Post your mod requests/ideas here

Baerliner
New member
Posts: 3
Joined: Tue Jul 31, 2012 00:24

by Baerliner » Post

1. Is it possible to make a mod like millénaire in Minecraft?

2. Is it possible to create a mod like the MineColony mod for Minecraft?

Both would be grate!

madarexxx
Member
Posts: 144
Joined: Sat Aug 04, 2012 06:49

by madarexxx » Post

what about a continuous block placement? just like a mod - who need it can install it, who hates it can don't fear errors while building.
Sorry for my bad English, please help me learn it - correct my worst mistakes :)

User avatar
LocaL_ALchemisT
Member
Posts: 56
Joined: Thu Jul 19, 2012 16:21
Location: Asia Tenggara

by LocaL_ALchemisT » Post

Baerliner: I'll try the millénaire...take a look at this...
Built Telegate v1.0, Workers v2.0, Broadcast v0.0 & Weeping Angel v0.1
Having A Buzy Week
From 0.4.10 with love~

User avatar
Cooper
Member
Posts: 73
Joined: Sat Jun 02, 2012 00:43

by Cooper » Post

Josh wrote:Iv'e got an idea. I was playing a game called Splinter Cell today & i thought if it would be possible to make a night
vision goggles mod. Is it possible?
Idea for functioning.
Equip goggles in hand.
Right click ground screen lights up with bright green vision.

I am not coding this but there you go.

Heres a texture

Image
Last edited by Cooper on Mon Aug 06, 2012 03:42, edited 1 time in total.
TACOS!!!!!!!!!!!!!!!!!!!!!!!!!

User avatar
InfinityProject
Member
Posts: 1009
Joined: Sat Mar 17, 2012 00:52
Location: World of Infinity, US

by InfinityProject » Post

Idea: Admin and moderator system.
Privs that are granted; come with other privs.
So if you do /grant {player} admin he gets every priv there is.
/grant {player} moderator he gets ban, fly, fast etc.

Continuing on this might not be possible but if you are listed as admin your player image is changed i.e. a special shirt.
Maybe admin_texture.png^player.png maybe?

Is this possible anyone?

cornernote
Member
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Post

[request] give this thread its own top level forum topic.

trying to see all the requests here is going to get crazy when there are 20-50+ pages all talking about different things.

User avatar
LocaL_ALchemisT
Member
Posts: 56
Joined: Thu Jul 19, 2012 16:21
Location: Asia Tenggara

by LocaL_ALchemisT » Post

i'm thinking of making a survival horror game kit for minetest. it's just simply a collection of nodes and items used to build your own survival horror game. so far i only come up with these to be included in a pack:

1. Chasing amnesia-style mob
2. Barriers to hide or keep away from them
3. Torches which can be lit and unlit

Any more ideas?
Built Telegate v1.0, Workers v2.0, Broadcast v0.0 & Weeping Angel v0.1
Having A Buzy Week
From 0.4.10 with love~

Nemo08
Member
Posts: 132
Joined: Mon Dec 26, 2011 04:59

by Nemo08 » Post

LocaL_ALchemisT wrote:i'm thinking of making a survival horror game kit for minetest. it's just simply a collection of nodes and items used to build your own survival horror game. so far i only come up with these to be included in a pack:

1. Chasing amnesia-style mob
2. Barriers to hide or keep away from them
3. Torches which can be lit and unlit

Any more ideas?
Maybe better make survival modpack?
1. hunger
2. drowning
3. bushes berries (or other edible items)
4. some mods like spikes for traps
5. more trees?
6. large snow biomes and temperature
7. block for global chat, local chat in zone of visibility
8. random spawn for new players
Last edited by Nemo08 on Wed Aug 08, 2012 09:28, edited 1 time in total.

User avatar
Casimir
Member
Posts: 1207
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Post

Nemo08 wrote:1. hunger
Is there a hunger-mod? I haven't found any. If there is no, I would try to make a small one.

Nemo08
Member
Posts: 132
Joined: Mon Dec 26, 2011 04:59

by Nemo08 » Post

Casimir wrote:
Nemo08 wrote:1. hunger
Is there a hunger-mod? I haven't found any. If there is no, I would try to make a small one.
No, it is not. But it is easy to write, i wrote it for myself but did not post here, and then removed from the git.
Last edited by Nemo08 on Wed Aug 08, 2012 09:26, edited 1 time in total.

