I had requested this: http://minetest.net/forum/viewtopic.php ... 440#p44440kronos wrote:please make a locked chest mod that you can add multiple owners to please
Post your mod requests/ideas here
- rubenwardy
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A chest that is place 3 sq above terrain that you access by jumping from below (pic related)
http://i.imgur.com/3fUPx.png
Brick based blocks that you can break by jumping into as well as dig etc.
http://i.imgur.com/3fUPx.png
Brick based blocks that you can break by jumping into as well as dig etc.
Air (you hacker you!)
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Like in Mario? That would be cool...BenAmaranth wrote:A chest that is place 3 sq above terrain that you access by jumping from below (pic related)
http://i.imgur.com/3fUPx.png
I do not think that is possible in lua, in c++ would be betterBenAmaranth wrote:A chest that is place 3 sq above terrain that you access by jumping from below (pic related)
http://i.imgur.com/3fUPx.png
Brick based blocks that you can break by jumping into as well as dig etc.
How about a mod where torches die after awhile and you have to relight them and that there are different leght strengths and different amount of time it stays lit so for example
and new torch types
Torch:weak
~ ~ ~
~ wood ~
~ stick ~
Light strength: 10 square blocks
Lit time: 1 in game day
What do you think?
and new torch types
Torch:weak
~ ~ ~
~ wood ~
~ stick ~
Light strength: 10 square blocks
Lit time: 1 in game day
What do you think?
Last edited by Chinchow on Thu Oct 04, 2012 21:39, edited 1 time in total.
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
- rubenwardy
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3d model API.
I have an API Idea that I Think would be a great. but maybe not that easy to impliment. I have an API Idea that I think would be a great. but maybe not that easy to implement. I think this game could use a 3d model API for creatures. Now my idea is to to make rectangles. That you specify the xyz size for them and then you connect it to other rectangles. These connections can be static, hinged, or ball and socket. So these joint would have motion control. So they don't just go move round and round, unless you wanted them to. Also you specify where they are connect on each rectangles. Say you wanted to make a deers leg move. you would say that it is connected front bottom corner of the torso and it hinges 45deg forward and only 5deg back from perpendicular. By doing it this way people could mod in any type of creature they wanted. Also you could make them as detailed as you wanted. So they could have all the proper joins, moving eyes and mouths. For a dog or horse you could give them rotating ears. But for something like that you would want to control how often that happen with something like a random. With this you could also put where it is located ie, in water, on water, on land in the air, or in caves. Perhaps you could put it so that things are close to two types like a crab could always be close to water and land, can't swim, doesn't drown. Also you could make to so it walks sideways. Then you could setup things like if it is hostel, trainable, ridable, edible, how much damage it does.
Although this could be a mod. You could also setup different species, genders, baby, and if they will attack each other. Like a pack of wolves taking down a deer.
I would do this myself, but I am new to minetest, lua, and not very good at c++.
Microsuperman
I have an API Idea that I Think would be a great. but maybe not that easy to impliment. I have an API Idea that I think would be a great. but maybe not that easy to implement. I think this game could use a 3d model API for creatures. Now my idea is to to make rectangles. That you specify the xyz size for them and then you connect it to other rectangles. These connections can be static, hinged, or ball and socket. So these joint would have motion control. So they don't just go move round and round, unless you wanted them to. Also you specify where they are connect on each rectangles. Say you wanted to make a deers leg move. you would say that it is connected front bottom corner of the torso and it hinges 45deg forward and only 5deg back from perpendicular. By doing it this way people could mod in any type of creature they wanted. Also you could make them as detailed as you wanted. So they could have all the proper joins, moving eyes and mouths. For a dog or horse you could give them rotating ears. But for something like that you would want to control how often that happen with something like a random. With this you could also put where it is located ie, in water, on water, on land in the air, or in caves. Perhaps you could put it so that things are close to two types like a crab could always be close to water and land, can't swim, doesn't drown. Also you could make to so it walks sideways. Then you could setup things like if it is hostel, trainable, ridable, edible, how much damage it does.
Although this could be a mod. You could also setup different species, genders, baby, and if they will attack each other. Like a pack of wolves taking down a deer.
I would do this myself, but I am new to minetest, lua, and not very good at c++.
Microsuperman
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Portable/teleport chest
Example:
We have (special) chest A and (special) chest B.
Both of these chests would have the same content. If we put something inside chest A it will appear in chest B(but it will be still in chest A), when we take this from chest B it will disappear from chest A (and B of course too). Something like "imagine" chest with two access points.
Every player could have only one "imagine" chest (place 4x8 stacks, as normal chest) and unlimited number of access chests.
