Post your mod requests/ideas here

foxz
Member
 
Posts: 36
Joined: Sun Feb 07, 2016 11:58
GitHub: foxzoolm
In-game: foxz

Re: Post your mod requests/ideas here

by foxz » Sun Feb 07, 2016 13:02

HI, sorry for my english...

What I planned to modding (but, so, moooore simple) ported from minecraft. [by prio order]
1/ AE2
2/ RC (locomotive, rail routing via ticket, cartchest, un/loading station, etc)
3/ GregTech 5u like [like technic but more brainfucked]

I'm very new in minetest/modded/modding...
but I'm come from minecraft modding team (who's write customNPC)
I had recently discovert unlimitless of minetest, easy and open modding etc...
where minecraft totally suck...

anybody are welcome to help.
PM me.

for now, I'm coding a "extractor pipe" (depends pipeworks)
 

casio33
Member
 
Posts: 49
Joined: Sun Jan 17, 2016 08:36

Re: Post your mod requests/ideas here

by casio33 » Fri Feb 12, 2016 17:39

Hello everyone!

Unfortunately I'm not able to create mods on myself, but I think it'd bei nice if there were horses in minetest which you can ride. I'd love a train in minetest as well, I'm not sure if such a mod already exists.

By the way, a big thank you to all modders for all the great stuff!
 

User avatar
kidmondo
Member
 
Posts: 130
Joined: Sun May 11, 2014 07:56
Location: New Zealand
IRC: kidmondo
In-game: kidmondo

Re: Post your mod requests/ideas here

by kidmondo » Mon Feb 15, 2016 21:25

An idea for servers:

Translation from other languages into your preferred lanuage
 

User avatar
LazerRay
Member
 
Posts: 147
Joined: Sun Jul 27, 2014 01:32
GitHub: LazerRay

Re: Post your mod requests/ideas here

by LazerRay » Fri Feb 19, 2016 16:41

A mod to be able to recycle metal items would be useful, by putting the object in a furnace and you get the ingots back (anything other than metal gets burned off when you do this).

Now if the item has some damage on it, you may not get all the metal back when melting it down.

(This would also be useful when you have mods that add a lot of random loot to the world, since you can turn a surplus of items into much needed resources)
 

User avatar
GreenDimond
Member
 
Posts: 1291
Joined: Wed Oct 28, 2015 01:26
Location: SCP-3008
GitHub: GreenXenith
IRC: GreenDimond
In-game: GreenDimond

Re: Post your mod requests/ideas here

by GreenDimond » Sat Feb 20, 2016 15:47

There should be a mod that acts like the chatplus mod, but is a little different. With chatplus, in order to have chat filtered on servers, the mod must be on the host's computer. This mod should modify the client so received chat is filtered. So those who like the servers that allow swearing, but don't like the swearing, can play without the bad stuff. The chatplus mod makes it so if "f***" is in the list, then "f***er" is not allowed since "f***" is in the word. This does create a problem with "hell" and "ass" since "hello" is an ordinary word, but includes "hell" so it's blocked. Assignment, assassination, and other semi-common words that have "ass" probably wouldn't be used in game much, but there is still that chance. So most words should have that rule (worder=blocked because word is in it) but "hell" and maybe "ass" should have something else that allows words WITH that but not that itself.
Is it possible to include some program that has upper/lower-case combos? Each word might have a list:
word, Word, WOrd, WORd, WORD, wORD, woRD, worD, wOrD, WoRd, WOrD, WorD, WoRD, wORd, etc...
The program would automatically make these kind of combos for each word so one would only have to enter the list of bad words, and not the combos. Maybe include symbols too?
-Thanks, Green.
Y▹uTube | Mods | Patre●n | Twitter | Minetest Discord | GreenDimond#3232

Hey, you. You're finally awake.
You were trying to view their profile, right? Found the rest of their signature, same as us, and that guest over there.
 

User avatar
rubenwardy
Moderator
 
Posts: 5942
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: Post your mod requests/ideas here

by rubenwardy » Sat Feb 20, 2016 15:56

Minetest doesn't have Lua client side mods, you need to make a MC-style mod core change/patch.

I agree it should be client side, along with ignore filters. Hell and ass shouldn't be banned, anyway. Swearing filters are quite inaccurate.
 

