Post your mod requests/ideas here
Because I have an idea but people often ignore me, I've decided to draw my idea for a mod instead as it's a lot more enjoyable to do and more enjoyable to read.
Hope you can understand the diagram. If you like to hear more ideas, I'm willing to draw another when that idea should arrive. I personally believe this is the best way to present a concept.
Hope you can understand the diagram. If you like to hear more ideas, I'm willing to draw another when that idea should arrive. I personally believe this is the best way to present a concept.
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Pressure plate / button = from mesecons
door = https://github.com/xyzz/minetest-mods/t ... er/xdoors2
+ mesecon support for the door: https://github.com/xyzz/minetest-mods/t ... 2_mesecons
new texture for the door = do it yourself / copy it from minecraft
iron door like behaviour = remove
from xdoors2
door = https://github.com/xyzz/minetest-mods/t ... er/xdoors2
+ mesecon support for the door: https://github.com/xyzz/minetest-mods/t ... 2_mesecons
new texture for the door = do it yourself / copy it from minecraft
iron door like behaviour = remove
Code: Select all
on_punch = xdoors2_transform,
Last edited by Jeija on Mon Sep 10, 2012 12:36, edited 1 time in total.
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IT'S WORK !!!!!!Jeija wrote:Pressure plate / button = from mesecons
door = https://github.com/xyzz/minetest-mods/t ... er/xdoors2
+ mesecon support for the door: https://github.com/xyzz/minetest-mods/t ... 2_mesecons
new texture for the door = do it yourself / copy it from minecraft
iron door like behaviour = removefrom xdoors2Code: Select all
on_punch = xdoors2_transform,
THANKS !!!!!!!!!!!
Last edited by breinzter11 on Mon Sep 10, 2012 13:35, edited 1 time in total.
- InfinityProject
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- Location: World of Infinity, US
Here is my weird idea:
Bigger world's resolution!
I see two ways to archive this effect:
- Make blocks/nodes smaller, leave player size as is;
- Enlarge player and tools, leave blocks/nodes size as is, but reduce time of destroying it by player.
Now player is tall on 2 blocks and wide on 1 block, I thinking player should be at least 10 blocks tall and 5 blocks wide.
This will allow you to build a more detailed structures.
I have no idea if is that possible, it is just my weird idea...
Bigger world's resolution!
I see two ways to archive this effect:
- Make blocks/nodes smaller, leave player size as is;
- Enlarge player and tools, leave blocks/nodes size as is, but reduce time of destroying it by player.
Now player is tall on 2 blocks and wide on 1 block, I thinking player should be at least 10 blocks tall and 5 blocks wide.
This will allow you to build a more detailed structures.
I have no idea if is that possible, it is just my weird idea...
Last edited by cactuz_pl on Tue Sep 11, 2012 17:33, edited 1 time in total.
Nope
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Gambit, at some point I will create your cobweb, spikes? and your idea.Gambit wrote:Because I have an idea but people often ignore me, I've decided to draw my idea for a mod instead as it's a lot more enjoyable to do and more enjoyable to read.
Hope you can understand the diagram. If you like to hear more ideas, I'm willing to draw another when that idea should arrive. I personally believe this is the best way to present a concept.
EDIT: You also have nice drawing and hand writing.
Last edited by Jordach on Tue Sep 11, 2012 17:44, edited 1 time in total.
I like the idea ...Gambit wrote:Because I have an idea but people often ignore me, I've decided to draw my idea for a mod instead as it's a lot more enjoyable to do and more enjoyable to read.
Hope you can understand the diagram. If you like to hear more ideas, I'm willing to draw another when that idea should arrive. I personally believe this is the best way to present a concept.
compost could perhaps block generated cutting down the trees ...
- leaves may fall, (like falling blocks sand and gravel) => block leaves, type singlike
- block passing leaves a second state => decomposed leaves
- decomposed leaves disappears block => block dirt and grass block, which is under, become compost block
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
- InfinityProject
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- Location: World of Infinity, US
What about a lockpick mod where you can pick the lock on locked chests to open them?