Example:
We have (special) chest A and (special) chest B.
Both of these chests would have the same content. If we put something inside chest A it will appear in chest B(but it will be still in chest A), when we take this from chest B it will disappear from chest A (and B of course too). Something like "imagine" chest with two access points.
Every player could have only one "imagine" chest (place 4x8 stacks, as normal chest) and unlimited number of access chests.
Nope
- rubenwardy
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This is called a detached inventorycactuz_pl wrote:Portable/teleport chest
Example:
We have (special) chest A and (special) chest B.
Both of these chests would have the same content. If we put something inside chest A it will appear in chest B(but it will be still in chest A), when we take this from chest B it will disappear from chest A (and B of course too). Something like "imagine" chest with two access points.
Every player could have only one "imagine" chest (place 4x8 stacks, as normal chest) and unlimited number of access chests.
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Stone Brick and mossy stone brick
stone brick
crafting:
,,,,,,,,,,,,,,,,,,,
stone/stone
stone/stone
'''''''''''''''''''''''''
mossy stone brick
crafting:
like stone brick but mossy cobble instead of stone
can someone make this mod
stone brick
crafting:
,,,,,,,,,,,,,,,,,,,
stone/stone
stone/stone
'''''''''''''''''''''''''
mossy stone brick
crafting:
like stone brick but mossy cobble instead of stone
can someone make this mod
Last edited by BoomboomcreeperII on Sat Oct 13, 2012 12:26, edited 1 time in total.
- InfinityProject
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That is something incredibly simple that you could make yourself.BoomboomcreeperII wrote:Stone Brick and mossy stone brick
stone brick
crafting:
,,,,,,,,,,,,,,,,,,,
stone/stone
stone/stone
'''''''''''''''''''''''''
mossy stone brick
crafting:
like stone brick but mossy cobble instead of stone
can someone make this mod
That one is, with exactly that recipe, in Calinou's moreblocks mod http://minetest.net/forum/viewtopic.php?id=509 (output = 4)BoomboomcreeperII wrote:Stone Brick
crafting:
,,,,,,,,,,,,,,,,,,,
stone/stone
stone/stone
'''''''''''''''''''''''''
can someone make this mod
- rubenwardy
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Topywo wrote:That one is, with exactly that recipe, in Calinou's moreblocks mod http://minetest.net/forum/viewtopic.php?id=509 (output = 4)BoomboomcreeperII wrote:Stone Brick
crafting:
,,,,,,,,,,,,,,,,,,,
stone/stone
stone/stone
'''''''''''''''''''''''''
can someone make this mod
And mossy cobble is in Moreblocks as well
- snakevenom
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is it posible to make a mod which adds particles when a object moves such as a player?
minetest rules!
http://minetest.net/forum/profile.php?id=3063
http://minetest.net/forum/profile.php?id=3063
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- InfinityProject
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https://github.com/kahrl/minetest/tree/shaders_v3InfinityProject wrote:Request: shaders. Let's make minetest look amazing.
- InfinityProject
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Was looking everywhere for that. Knew Kahrl had made one. Thanks!xyz wrote:https://github.com/kahrl/minetest/tree/shaders_v3InfinityProject wrote:Request: shaders. Let's make minetest look amazing.
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Fireworks. But that is imposible, i think.
Block which resets sunlight. From top to bottom: air, stone, air, stone with shadow on it, reset block, stone without shadow. Like bending realworld light with metamaterials.
Block which resets sunlight. From top to bottom: air, stone, air, stone with shadow on it, reset block, stone without shadow. Like bending realworld light with metamaterials.
Last edited by nomohakon on Sun Oct 21, 2012 21:46, edited 1 time in total.
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"To never die... and to conquer all, that is winning." ―Illyria
"Knowledge, like air, is vital to life. Like air, no one should be denied it." - Alan Moore, V for Vendetta
- - -
"To never die... and to conquer all, that is winning." ―Illyria
I dont know how to mod, but i want an Avatar:Tla/Lok mod.Where you can bend the four elements.
I think the commands should be like:
/chooseair
/choosewater
/choosefire
/chooseearth
/chooseavatarstate
And do the same with the attacks.Except you assign an attack to one of the hand slots on the bottom part of the screen.PLPLZPLZPLZPLZPLZ!!?
I think the commands should be like:
/chooseair
/choosewater
/choosefire
/chooseearth
/chooseavatarstate
And do the same with the attacks.Except you assign an attack to one of the hand slots on the bottom part of the screen.PLPLZPLZPLZPLZPLZ!!?
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