User avatar
GreenDimond
Member
 
Posts: 1291
Joined: Wed Oct 28, 2015 01:26
Location: SCP-3008
GitHub: GreenXenith
IRC: GreenDimond
In-game: GreenDimond

Re: Post your mod requests/ideas here

by GreenDimond » Sat Feb 20, 2016 23:46

Unfortunately, I do not know how to mod (there is a reason I posted on this topic). I am also not very familiar with Minecraft. Hopefully someone knows this kind of stuff and is up to the challenge. I have only made one mod and it's very...VERY....simple.
Y▹uTube | Mods | Patre●n | Twitter | Minetest Discord | GreenDimond#3232

Hey, you. You're finally awake.
You were trying to view their profile, right? Found the rest of their signature, same as us, and that guest over there.
 

User avatar
kaeza
Moderator
 
Posts: 2162
Joined: Thu Oct 18, 2012 05:00
Location: Montevideo, Uruguay
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

Re: Post your mod requests/ideas here

by kaeza » Sun Feb 21, 2016 00:14

The problem with wordfilters, as rubenwardy said, is that it's trivial to circumvent, and hard to implement correctly without it giving lots of false positives.

If you really want it, learn modding and try to tackle the problem, but most of us don't find it worth the effort to implement.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal
 

User avatar
MineYoshi
Member
 
Posts: 5372
Joined: Wed Jul 08, 2015 13:20

Re: Post your mod requests/ideas here

by MineYoshi » Tue Feb 23, 2016 23:41

I am with kaeza
in really wordfilters are trivial to circumvent, and can happen many bugs and false corrections...
Happy new Year 2020: let's all aim finally for a clear vision of what we want to make of Minetest!
 

User avatar
TailsTheFoxDoes MT
Member
 
Posts: 415
Joined: Mon Jan 18, 2016 20:50
Location: Mobius
In-game: TailsTheFox

Re: Post your mod requests/ideas here

by TailsTheFoxDoes MT » Sat Mar 05, 2016 20:05

I wish somebody could make a mod for Angry Birds Transformers. So basically, add player-shaped characters, when you kill an Autobird, you either get Birdium, Autocog, Anger Chip
when you kill a Deceptihog, they drop Deceptigear, Pig Iron, and Badness Processor and Rarely Drop Super Rareium, but they shoot at you if attacked, but will be an ally if you don't attack them. Then, if you right click an Autobird with a Autobird material, then he gets a stronger attack, same if done with the Deceptihogs, but if you right-click them with Super Rareium, they gain 200 health and do 1000 damage to anything. Oh and there's these structures made out of wood, glass stone, and cobblestone, and they have pigs in them which the Deceptihogs shoot at, the pigs come in variety, there is the one which spawns Highto-Pigs, which fly and shoot, the normal shooter pigs cause a half a heart of damage, 3-Force pigs take away 3 hearts, and Sharkitohogs live in water and have a lot of health but hurt only half a heart. There should be 17 Autobirds and 15 Deceptihogs. Plz do this, Plz. I'll do all the sprites.
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

User avatar
MineYoshi
Member
 
Posts: 5372
Joined: Wed Jul 08, 2015 13:20

Re: Post your mod requests/ideas here

by MineYoshi » Sat Mar 05, 2016 23:38

sprites of what?

i though you wanted 3d models or meshes....
Happy new Year 2020: let's all aim finally for a clear vision of what we want to make of Minetest!
 

User avatar
jan6
Member
 
Posts: 64
Joined: Wed Dec 02, 2015 17:58
Location: Estonia
GitHub: jan69
IRC: jan6
In-game: jan6

Re: Post your mod requests/ideas here

by jan6 » Tue Apr 12, 2016 15:20

TailsTheFoxDoes MT wrote:I'll do all the sprites.