User avatar
InfinityProject
Member
Posts: 1009
Joined: Sat Mar 17, 2012 00:52
Location: World of Infinity, US

by InfinityProject » Post

I just got the zeppelin mod for minecraft. MOST AMAZING MINECRAFT MOD EVER. We should have something like this in minetest. http://www.minecraftforum.net/topic/488 ... n-031-wip/

Kacey
Member
Posts: 133
Joined: Sat May 05, 2012 16:20

by Kacey » Post

since i failed epicly at making my mod can someone make it for me
the idea was duct tape
after a certain amount of time, different blocks begin to decay slowly
and you can fix them with duct tape
(when i tried to do this it wiped out my minetest client so now im overhauling it (almost) completely)
on a scale of 1 to 10 i am OVER 9000!!!!!!!!!!!!!!!!

User avatar
rubenwardy
Moderator
Posts: 6978
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

by rubenwardy » Post

Stef wrote:maybe that you can write on signs like in the real MC, More Arrows mod, light arrow, exploding arrow and that arrows stay sticking in the walls
Sign Mod has been released!
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
rubenwardy
Moderator
Posts: 6978
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

by rubenwardy » Post

InfinityProject wrote:I just got the zeppelin mod for minecraft. MOST AMAZING MINECRAFT MOD EVER. We should have something like this in minetest. http://www.minecraftforum.net/topic/488 ... n-031-wip/
Cool!

I think minetest needs to fully support carts first before this happens...
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
rubenwardy
Moderator
Posts: 6978
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

by rubenwardy » Post

tonyka wrote:I have an idea that I would love to see done:
This really is not Mod's, it would have to be modified the code in c + +,

Let's talk about sound:

MT could apply advanced management of sound, giving 3d pseudo properties.
Basic way to start would be to provide to the nodes of sound propagation characteristics:
  • Conductivity of audio: when a sound "collides" with the node, can do to decrease the volume, a certain percentage, which can create soundproof rooms, or make the sound does not lose strength in the liquid ....
  • Reflection of the audio: make a sound when it collides with a node, this is repeated with the value extracted from the collision,
  • Reflex delay audio: make the sound a certain time later in repeated after colliding.
Later they could give more advanced properties ...
in real life to bounce the audio elements that adopts a series of modifications in its waveform, the most obvious example is the metallicity, all children of my generation, we used a tin can, as a sounding board to say this "looke, I am your father" ...

Is perhaps silly of me to suggest something, but it would be great to put heavi-metal music in the room the child, Madonna in the bedroom of the daughter, and chill music in the room of parents and the classroom, without blend sounds ...

sorry for my English ... I use google translator

This is not possible, even with c++. Only i premium level engine would be able to this (eg: source, cry engine, unreal 4, etc)
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

Belgac
Member
Posts: 57
Joined: Wed Aug 08, 2012 15:27
Location: Brussels, Belgium

by Belgac » Post

rubenwardy wrote:
tonyka wrote:I have an idea that I would love to see done:
This really is not Mod's, it would have to be modified the code in c + +,

Let's talk about sound:

MT could apply advanced management of sound, giving 3d pseudo properties.
Basic way to start would be to provide to the nodes of sound propagation characteristics:
  • Conductivity of audio: when a sound "collides" with the node, can do to decrease the volume, a certain percentage, which can create soundproof rooms, or make the sound does not lose strength in the liquid ....
  • Reflection of the audio: make a sound when it collides with a node, this is repeated with the value extracted from the collision,
  • Reflex delay audio: make the sound a certain time later in repeated after colliding.
Later they could give more advanced properties ...
in real life to bounce the audio elements that adopts a series of modifications in its waveform, the most obvious example is the metallicity, all children of my generation, we used a tin can, as a sounding board to say this "looke, I am your father" ...

