Take a look at AdventureTest. It has experience blobs that appear when you kill a mob or dig something. The experience blobs can be picked up and collected. Once you come accross a bookshelf, you can invest your experience RPG-like into skills. The skills are needed for more successful crafting.StarNinjas wrote: Thanks guys. Yes i have tried Mineclone2 but it does not have XP, But it would have to be like Minecraft's, and i don't think there is a mod like what i am thinking.
The chests from my locks mod ought to support that. There are afaik also chests in the Landrush mod that grant access based on who can build in the area. Or have a look at my chesttools mod which provideds chests which can swap inventory between bags and chest more easily. They provide the same sharing functionality as the Landrush chests - i.e. if you can build where the chest stands (and the land is protected), then you can access its inventory. The chesttools chests make inventory handling with bags a lot easier and avoid a lot of clicks.Matthias the miner wrote: Hey! Is it possible to get a better shared locked chest mod? Like on VanessaE’s server, there are wooden shared locked chests, but they aren’t the best. You have to carry a key with you to acces. Could it be like a one time password and that user is allowed? Oh yeah, and could it be pipework enabled?
After reading about TenPlus1 introducing cats that hunt mice/rats, I wondered if mobs might not "breed" in the wild as well. There ought to be small versions of the adult mobs running around occasionally. It might be necessary to find and catch young annimals because those could be the only ones that might be tameable.Lord_Vlad wrote: From a small unknown mod called Minecraft plus I think. It changed the minecraft default animals into their savage conterpart, before you breed them. Two differences with the base animals : they defend themselves if attacked, and they give less drops if killed. It really makes breeding more valuable than hunting.
There used to be a mod named 4seasons around. It changed the grass node and the leaves for each season and was a lot of fun to have. The landscape changed during gameplay. Trouble is that it's pretty server-intensive and will only do the changes when a player passes by. So you might enter an area that looks like winter (because it was winter last time someone came along) and will suddenly turn into summer (or whatever the current season is).SilverSea wrote: I want to make a seasons mod, I was dissapointed with minecraft when they added biomes instead of seasons. Seasons would also make temperature a lot more interesting if the player lives in a temperate climate. My main hesitation with making the mod is keeping track of the trees. I feel like I would need to store them in a database so I could cause them to drop their leaves in late autumn and then regrow when spring came around.
The trees don't have to loose their leaves. They just need to change them to a diffrent, minimal texture. For that, the nodes have to change, and that's pretty expensive.