You meant probably meant textures, also, who will do sound? it would be very weird to have completely silent war going on around you...
I know everything, exept what I know...
I have a secret..it's so secret even I don't know what it is
 

User avatar
jan6
Member
 
Posts: 64
Joined: Wed Dec 02, 2015 17:58
Location: Estonia
GitHub: jan69
IRC: jan6
In-game: jan6

Re: Post your mod requests/ideas here

by jan6 » Tue Apr 12, 2016 15:47

Idea: a mod that adds blocks and objects that behave in unexpected ways,
for example a trash can that will melt away after 3 uses
and a computer or tablet -like thing that will drain half a heart(that's 1hp, right?) every few seconds, but will allow you to not fall(maybe even fly) and be invulnerable as long as you are using it, when you stop you will have a tiny bit lower jump and be a tiny bit slower every time (those effects will stack), to get back to normal stats you need to run, jump and fall for 20 times each(run 20 blocks, increase your height coord 20 times, decerase your height coord 20 times)
and speed boots (or ring or anything) that will make you move faster than the map can load
and something (a ball & chain or something similar maybe) that will make you or the person used on move and jump and fall super slow (great for griefers or other criminals)
maybe some doors that you can open and close but not go trough (will make people mad, especially if it looks just like a real door you can go trough)

....I just noticed that I have only punishing ideas....I guess that says something about me....
I know everything, exept what I know...
I have a secret..it's so secret even I don't know what it is
 

User avatar
jan6
Member
 
Posts: 64
Joined: Wed Dec 02, 2015 17:58
Location: Estonia
GitHub: jan69
IRC: jan6
In-game: jan6

Re: Post your mod requests/ideas here

by jan6 » Sat Apr 16, 2016 07:48

Could someone please do a mod to view your skin from every angle?
shouldn't be too hard to do, just another character mesh that has arms and legs in a position that allows to see the inner side too, third person view doesn't allow me to view my sides...
a plus would be to be able to change the skin after placing
another plus would be ability to get separate body parts that are placeable

also, if you read this post literally then it sounds weird...
I know everything, exept what I know...
I have a secret..it's so secret even I don't know what it is
 

User avatar
D00Med
Member
 
Posts: 942
Joined: Sat Feb 07, 2015 22:49
Location: Australia...somewhere
GitHub: D00Med

Re: Post your mod requests/ideas here

by D00Med » Sat Apr 16, 2016 20:47

jan6 wrote:Could someone please do a mod to view your skin from every angle?
shouldn't be too hard to do, just another character mesh that has arms and legs in a position that allows to see the inner side too, third person view doesn't allow me to view my sides...
a plus would be to be able to change the skin after placing
another plus would be ability to get separate body parts that are placeable

also, if you read this post literally then it sounds weird...

That might be impossible. You can make a mod to change the eye offset for 3rd person view, or maybe add an entity(maybe a mob) in 1st person that mimics the players movements.
 

User avatar
jan6
Member
 
Posts: 64
Joined: Wed Dec 02, 2015 17:58
Location: Estonia
GitHub: jan69
IRC: jan6
In-game: jan6

Re: Post your mod requests/ideas here

by jan6 » Sun Apr 17, 2016 07:55

D00Med wrote:That might be impossible. You can make a mod to change the eye offset for 3rd person view, or maybe add an entity(maybe a mob) in 1st person that mimics the players movements.

why mimic? why not a statue with the skin that the player is currently wearing and in such position that you can see the inner side(by inner I mean the side thats closer to the "center" axis of player model) of legs and arms, like a running pose or laying pose (but in vertical position)?
I know everything, exept what I know...
I have a secret..it's so secret even I don't know what it is
 

User avatar
D00Med
Member
 
Posts: 942
Joined: Sat Feb 07, 2015 22:49
Location: Australia...somewhere
GitHub: D00Med

Re: Post your mod requests/ideas here

by D00Med » Sun Apr 17, 2016 20:45

In that case, you could probably just use set_eye_offset
(I have next to no understanding of this)
 

User avatar
Don
Member
 
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: Post your mod requests/ideas here

by Don » Sun Apr 17, 2016 23:02

Just register an entity with the player model and and skin. Make it so the entity does not move or rotate.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
jan6
Member
 
Posts: 64
Joined: Wed Dec 02, 2015 17:58
Location: Estonia
GitHub: jan69
IRC: jan6
In-game: jan6

Re: Post your mod requests/ideas here

by jan6 » Mon Apr 18, 2016 13:48

Don wrote:Just register an entity with the player model and and skin. Make it so the entity does not move or rotate.

thing I do not understand is how to set the rotation of body parts and how to get the skin of the player who placed it, otherwise I would have done it already
I know everything, exept what I know...
I have a secret..it's so secret even I don't know what it is
 

User avatar
Don
Member
 
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: Post your mod requests/ideas here

by Don » Mon Apr 18, 2016 15:06

set_bones_position is what you need to use for rotation of body parts.