Also it would be cool to have stealth camoflauge. Say if a grefier is greifing your house & you put your stealth camoflauge on
sneak up to him & kill him. Now that would be cool!
------------------------------------------------------------------------------
Stealth means how visible you are for example:
https://dl.dropbox.com/u/102401091/scre ... 799622.png
Which one is harder to see out of these four colours?
if this stealth mod were possible we could have
4 different type's of stealth camoflauge which could be made using wool for example:
W= White Wool
WWW
WWW
WWW
(The white stealth camoflauge could be used in stealthy snow operations snow is added using Splizards snow mod)
GW= Grey wool
GWGWGW
GWGWGW
GWGWGW
(This could be used for snowy + non-snowy operations)
DG= Dark grey wool
DGDGDG
DGDGDG
DGDGDG
( kind of dark operations)
And finally
B= Black wool
BBB
BBB
BBB
(Completely dark cave operations wait till a greifer comes in your cave house & strike him using stealth)
Seem's cool? If nobody want's this as a mod we could make the stealth camoflauge's as player skins.
Also it would be cool to have stealth camoflauge. Say if a grefier is greifing your house & you put your stealth camoflauge on
sneak up to him & kill him. Now that would be cool!
------------------------------------------------------------------------------
Stealth means how visible you are for example:
https://dl.dropbox.com/u/102401091/scre ... 799622.png
Which one is harder to see out of these four colours?
if this stealth mod were possible we could have
4 different type's of stealth camoflauge which could be made using wool for example:
W= White Wool
WWW
WWW
WWW
(The white stealth camoflauge could be used in stealthy snow operations snow is added using Splizards snow mod)
GW= Grey wool
GWGWGW
GWGWGW
GWGWGW
(This could be used for snowy + non-snowy operations)
DG= Dark grey wool
DGDGDG
DGDGDG
DGDGDG
( kind of dark operations)
And finally
B= Black wool
BBB
BBB
BBB
(Completely dark cave operations wait till a greifer comes in your cave house & strike him using stealth)
Seem's cool? If nobody want's this as a mod we could make the stealth camoflauge's as player skins.
Last edited by Josh on Thu Sep 13, 2012 04:32, edited 1 time in total.
You have very nice Handwriting and Drawing skills Gambit. Where did you learn to draw like that?Gambit wrote:Because I have an idea but people often ignore me, I've decided to draw my idea for a mod instead as it's a lot more enjoyable to do and more enjoyable to read.
Hope you can understand the diagram. If you like to hear more ideas, I'm willing to draw another when that idea should arrive. I personally believe this is the best way to present a concept.
- PilzAdam
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A armor system for the player:
There are 3 grades of armor:
3 = lowest -> no armor
2 = middle -> steel
1 = highest -> mese
To implement this 3 grades we can use:
This system would work together with the current system, because the current armor of players is fleshy=3
Crafting armor:
Ther armor can be crafted in parts (maybe the MC system). These parts can be crafted into one armor. There can be a special slot for armor in the inventory to wear armor.
There are 3 grades of armor:
3 = lowest -> no armor
2 = middle -> steel
1 = highest -> mese
To implement this 3 grades we can use:
Code: Select all
player:set_armor_groups({fleshy=[grade]})
Crafting armor:
Ther armor can be crafted in parts (maybe the MC system). These parts can be crafted into one armor. There can be a special slot for armor in the inventory to wear armor.
- rubenwardy
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Ancien wrote:I have idea for a cloth mod, we can craft with wood the cloth(shoes,tee-shirt...) and wear it after, but it needs c++ because everyboy could see it.
Thanks.
Avatars basically.
The craft idea is good, but normally avatars are drawn by players and sent to the server.
Minetest does not have Avatars
- Casimir
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- rubenwardy
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- rubenwardy
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Just a normal locked chest with a share button. Or course it would be good on your infinite mod.cornernote wrote:I can probably do that on a new item in infinite_chest mod. Or were you thinking something a little smaller than infinite?rubenwardy wrote:It is very simple:
Shared Locked Chests.
Ability to use a gui in a locked chest to add players to an allowed list
- Casimir
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