Post your mod requests/ideas here
- philipbenr
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Moreso that in multiplayer servers, if someone dies, there's no doubt whether or not someone killed them, or they died of their own accord. But I'm sure it could be implemented your way.philipbenr wrote:for a sort of multiplayer one hit-frag sorta thing?
Maybe that sort of thing would be useful in a TF2-style server...
Last edited by ak399g on Tue Sep 10, 2013 03:15, edited 1 time in total.
aka SAFR
- philipbenr
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- philipbenr
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Here's my ideas for mods:
*Vehicles mod: Driveable/rideable/flyable cars, motorcycles, bicycles, quadbikes, airplanes, helicopters, motorboats, submarines, trains and jet skis. Something that would be cool is car customization and painting: There could be ricers, offroaders, ratmobiles, etc... Something that would be cool for cars is fuel, car oil, damage and battery.
*Computing: Yes, i know there are computers, but i'm talking about something like ComputerCraft, but not only computers, but also SmartPhones and Tablets. And the computers could be upgradeable, a starting computer would have only one small HDD and a USB entrance for USB drives, starting monitor displays would only support a small resolution. We could upgrade the computers to have more kinds of physical media, more HDD sizes, better monitor screens, printers, LAN cables, speakers, video cards for high resolution viewing, etc... On the phones and tablets, we could change the "SD cards".
*Radio: I know there is a radio mod. But i'm talking about a real radio device where the player can listen to Online Radios and mp3/ogg/wma stored on the HDD, like SpoutCraft's JukeIt.
*Videos: There's a television device for Minetest, how about creating one compatible with YouTube (and maybe other kinds of flash websites) videos? You put the link of the video and someone else can watch with you? I saw something similar on Garry's Mod.
*Police mod: When some infraction is commited (PvP, robbing, etc...), there could have policemen to arrest criminals.
Well, these are all the ideas i have so far.
*Vehicles mod: Driveable/rideable/flyable cars, motorcycles, bicycles, quadbikes, airplanes, helicopters, motorboats, submarines, trains and jet skis. Something that would be cool is car customization and painting: There could be ricers, offroaders, ratmobiles, etc... Something that would be cool for cars is fuel, car oil, damage and battery.
*Computing: Yes, i know there are computers, but i'm talking about something like ComputerCraft, but not only computers, but also SmartPhones and Tablets. And the computers could be upgradeable, a starting computer would have only one small HDD and a USB entrance for USB drives, starting monitor displays would only support a small resolution. We could upgrade the computers to have more kinds of physical media, more HDD sizes, better monitor screens, printers, LAN cables, speakers, video cards for high resolution viewing, etc... On the phones and tablets, we could change the "SD cards".
*Radio: I know there is a radio mod. But i'm talking about a real radio device where the player can listen to Online Radios and mp3/ogg/wma stored on the HDD, like SpoutCraft's JukeIt.
*Videos: There's a television device for Minetest, how about creating one compatible with YouTube (and maybe other kinds of flash websites) videos? You put the link of the video and someone else can watch with you? I saw something similar on Garry's Mod.
*Police mod: When some infraction is commited (PvP, robbing, etc...), there could have policemen to arrest criminals.
Well, these are all the ideas i have so far.
Last edited by Derp_Herpsworth on Thu Sep 12, 2013 18:02, edited 1 time in total.
- rubenwardy
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- kpuonyer
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A two-way shortwave ham radio thing would be awesome. Maybe even go realistic and have different frequencies, LSB/USB/AM/FM/CW/FSK etc. It could be crafted by making radio block, with an antenna block directly above it. You could then place this, right click on it to bring up a little box, which would allow you to set the frequency and send messages.
How about some sort of sword-like item that teleports the punched victim to some defined location (either to a certain placed node, or to a predefined (server-defined?) location. This would be a great help to those police mods, or for someone wanting to do a hide-and-seek or tag adventure game. Perhaps the same code could be used in a trap (step on this node, and it teleports you to that node/location)
- rubenwardy
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Like teleport arrows (do they do this?)Neon wrote:How about some sort of sword-like item that teleports the punched victim to some defined location (either to a certain placed node, or to a predefined (server-defined?) location. This would be a great help to those police mods, or for someone wanting to do a hide-and-seek or tag adventure game. Perhaps the same code could be used in a trap (step on this node, and it teleports you to that node/location)
- Evergreen
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No, teleport arrows just teleport the player who shot them to where the arrow landed.rubenwardy wrote:Like teleport arrows (do they do this?)Neon wrote:How about some sort of sword-like item that teleports the punched victim to some defined location (either to a certain placed node, or to a predefined (server-defined?) location. This would be a great help to those police mods, or for someone wanting to do a hide-and-seek or tag adventure game. Perhaps the same code could be used in a trap (step on this node, and it teleports you to that node/location)
Back from the dead!
