Post your mod requests/ideas here
Re: Post your mod requests/ideas here
Dude, Zargul, I was up all night daydreaming of volcanoes in minetest. I think I've got an idea. A node called teffra or pummice. Is kind of like gravel but floats on fluid nodes and flowing non/nodes. When water is touching the node after a certain time it turns to gravel or sand. If lava is touching the node after a certain time it turns to lava flow (not an actual source node). If this node is beneath lava it will most likely turn to stone after a certain time. A steep sided mound of this stuff with small groups of lava source nodes embedded within. The lava will slowly work it's way out of the volcano to generate multiple eruption/lava flows. Pretty whacky idea for a mod, yeah?
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Peace!! :)
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Re: My idea
Use worldedit. No payment system, but there is a privilege you could use medicinal command blocks to give and later do a timed revoke based on pipeworks money reception system.Sires wrote:The wall builder
It's a block that you put the material in it and sets the size of the wall and put some money in it(the amount per 10 blocks and the itemstring of the money should be specified at a configs file or something) and it builds a wall using the blocks inside of it, should also check protection first and have a max size for the walls(maybe 50*50) and it should be able to build the wall in any direction, X+ X- Z+ Z-, also a floor and ceiling builder that would be the Y dimension version of this block.
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Re: My idea
1. How could I make sure the player have enough blocks?zargulthewizard wrote:Use worldedit. No payment system, but there is a privilege you could use medicinal command blocks to give and later do a timed revoke based on pipeworks money reception system.Sires wrote:The wall builder
It's a block that you put the material in it and sets the size of the wall and put some money in it(the amount per 10 blocks and the itemstring of the money should be specified at a configs file or something) and it builds a wall using the blocks inside of it, should also check protection first and have a max size for the walls(maybe 50*50) and it should be able to build the wall in any direction, X+ X- Z+ Z-, also a floor and ceiling builder that would be the Y dimension version of this block.
2. What is a medicinal command block?
3. How could I limit players to a certain size?
I don't have anything important to say.
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Re: Post your mod requests/ideas here
Medicinal is autocorrected version of mesecons. 1 and 3 seem to semi-combat eachother. Please clarify.
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Re: Post your mod requests/ideas here
1. I want it to consume the player's blocks, like the players make a "diamondblock" 10*10 wall, it will check if the player has 100 diamond blocks and will use itzargulthewizard wrote:Medicinal is autocorrected version of mesecons. 1 and 3 seem to semi-combat eachother. Please clarify.
3. I don't want ppl making cobble generators than using thousands blocks to build huge walls, there should be a limitation like a max of 50*50
I don't have anything important to say.
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Re: Post your mod requests/ideas here
this might be a little difficult and probably more for the over the top coders here but how about a builders wand? we have a bridge tool which cinda works but it can only place 3 blocks at once perhaps something that places like the Minecraft builders wand(if you don't know what this is google it) or maybe a world edit wand that doesn't generate blocks just takes them from the players inventory and if they run out it only fills as mush of the area as it can
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
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Re: Post your mod requests/ideas here
Uh, did you read my stuff about limiting world edit? I can't tell.RSLRedstonier wrote:this might be a little difficult and probably more for the over the top coders here but how about a builders wand? we have a bridge tool which cinda works but it can only place 3 blocks at once perhaps something that places like the Minecraft builders wand(if you don't know what this is google it) or maybe a world edit wand that doesn't generate blocks just takes them from the players inventory and if they run out it only fills as mush of the area as it can
PS: I like your signature :)
PPS: don't watch purple shep videos before trying to be polite online.
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- TechNolaByte
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Re: Post your mod requests/ideas here
1. nopezargulthewizard wrote: Uh, did you read my stuff about limiting world edit? I can't tell.
PS: I like your signature :)
PPS: don't watch purple shep videos before trying to be polite online.
2. ty!
3. lol note made
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Re: Post your mod requests/ideas here
It's above in this topic. Is this font just big for me or do you see it too?
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- TechNolaByte
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Re: Post your mod requests/ideas here
how bout a good vein miner?
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
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Re: Post your mod requests/ideas here
?RSLRedstonier wrote:how bout a good vein miner?
I had an idea, if I could just remember it. I think it had something to do with doors.
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Re: Post your mod requests/ideas here
Advanced Collisionboxes[adv_boxes]
What I really miss in Minetest are more accurate collisionboxes for entities. At least, they should be able to rotate around the y-Axis, and to reach this high aim, I wrote some code, which doesn't work, unfortunately. Please help.
