I have an idea that I would love to see done:
This really is not Mod's, it would have to be modified the code in c + +,
Let's talk about sound:
MT could apply advanced management of sound, giving 3d pseudo properties.
Basic way to start would be to provide to the nodes of sound propagation characteristics:
- Conductivity of audio: when a sound "collides" with the node, can do to decrease the volume, a certain percentage, which can create soundproof rooms, or make the sound does not lose strength in the liquid ....
- Reflection of the audio: make a sound when it collides with a node, this is repeated with the value extracted from the collision,
- Reflex delay audio: make the sound a certain time later in repeated after colliding.
Later they could give more advanced properties ...
in real life to bounce the audio elements that adopts a series of modifications in its waveform, the most obvious example is the metallicity, all children of my generation, we used a tin can, as a sounding board to say this "looke, I am your father" ...
Is perhaps silly of me to suggest something, but it would be great to put heavi-metal music in the room the child, Madonna in the bedroom of the daughter, and chill music in the room of parents and the classroom, without blend sounds ...
sorry for my English ... I use google translator