- DeepGaze
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more realms!- a special gate that makes a list of five realms that generate in different themes e.g.
dead(a world devoid of life and energy),lava (the core opened and hell came out), water(flooding),forest(maybe more tree types there) and trenzalore/gallifrey this is some ideas I know that there is moon and nether out there but they seem too (no offence) empty/pointless
dead(a world devoid of life and energy),lava (the core opened and hell came out), water(flooding),forest(maybe more tree types there) and trenzalore/gallifrey this is some ideas I know that there is moon and nether out there but they seem too (no offence) empty/pointless
- philipbenr
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Nadir for the nether thing, because nadir means the lowest.DeepGaze wrote:more realms!- a special gate that makes a list of five realms that generate in different themes e.g.
dead(a world devoid of life and energy),lava (the core opened and hell came out), water(flooding),forest(maybe more tree types there) and trenzalore/gallifrey this is some ideas I know that there is moon and nether out there but they seem too (no offence) empty/pointless
It isn't a ripoff of MC calling it that. (And it sounds cool and ominous)synonyms: lowest point, lowest level
- Mossmanikin
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- DeepGaze
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sounds cool but i think you are *forgetting* Nadir also means forgetful still a good idea for the name and it gave me an idea that the realm could be the first you find as it was forgot(find them in sequence to add adventure element)philipbenr wrote: ---snip---
Nadir for the nether thing, because nadir means the lowest.It isn't a ripoff of MC calling it that. (And it sounds cool and ominous)synonyms: lowest point, lowest level
i know this is not minecraft(hopefully never will be:-) but they have a adventure element and we seem to be missing some of that+ one of the realms could be Valhalla for when you die for a small time you are there what do you think?
I try Minetest now and then, and I feel like something could be different concerning non-creative mode gameplay, and to be more specific, the immersion.
And one problem from my personal point of view is getting to know recipes. If I haven't missed something, one can know how to craft things by:
Let's say player character has a "book" (or something) of recipes that will grow in content during gameplay. It would be achieved by finding blueprints/books, or by performing "quest-like" activities that will make you "learn" or "invent" recipes. Good health, food, housing or tool requirements may bee needed to met to achieve some recipe "revelations".
Even if you personally know recipe for some item, player character may not be able to craft it until he achieved virtual knowledge in game.
Also, ores may be unrecognisable until specific knowledge is achieved. It may show "?" on ore blocks or make them hide like stone/sand/dirt block until PC is able to detect them. Or just make them pickaxe-proof...
For quest-like activities, there could be survival-story based tasks to perform, for example dig a cave with doors from leaves to hide from night monsters, build tent-like-stuff from raw wood, later - a hut, house, tower, castle..?
This could be done by showing build "target" using ghost-blocks that would represent final result. Just place "quest requirement" block somewhere, and, for example, ghost-house appears. It's like 3d blueprint. Put brick block in transparent-brick-block place, some glass blocks where it belongs, doors.. and you have a small house. Mission achieved, get some more knowledge, available recipes, etc...
I guess it's much more to be fantasized, but you get the point, I believe . Sadly, it's more like whole custom game built by number of mods, not a single mod request...
And one problem from my personal point of view is getting to know recipes. If I haven't missed something, one can know how to craft things by:
- Lookup at forum, wiki or mod source code. Distracting and horribly anti-immersion.
- Use Craft Guide? This reveals/spoils everything (again, no immersion) and it feels like some kind paradox of choice .
- Guess? Well, that's kinda silly.
Let's say player character has a "book" (or something) of recipes that will grow in content during gameplay. It would be achieved by finding blueprints/books, or by performing "quest-like" activities that will make you "learn" or "invent" recipes. Good health, food, housing or tool requirements may bee needed to met to achieve some recipe "revelations".
Even if you personally know recipe for some item, player character may not be able to craft it until he achieved virtual knowledge in game.
Also, ores may be unrecognisable until specific knowledge is achieved. It may show "?" on ore blocks or make them hide like stone/sand/dirt block until PC is able to detect them. Or just make them pickaxe-proof...
For quest-like activities, there could be survival-story based tasks to perform, for example dig a cave with doors from leaves to hide from night monsters, build tent-like-stuff from raw wood, later - a hut, house, tower, castle..?
This could be done by showing build "target" using ghost-blocks that would represent final result. Just place "quest requirement" block somewhere, and, for example, ghost-house appears. It's like 3d blueprint. Put brick block in transparent-brick-block place, some glass blocks where it belongs, doors.. and you have a small house. Mission achieved, get some more knowledge, available recipes, etc...
I guess it's much more to be fantasized, but you get the point, I believe . Sadly, it's more like whole custom game built by number of mods, not a single mod request...
- DeepGaze
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The book idea is great: maybe if you made the player buy pages/dig 5 tree blocks witch then drop a "red mese" crystal each crystal adds to the journal like a record of a story. this is only an idea but it might make it easier as a mod to bee separate an immersion hope this helps
p.s. try
viewtopic.php?id=3242
Spoiler
(lil backstory idea: subterranean beasts were architect crafting caves and mountains that seemed normal but were fake helping store red mese crystals that they engrave with their knowledge (when struck with a pick in stone a reaction occurs destroying them). the take tree's and wear them like suits to make adjustments to the ultimate design. once they make that the cycle will end and the sky will burn sending them to the heavens as gods. so when you break the block you kill one and gain its crystal that you start to decode)
p.s. try
viewtopic.php?id=3242
- DeepGaze
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a mod that builds a "second-life"
(a second character for the user to switch between once acquired the privilege+ring/hat/thing) this would make it easy to multi task e.g. mine and build(the miner would stay still whilst the builder is being used and visa-versa) or solve puzzles . the 2 character might be a dummy entity when unused and just placed at your coords when you are the second one. the health could be separate by changing it each time you switch ent(an ent so you dont erase maptools:lightbulb blocks for example) *I do hope if someone likes the idea they like top-hats*
(a second character for the user to switch between once acquired the privilege+ring/hat/thing) this would make it easy to multi task e.g. mine and build(the miner would stay still whilst the builder is being used and visa-versa) or solve puzzles . the 2 character might be a dummy entity when unused and just placed at your coords when you are the second one. the health could be separate by changing it each time you switch ent(an ent so you dont erase maptools:lightbulb blocks for example) *I do hope if someone likes the idea they like top-hats*
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- philipbenr
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