Post your mod requests/ideas here

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Chibi ghost
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Re: Post your mod requests/ideas here

by Chibi ghost » Mon Jan 22, 2018 22:32

zargulthewizard wrote:Tried baked clay mod?

yup thanks I love the flowers that come with it
 

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Re: Post your mod requests/ideas here

by zargulthewizard » Tue Jan 23, 2018 03:32

Never tried it, so don't know about flowers. Incidentally, just got reminded that even carrot treated beans eaten several days in a row have deadly effects on the earths atmosphere.
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shrinking

by cybervision » Thu Jan 25, 2018 21:27

i would really like to be able to shrink and grow
 

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BirgitLachner
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Re: Post your mod requests/ideas here

by BirgitLachner » Fri Jan 26, 2018 08:55

Is there a possiblity to have multilingual signs? You give the system your language and the signs are shown for you in your language.
 

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Re: Post your mod requests/ideas here

by zargulthewizard » Fri Jan 26, 2018 16:19

BirgitLachner wrote:Is there a possiblity to have multilingual signs? You give the system your language and the signs are shown for you in your language.

Not unless Google translate he a Lua API. Will google that. Not expecting much, though.

Edit: an API is available, alright (?!). But it's not free.

Edit: unless you mean signs with pre defined rather than user entered text? That sounds actually quite easy.
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Re: Post your mod requests/ideas here

by BirgitLachner » Fri Jan 26, 2018 16:28

No, I mean entered text. But I thought, that it might be possible, to save for every sign the text in different languages.
The admin needs to enter all of the text in all languages by hand. The user chooses his language and can only see his language.

So ... I think the basic and more simple thing would be, to save serveral text for one sign. The bigger problem might be, to output the right text.
 

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Re: Post your mod requests/ideas here

by zargulthewizard » Sun Jan 28, 2018 15:41

I think this wouldn't be too hard, though I'm not sure. I'm still reading the modding book.
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Re: Post your mod requests/ideas here

by Sires » Sun Jan 28, 2018 19:16

If you wanna the entity signs it's impossible, because it's not possible(yet) to make an entity visible only to one player
If you mean the infotext sign it's impossible too(sadly) because each object can have only one infotext as far as I know :P
It's impossible because engine does not support it, but engine can be developed to support
Nothing to declare

For the ones reading this, expect a new minetest game soon ;-)

Also, Sires is not pronouncied like Siri, it's from Sir, use he not she(also not it, I'm not a thing :P).

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Re: Post your mod requests/ideas here

by Downad » Mon Jan 29, 2018 17:49

builder mod
i want a low-level-creative function.

why?
i run a little server in my school.
some of my students (kids 10 to 16 years old) make PvP some other survive on the world and some kids want build nice castle or towns.
now my problem is that the creative priv ist too for this builder . some other force them "can you give me a ..." so i want to reduce the creative right
maybe there coud be a list shown in the Inventory (i use unified inventory) with blocks the can get.

i would like to have a button in the uinified_inverntory
Code: Select all
unified_inventory.register_button("builder", {
   type = "image",
   image = "builder_button.png",
   tooltip = "Builder Grid",
   action = function(player)
      local player_name = player:get_player_name()
      minetest.chat_send_player(player_name, "hello "..player_name.." you are builder: "..tostring(unified_inventory.is_builder(player_name)))
      if not builder.is_builder(player_name) then
         minetest.chat_send_player(player_name,
               "This button has been disabled because you don't have the builder privileg!")
         -- unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
         return
      end
      player:get_inventory():set_list("main", {})
      minetest.chat_send_player(player_name, "Change to builder inventory")
   end,
   condition = function(player)
      return builder.is_builder(player:get_player_name())
   end,
})

and then filter the creative list with something like
if clicked_item is not in allowed_list.txt then do not show item in list
or
if clicked_item is not in allowed_list.txt then do not get item.
Last edited by Downad on Tue Jan 30, 2018 10:52, edited 1 time in total.
 

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Re: Post your mod requests/ideas here

by zargulthewizard » Tue Jan 30, 2018 04:47

ComprehensionError: Typographical mistake during stringparse of "why" definition.
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Re: Post your mod requests/ideas here

by H-H-H » Fri Feb 02, 2018 14:43

Hi,
I have recently been using Technics,Pipeworks and Digiline mods and decided to have a go at creating my own machines. I have a machine which works well and am now looking at water and other fluid storage both within my machine and also in tanks externally.

My problem is that while I can find many mods with tanks/equipment that connects witht Pipeworks fluid pipes, nothing has the ability to allow the fluid to be stored.

I am either looking for a mod (good,bad or ugly) that has this feature so I can examine the code and figure it out or maybe the author of Pipeworks VanessaE would be able to help with a basic implementation of a tank or similar or point me in the right direction.

Many Thanks
H-H-H
 

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Re: Post your mod requests/ideas here

by Gerald » Fri Feb 02, 2018 15:27

H-H-H wrote:Hi,
I have a machine which works well and am now looking at water and other fluid storage both within my machine and also in tanks externally.


I would suggest not using pipeworks but the technic energy system. (Wires, generators and batteries become pipes, pumps and storages.)


Code: Select all
technic.register_tier("Water", "Cold Water")
technic.register_cable("Water", 2/16)
technic.register_battery_box({
   tier           = "Water", [...]
})


Take a look at technic/machines.

To define a basic pump adapt the code of the "water_mill".
 

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Re: Post your mod requests/ideas here

by hajo » Sun Feb 04, 2018 15:08

BirgitLachner wrote:I mean entered text. every sign the text in different languages.
The admin needs to enter all of the text in all languages by hand.
The user chooses his language and can only see his language.

Well, robots can do something like that, see on TechWelt Multi-language sign.

