Post your mod requests/ideas here
-
- Member
- Posts: 21
- Joined: Fri Apr 05, 2013 13:51
- windmere33
- Member
- Posts: 100
- Joined: Thu Apr 04, 2013 19:21
- Location: North Carolina, USA
-
- Member
- Posts: 211
- Joined: Thu Sep 27, 2012 15:41
-
- New member
- Posts: 1
- Joined: Tue Apr 16, 2013 21:15
-
- New member
- Posts: 1
- Joined: Sat Apr 20, 2013 10:07
- Location: Germany
Can you make something like that:
[url]dev.bukkit.org/server-mods/litekits/[/url]
[url]dev.bukkit.org/server-mods/litekits/[/url]
Last edited by winter9719 on Sat Apr 20, 2013 10:10, edited 1 time in total.
So, Idea is to add add-on slots which can be filled by:
- jetpack
- leather bag(add new line in inventory)
- aqualung
- magic thing
- etc.
Last edited by Pavel_S on Sun Apr 21, 2013 18:44, edited 1 time in total.
I have an idea I think would be really neat to see implemented. Instead of seeing the same type of terrain no matter how deep you are, you could see different types of layers.
For example:
layer 1: 0 through -200: Still the same as normal.
layer 2: -201 through -400: Stone is tougher to break, and caves tend to be larger.
layer 3: -401 through -500: Nothing (You would have to use sand or gravel to get down. Would also be a nice location to build a underground city.)
layer 4: -501 through -700: Has water lakes in caves.
layer 5: -701 through -800: Pure lava (You would have to use sand or gravel for instance to get through this layer!)
layer 6: -801 through -900: Contains rich ore deposits.
layer 7: -901 through -1200: Has giant pits.
layer 8: -1201 through -31000: Has stone that is tougher to break, caves, and has lava that can rise or spread if next to air. (this lava could be limited to rise only to the top of the layer its in)
You could also have resources be layer(s) specific:
diamonds: layers: 2,4,6,7
iron: layers: 1,2,4,6,7
emeralds: layer: 6
As you get deeper you could discover better resources to build better tools to dig the tougher stone quicker.
Note: The layers don't have to be like I stated, and it would be nice to see even more layer types . This would be neat to see added as another game type (like minetest, build, survival). We could call it "Dig Dug", "Miner", or something else.
For example:
layer 1: 0 through -200: Still the same as normal.
layer 2: -201 through -400: Stone is tougher to break, and caves tend to be larger.
layer 3: -401 through -500: Nothing (You would have to use sand or gravel to get down. Would also be a nice location to build a underground city.)
layer 4: -501 through -700: Has water lakes in caves.
layer 5: -701 through -800: Pure lava (You would have to use sand or gravel for instance to get through this layer!)
layer 6: -801 through -900: Contains rich ore deposits.
layer 7: -901 through -1200: Has giant pits.
layer 8: -1201 through -31000: Has stone that is tougher to break, caves, and has lava that can rise or spread if next to air. (this lava could be limited to rise only to the top of the layer its in)
You could also have resources be layer(s) specific:
diamonds: layers: 2,4,6,7
iron: layers: 1,2,4,6,7
emeralds: layer: 6
As you get deeper you could discover better resources to build better tools to dig the tougher stone quicker.
Note: The layers don't have to be like I stated, and it would be nice to see even more layer types . This would be neat to see added as another game type (like minetest, build, survival). We could call it "Dig Dug", "Miner", or something else.
By perseverance the snail reached the ark.
- Charles Spurgeon
- Charles Spurgeon
I have an idea that comes from minecraft. I tried to use the spawn egg lua file and alter some of the textures and the code to make them but no luck.
Here is my idea. A giant or a clan of giants. They act like the spawn eggs creatures do. But with the twist that there programig makes them one of the following.
Gentle roaming
Gentle building (they build random structures to suite there needs.
Gentle farmers (they make fields and harvest crops)
Agressive guards.
Agressive destructive
The agressive destructive ones come along and destroy anything your working on.
