it's from blender. Also the shadows aren't uniformly dark, I somewhat doubt that that's done in minetest.
(Sorry for late reply, but someone was wrong in the internet.)
There is this cool mod called mtimer. It allows for very versatile timers on client side.
What I'm looking for is a timer on server side, common to all multi players.
We are using minetest as a workshop environment. Since we sometimes apply quite tight timeboxes on some of the activities, I'm looking for a timer which could be started on the server side and been displayed to all multi users.
well... got idea and started coding it. someone knows if creating operating system in minetest mod is already taken or not? means - with apps, commands (and custom terminal), users... like that...
not this... more pdp-13 or vm 16. just that with normal gui apps, user management, commandline and very big extensablilty (ability to create apps - both gui and cli, api for other mods to create app entrys... etc etc). like linux generally. just that it exists so i left...