Is perhaps silly of me to suggest something, but it would be great to put heavi-metal music in the room the child, Madonna in the bedroom of the daughter, and chill music in the room of parents and the classroom, without blend sounds ...

sorry for my English ... I use google translator

This is not possible, even with c++. Only i premium level engine would be able to this (eg: source, cry engine, unreal 4, etc)
My question may seem stupid but even if i understand how hard this would be to code, i don't understand why it wouldn't be possible with c++. I mean are'nt all the premium level engines you are talking about coded in this language?

edit: Or maybe you mean irrlicht is blocking this kind of functionality?
Last edited by Belgac on Thu Aug 16, 2012 10:10, edited 1 time in total.
Contributor: Plant aging library
Creator: (soon)

User avatar
rubenwardy
Moderator
Posts: 6978
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

by rubenwardy » Post

Belgac wrote:
rubenwardy wrote:
tonyka wrote:I have an idea that I would love to see done:
This really is not Mod's, it would have to be modified the code in c + +,

Let's talk about sound:

MT could apply advanced management of sound, giving 3d pseudo properties.
Basic way to start would be to provide to the nodes of sound propagation characteristics:
  • Conductivity of audio: when a sound "collides" with the node, can do to decrease the volume, a certain percentage, which can create soundproof rooms, or make the sound does not lose strength in the liquid ....
  • Reflection of the audio: make a sound when it collides with a node, this is repeated with the value extracted from the collision,
  • Reflex delay audio: make the sound a certain time later in repeated after colliding.
Later they could give more advanced properties ...
in real life to bounce the audio elements that adopts a series of modifications in its waveform, the most obvious example is the metallicity, all children of my generation, we used a tin can, as a sounding board to say this "looke, I am your father" ...

Is perhaps silly of me to suggest something, but it would be great to put heavi-metal music in the room the child, Madonna in the bedroom of the daughter, and chill music in the room of parents and the classroom, without blend sounds ...

sorry for my English ... I use google translator

This is not possible, even with c++. Only i premium level engine would be able to this (eg: source, cry engine, unreal 4, etc)
My question may seem stupid but even if i understand how hard this would be to code, i don't understand why it wouldn't be possible with c++. I mean are'nt all the premium level engines you are talking about coded in this language?

edit: Or maybe you mean irrlicht is blocking this kind of functionality?
If minetest supported this, then it would be more expensive than Minecraft and loss one of its "selling" points: compatiblity with older computers.

Irrlicht is opensource and does not block any functionality.

It is not worth it.

EDIT: Just thinking about it, you could use RayCasts to "fake" this effect to detect if blocks are between player and source, and so lower the sound, but it would cause lags and increase CPU useage, and so is not worth it
Last edited by rubenwardy on Thu Aug 16, 2012 17:51, edited 1 time in total.
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
Stef
Member
Posts: 394
Joined: Wed Apr 04, 2012 10:46
Location: Belgium

by Stef » Post

1) maybe more biomes like jungles , swamps, rocky mountains, icemountains, coralreef, ...

2) al the mods of the yogbox ;) (kidding), but it would be verry nice if someone could make al these mods
Last edited by Stef on Fri Aug 17, 2012 07:11, edited 1 time in total.
Sorry for my crappy english, im dutch :D

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

Stef wrote:1) maybe more biomes like jungles , swamps, rocky mountains, icemountains, coralreef, ...
+15

Rickmor
Member
Posts: 26
Joined: Tue Jun 19, 2012 16:10

by Rickmor » Post

hunger like in minecraft and pigs all over the place

cornernote
Member
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Post

[REQUEST] Quests

1) build a quest node and place it
2) open it (like a chest) to see the quest text, any required items, and the reward
3) insert the required item into the slot, then you can take the reward

Once this is done, repeat step 1 to get the next quest.

cornernote
Member
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Post

[request] Mailbox - send stuff to other players
(idea from chat with RealBadAngel)

1) build a mailbox and place it
2) open it (like a chest) to see messages/items you have been sent, and a place to send a message/items
3) after sending a message/item, another player can build a mailbox to see it and get the items
Last edited by cornernote on Sat Aug 18, 2012 18:43, edited 1 time in total.

cornernote
Member
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Post

[request] block shrink (convert to nodebox)

Player builds in a 10x10x10 area with one material. When done they "shrink" the area into a single node (using a nodebox)

tinoesroho
Member
Posts: 570
Joined: Fri Feb 17, 2012 21:55
Location: Canada

by tinoesroho » Post

Rickmor wrote:hunger like in minecraft and pigs all over the place
Blockplanet had hunger, and pigs... you can find them anywhere - although you may know them as griefers! (Bad joke)
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/

User avatar
InfinityProject
Member
Posts: 1009
Joined: Sat Mar 17, 2012 00:52
Location: World of Infinity, US

by InfinityProject » Post

A node box player? huh huh anyone? Like Like? Would be friggin sweet.

Post Reply

Who is online

Users browsing this forum: No registered users and 9 guests