You would need to make the giants at least 3 full grown trees tall. And spawn from a portal point on the map. However there spawn likely hood would need to be set to rare.
Here is my idea. A giant or a clan of giants. They act like the spawn eggs creatures do. But with the twist that there programig makes them one of the following.
Gentle roaming
Gentle building (they build random structures to suite there needs.
Gentle farmers (they make fields and harvest crops)
Agressive guards.
Agressive destructive
The agressive destructive ones come along and destroy anything your working on.
You would need to make the giants at least 3 full grown trees tall. And spawn from a portal point on the map. However there spawn likely hood would need to be set to rare.
I dont have much concern with how you feel about my opinion. Thats why its my opinion and not yours.
Although I am not sure how well a giant would work in minetest (especially when it comes to fighting one, I tinkered with giants at one point, and could not implement them the best), I really like the idea of NPCs that build random structures, farm, and are aggressive guards (Maybe there could be a file of saved buildings that the NPC could choose to randomly build).epsonok0 wrote:I have an idea that comes from minecraft. I tried to use the spawn egg lua file and alter some of the textures and the code to make them but no luck.
Here is my idea. A giant or a clan of giants. They act like the spawn eggs creatures do. But with the twist that there programig makes them one of the following.
Gentle roaming
Gentle building (they build random structures to suite there needs.
Gentle farmers (they make fields and harvest crops)
Agressive guards.
Agressive destructive
The agressive destructive ones come along and destroy anything your working on.
You would need to make the giants at least 3 full grown trees tall. And spawn from a portal point on the map. However there spawn likely hood would need to be set to rare.
However, I would not like the aggressive destructive state in a casual game, but in a game were an onslaught of enemies are coming might be neat. For instance if you and a couple other players built a fortress, and enemies came at night and tried to break into your fortress to get you.
By perseverance the snail reached the ark.
- Charles Spurgeon
- Charles Spurgeon
- Likwid H-Craft
- Member
- Posts: 1113
- Joined: Sun Jan 06, 2013 14:20
- Location: Lost in Crypt
Cool where can I get that?Pavel_S wrote:So, Idea is to add add-on slots which can be filled by:And Choose-line to choose active line of inventory.
- jetpack
- leather bag(add new line in inventory)
- aqualung
- magic thing
- etc.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
It needs to be coded=).Likwid H-Craft wrote:Cool where can I get that?Pavel_S wrote:So, Idea is to add add-on slots which can be filled by:And Choose-line to choose active line of inventory.
- jetpack
- leather bag(add new line in inventory)
- aqualung
- magic thing
- etc.
There are some bag_mods in forum.
-
- Member
- Posts: 21
- Joined: Fri Apr 05, 2013 13:51
- Likwid H-Craft
- Member
- Posts: 1113
- Joined: Sun Jan 06, 2013 14:20
- Location: Lost in Crypt
Some do the models I do other stuff maybe...patrickgarvilles wrote:dinosaur mod pls
Fossils etc Right?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
- kaeza
- Moderator
- Posts: 2162
- Joined: Thu Oct 18, 2012 05:00
- GitHub: kaeza
- IRC: kaeza diemartin blaaaaargh
- In-game: kaeza
- Location: Montevideo, Uruguay
- Contact:
Done!qznc wrote:Lets torches burn down. They simply disappear after some time (1 day?).
Combined with mobs, it should increase the difficulty, since there is no eternally save haven anymore.
https://dl.dropboxusercontent.com/u/100 ... _torch.zip
Have fun
By default, they are set to burn out after 20 minutes (real time); you can change that at the top of init.lua (TORCH_TIMEOUT).
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!