For example, activating the robot/sign with a pressure-plate
from mesecons (this works even without interact),
and select the language via chat ("DE", "EN", etc.).

Double size gives a nice big, readable display of 24x24 chars.
Special chars (like äöü etc.) need some extra work...
 

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Re: Post your mod requests/ideas here

by BirgitLachner » Sun Feb 04, 2018 19:14

Downad wrote:builder mod
i want a low-level-creative function.

why?
i run a little server in my school.
some of my students (kids 10 to 16 years old) make PvP some other survive on the world and some kids want build nice castle or towns.
now my problem is that the creative priv ist too for this builder . some other force them "can you give me a ..." so i want to reduce the creative right
maybe there coud be a list shown in the Inventory (i use unified inventory) with blocks the can get.



May be use a command-block as a possiblity to get some of the blocks by clicking on a button, something like a free to get shop.
 

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Re: Post your mod requests/ideas here

by BirgitLachner » Sun Feb 04, 2018 19:17

hajo wrote:
BirgitLachner wrote:I mean entered text. every sign the text in different languages.
The admin needs to enter all of the text in all languages by hand.
The user chooses his language and can only see his language.

Well, robots can do something like that, see on TechWelt Multi-language sign.

For example, activating the robot/sign with a pressure-plate
from mesecons (this works even without interact),
and select the language via chat ("DE", "EN", etc.).

Double size gives a nice big, readable display of 24x24 chars.
Special chars (like äöü etc.) need some extra work...


Okay ... one possibility, but not everyone wants to do it with the robots mod (with a bit of code) and a ready to use display-mod would be better.
 

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Re: Post your mod requests/ideas here

by hajo » Sun Feb 04, 2018 20:51

Downad wrote:students (kids 10 to 16 years old) .. "can you give me a ..."
i would like to have a button in the uinified_inventory ... (with only selected items)

Depending on how many items you want to provide or restrict,
how about a simple admin-shop near spawn ?

There are several shop-mods available, also currency.

A shop set up by the admin has unlimited supply,
so once installed, it requires no further maintenance.
 

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Re: Post your mod requests/ideas here

by RSLRedstonier » Sun Feb 04, 2018 22:28

Downad wrote:builder mod
i want a low-level-creative function.

why?
i run a little server in my school.
some of my students (kids 10 to 16 years old) make PvP some other survive on the world and some kids want build nice castle or towns.
now my problem is that the creative priv ist too for this builder . some other force them "can you give me a ..." so i want to reduce the creative right
maybe there coud be a list shown in the Inventory (i use unified inventory) with blocks the can get.

i would like to have a button in the uinified_inverntory
Code: Select all
unified_inventory.register_button("builder", {
   type = "image",
   image = "builder_button.png",
   tooltip = "Builder Grid",
   action = function(player)
      local player_name = player:get_player_name()
      minetest.chat_send_player(player_name, "hello "..player_name.." you are builder: "..tostring(unified_inventory.is_builder(player_name)))
      if not builder.is_builder(player_name) then
         minetest.chat_send_player(player_name,
               "This button has been disabled because you don't have the builder privileg!")
         -- unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
         return
      end
      player:get_inventory():set_list("main", {})
      minetest.chat_send_player(player_name, "Change to builder inventory")
   end,
   condition = function(player)
      return builder.is_builder(player:get_player_name())
   end,
})

and then filter the creative list with something like
if clicked_item is not in allowed_list.txt then do not show item in list
or
if clicked_item is not in allowed_list.txt then do not get item.


I think he means a gui page(for unified inventory)
where he can allow/disallow blocks/items for each individual player instead of just granting that player the creative priv
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Re: Post your mod requests/ideas here

by Chem871 » Wed Feb 07, 2018 22:52

What about a machine that you insert a diamond and a tool into, and the machine repairs the tool, and eats the diamond? Or it could use mese.
 

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Re: Post your mod requests/ideas here

by Chem871 » Wed Feb 07, 2018 22:53

What about a node that is the same as a player, in that it makes hostile mobs walk towards it? It would make mob farms a little easier.
 

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Re: Post your mod requests/ideas here

by hajo » Wed Feb 07, 2018 23:37

Chem871 wrote:What about a machine that you insert a diamond and a tool into,
and the machine repairs the tool, and eats the diamond?

See the workbench from xdecor (see sig).
It operates even cheaper - consuming a hammer, made from steel.
 

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Re: Post your mod requests/ideas here

by Chem871 » Thu Feb 08, 2018 22:57

I'd like something that can repair ANY tool, armor included, and not be as OP as the anvil, you can repair the hammer with another hammer.
 

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Re: Post your mod requests/ideas here

by RSLRedstonier » Thu Feb 08, 2018 23:21

Chem871 wrote:I'd like something that can repair ANY tool, armor included, and not be as OP as the anvil, you can repair the hammer with another hammer.

technically the hammer from an anvil mod(I think cottages, also doesn't use a formspec) can increase the durability bar of any registered tool or item that uses it even thirst mods canteens or technic items luckily these items also use meta data to track power/fill levels so just affects the item visually
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Re: Post your mod requests/ideas here

by AleksSyntek » Fri Feb 09, 2018 03:09

How about a bicycle mod? I don't know If anyone did a mod were you can ride a bicycle or motorcycle. By now I'm try to make a simple model.
Image
Yes I'm suck at 3d modelling but I think with that you can do races against others. Someone can tell me if it exists?. Thanks in advance.
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Re: Post your mod requests/ideas here

by hajo » Fri Feb 09, 2018 07:36

AleksSyntek wrote:How about a bicycle mod?.. ride a bicycle or motorcycle.

How would that be different from riding a mob_horse ?
 

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