The players table will have the skin texture in it.

http://dev.minetest.net/LuaEntitySAO

This is the default player from minetest_game. Might be a good reference.

https://github.com/minetest/minetest_ga ... er.lua#L18
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
TumeniNodes
Member
 
Posts: 2831
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: Post your mod requests/ideas here

by TumeniNodes » Sat Apr 23, 2016 17:57

Anyone interested in helping try to create a feature which, once user selects a TP, if said TP has different sizes available, 16px-folder, 32px-folder, 64-folder, etc... a screen pops up to make the selection.
Does anyone think this would be a nice /useful feature?
There is another aspect to this feature I thought of last night but now I forgot, and it seemed pretty flippin cewl to me at the time... (I'll be back...) :P
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
 

Emon
Member
 
Posts: 48
Joined: Tue Apr 26, 2016 09:35

Re: Post your mod requests/ideas here

by Emon » Tue May 17, 2016 16:27

[mod] Crystal ball [crystalball]

---------------
CONCEPT
---------------

Purpose:
- being able to look at a distant location without actually moving there
i.e. player stands where it is, camera moves somewhere else, ESC to reset

Location definition:
- node position
- yaw
- pitch (???) (could be: forward = 0, downward= -45, upward = 45)

e.g. standing at <0, 1.5, 0> and looking straight southward the
location would be <0, 1.5, 0, 180, 0>



-----------
MODES
-----------

a) Stand Alone

Can handle a list of user given locations; feed it a list, look around the world.


b) Teleport-Booth-Like

Each crystal ball can look only at a spot where there is another one owned by the same player; upon placing a new one you have to make it scan for the existing ones, and update the existing ones' lists.


c) Your Suggestion Here


----------------
THE NODE
----------------

It hasn't to be fancy, an apple-like thing would be enough.


------------------
EXPENSIVE
------------------

- Upon use your HP are drained; if you use an hunger mod then energy first, HP last. [Mana bar anywhere? (re)fill it eating red mushrooms!]

- Crafting should rely on the default Minetest Game's nodes and materials should be hard to gather (you don't find magic stuff everywhere, right?)

example:

O = obsidian glass
D = diamond block
R = nyan cat's rainbow

OOO
ORO
DDD



Your thoughts?
 

User avatar
DS-minetest
Member
 
Posts: 1123
Joined: Thu Jun 19, 2014 19:49
Location: I'm scared that if this is too exact, I will be unable to use my keyboard.
GitHub: DS-Minetest
In-game: DS

Re: Post your mod requests/ideas here

by DS-minetest » Fri May 20, 2016 15:16

  • maybe give coordinates, where the player gets teleported to without movement abilities, then teleport back and allow movement again
  • maybe use fuel or technic power
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

User avatar
ErrorNull
Member
 
Posts: 201
Joined: Thu Mar 03, 2016 00:43

Re: Post your mod requests/ideas here

by ErrorNull » Fri May 20, 2016 16:56

hello everyone. how can i replicate the on screen effect of flashing red when player is hurt? ex. I'd like to copy this effect for other situations... I've made a mod that incorporates player exhaustion states.. and would like the screen to flash different color like white when player is exhausted. would this be done via huds? if there is existing mod as an example, I'd be happy to learn from that.

also, i have healing potions and would like to have pretty particle effects shower over player upon consumption... because, you know... all potions have to do that! can someone direct me to api or mod example. thanks!
 

User avatar
DS-minetest
Member
 
Posts: 1123
Joined: Thu Jun 19, 2014 19:49
Location: I'm scared that if this is too exact, I will be unable to use my keyboard.
GitHub: DS-Minetest
In-game: DS

Re: Post your mod requests/ideas here

by DS-minetest » Fri May 20, 2016 18:33

take one heart and give it back after a very short time
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

PreviousNext

Return to Modding Discussion



Who is online

Users browsing this forum: No registered users and 1 guest