Check out my stuff! | Donations greatly appreciated! PayPal
Check out my stuff! | Donations greatly appreciated! PayPal
- Casimir
- Member
- Posts: 1207
- Joined: Fri Aug 03, 2012 16:59
- GitHub: CasimirKaPazi
- Likwid H-Craft
- Member
- Posts: 1113
- Joined: Sun Jan 06, 2013 14:20
- Location: Lost in Crypt
I think it little possible with the api but, I think it can be done.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
please please please. It is on my to do list for mini test but that will take me at least a day to do aka you might get it in about a month after the other important stuff. Unless someone else codes it.AlexSmall wrote:Can anybody create a mod with double chest like in minecraft please?
PS: Sorry for my bad English.
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- 12Me21
- Member
- Posts: 873
- Joined: Tue Mar 05, 2013 00:36
- GitHub: 12Me21
- Location: (Ignore all of my posts before 2018)
I wish there was other rare things than nyan cats to find, because once you find one it is less fun to find more. I'm not sure what, though.
EDIT: I was wondering, do all nyan cats have the same amount of rainbows? What is the average amount of nyan cats in a map?
EDIT 2: It would be cool if nyan cats made the nyan cat music and the rainbows made light, because then they would be easier to find, and you could use the nyan cat to make music in places.
EDIT: I was wondering, do all nyan cats have the same amount of rainbows? What is the average amount of nyan cats in a map?
EDIT 2: It would be cool if nyan cats made the nyan cat music and the rainbows made light, because then they would be easier to find, and you could use the nyan cat to make music in places.
Last edited by 12Me21 on Fri May 03, 2013 15:18, edited 1 time in total.
Shoutouts to Simpleflips
- kaeza
- Moderator
- Posts: 2162
- Joined: Thu Oct 18, 2012 05:00
- GitHub: kaeza
- IRC: kaeza diemartin blaaaaargh
- In-game: kaeza
- Location: Montevideo, Uruguay
- Contact:
A) This is not the place to ask such questions.hamza1289 wrote:how do you make a new worldlonely wrote:(Glue stick to glue paper on a block and hit it to get it back?)
B) Please do not quote content irrelevant to your question.
Thanks.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!
Check out my stuff! | Donations greatly appreciated! PayPal
Check out my stuff! | Donations greatly appreciated! PayPal
I need a mod that will allow me to place a block of material from the creative inventory and will then simply build a modular section.
Notes. I need this mod to be light weight. No heavy programming. Many mods I use clog the system when they run.
I need this mod to build the modular section. By the following coordinated Or specs
On each face. of the square section.
On the first row. 9 across
on the next row up. 2 in then a gap of 2 then 1 then a gap of 2, then 2
on the next row up. 2 in then a gap of 2 then 1 then a gap of 2, then 2
On the next row up. 9 across
And finally on the last row up. 9 across.
I then need the mod to do this on all four sides of the box. So that when finished there is a
modular section built.
I can input windows, torches and cut doors and lay floors my self onto this modular skeleton.
I am going to try and build this mod myself from a preexisting mod. But please work on this.
It should be a relatively simple mod.
Here is the screen shot to show what I mean.
CORRECTION --NEVER MIND ON THIS. ILL JUST USE WORLD EDIT.
Notes. I need this mod to be light weight. No heavy programming. Many mods I use clog the system when they run.
I need this mod to build the modular section. By the following coordinated Or specs
On each face. of the square section.
On the first row. 9 across
on the next row up. 2 in then a gap of 2 then 1 then a gap of 2, then 2
on the next row up. 2 in then a gap of 2 then 1 then a gap of 2, then 2
On the next row up. 9 across
And finally on the last row up. 9 across.
I then need the mod to do this on all four sides of the box. So that when finished there is a
modular section built.
I can input windows, torches and cut doors and lay floors my self onto this modular skeleton.
I am going to try and build this mod myself from a preexisting mod. But please work on this.
It should be a relatively simple mod.
Here is the screen shot to show what I mean.
CORRECTION --NEVER MIND ON THIS. ILL JUST USE WORLD EDIT.
Last edited by epsonok0 on Thu May 09, 2013 20:34, edited 1 time in total.
I dont have much concern with how you feel about my opinion. Thats why its my opinion and not yours.
Who is online
Users browsing this forum: No registered users and 11 guests