GitHub/Source :
https://github.com/appgurueu/adv_boxes
Explanation :
I know, it's a hacky way, but we REALLY need this for in-game bosses.
What I really miss in Minetest are more accurate collisionboxes for entities. At least, they should be able to rotate around the y-Axis, and to reach this high aim, I wrote some code, which doesn't work, unfortunately. Please help.
GitHub/Source :
https://github.com/appgurueu/adv_boxes
Explanation :
I know, it's a hacky way, but we REALLY need this for in-game bosses.
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Re: Post your mod requests/ideas here
A standard clothing mod would be cool. Like the one in lord of the test. Also, it should include accessories, like sunglasses and (expensive) a mustache.
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Re: Post your mod requests/ideas here
I like the challenge of doing pixel stuff and I was trying to find a mod that
creates a flat landscape I know W.E. can do that but I was hoping to find a mod
that "naturally" creates a flat landscape to create on
creates a flat landscape I know W.E. can do that but I was hoping to find a mod
that "naturally" creates a flat landscape to create on
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Re: Post your mod requests/ideas here
Do you know about the whole mapgen thing? There is a flat mapgen.Chibi ghost wrote:I like the challenge of doing pixel stuff and I was trying to find a mod that
creates a flat landscape I know W.E. can do that but I was hoping to find a mod
that "naturally" creates a flat landscape to create on
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Re: Post your mod requests/ideas here
there is ?!? woops
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Re: Post your mod requests/ideas here
@Chibi ghost: lol
@zargulthewizard: one thing that might be possible for rotating collision boxes is implementing a 2d collision library, such as Box2d, for the XZ plane, but keeping the Y axis hard-coded
@zargulthewizard: one thing that might be possible for rotating collision boxes is implementing a 2d collision library, such as Box2d, for the XZ plane, but keeping the Y axis hard-coded
I don't make messes, I just, er...disturb the local entropy!
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Re: Post your mod requests/ideas here
it's been a long time since I last created a worldThomasMonroe wrote:@Chibi ghost: lol
my private game Planet Ghost has been going for a year now
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Re: Post your mod requests/ideas here
Ah, ok makes sense. :)Chibi ghost wrote:it's been a long time since I last created a worldThomasMonroe wrote:@Chibi ghost: lol
my private game Planet Ghost has been going for a year now
I don't make messes, I just, er...disturb the local entropy!
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Re: Post your mod requests/ideas here
That wasn't me, it was "LMD": the guy with the white i in a blue circle for an account picture. His post is above mine.ThomasMonroe wrote:@Chibi ghost: lol
@zargulthewizard: one thing that might be possible for rotating collision boxes is implementing a 2d collision library, such as Box2d, for the XZ plane, but keeping the Y axis hard-coded
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Re: Post your mod requests/ideas here
Ok now, I'm kinda noob at this but I read a bit of http://blackpawn.com/texts/pointinpoly/, and I came up with my own hacky solution, we have a rotate collision box, like this:
Then why not making two triangles, ABC and BCD and then check using the "Barycentric Technique" if the line(welp, needs some adaptation because it shows how to do it with points) collides? Oh wait... this is mod suggestion but anyways there is my idea
Code: Select all
A_____B
/ /
C/______/D
Last edited by Sires on Fri Jan 19, 2018 14:45, edited 1 time in total.
I don't have anything important to say.
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Re: Post your mod requests/ideas here
I'm just adding note that you could make it appear as by enclosing them in the code tag [/code]
continue your conversations as usual and ignore me... :3
Code: Select all
A_____B
/ /
C/______/D
Code: Select all
[code]
continue your conversations as usual and ignore me... :3
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Re: Post your mod requests/ideas here
Thankyou so much! I needed that tag.
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Re: Post your mod requests/ideas here
I started a new private game so I vent my pixel art without taking up excess room on
creative servers also I don't really want to lose anything by server closure
so here is my request I want colour nodes to create with doesn't matter what the material
is transparent or solid colours so if you lot could send me links to existing mods
I have quite a few already but I have come to a dead end.
creative servers also I don't really want to lose anything by server closure
so here is my request I want colour nodes to create with doesn't matter what the material
is transparent or solid colours so if you lot could send me links to existing mods
I have quite a few already but I have come to a dead end.
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