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Re: Post your mod requests/ideas here

Posted: Sat Jun 01, 2019 15:35
by Hugues Ross
Since I'm familiar with HTML, C++, and Python, I'm hoping it won't be too hard to use Lua. Can someone confirm that this won't be too complicated as a first mod?
Lua's syntax and quirks (arrays start at 1, for instance) may take some getting used to, but it's a pretty simple language overall. Go for it!

Re: Post your mod requests/ideas here

Posted: Mon Jun 03, 2019 16:41
by Innomen
My wishlist for mods would be in a modular realism. Mods that add single aspects of reality. So that players can get just the ratio they want of realism and escapism.

I'd like to see:
A geologist grade mapgen, so that I might actually learn stuff about the real world prior to human modification while I play.

Primitive Technology (YouTube channel) style crafting. Not in the sense of time consumption but the same chain of progress. So that at least the order of operations so to speak matches reality.

A chain of such craftings that lead to fission and explore the actual history of science. As per the show "Connections."

A way to play as a golem or robot or transhuman so I can have character progression/controls that make sense and don't break immersion. I want to eventually be able to glide and dive.

A place to put a back story to tie all this together even if it's just text boxes. Playing the game is very cathartic relaxing and dreamlike for me. Imagined context helps.

These are the directions I tend to lean in when it comes to mod choices and eventual mod creation.

Re: Post your mod requests/ideas here

Posted: Sun Jun 09, 2019 15:53
by Desour
Has someone already made a mod where you have to read a personalized password from the tooltip of a button_exit in order to get interact on a server?
This might be a pretty reliable protection against mobile players.

Re: Post your mod requests/ideas here

Posted: Sun Jun 09, 2019 17:20
by texmex
DS-minetest wrote:Has someone already made a mod where you have to read a personalized password from the tooltip of a button_exit in order to get interact on a server?
This might be a pretty reliable protection against mobile players.
Ha! I love it!

Re: Post your mod requests/ideas here

Posted: Mon Jun 10, 2019 06:06
by v-rob
DS-minetest wrote:Has someone already made a mod where you have to read a personalized password from the tooltip of a button_exit in order to get interact on a server?
This might be a pretty reliable protection against mobile players.
That is one of the best mobile protections I've heard yet. And constantly teleport them to a certain area if they move at all without entering the password... yes, it's all coming together.

Re: Post your mod requests/ideas here

Posted: Mon Jun 10, 2019 09:00
by bosapara
DS-minetest wrote:Has someone already made a mod where you have to read a personalized password from the tooltip of a button_exit in order to get interact on a server?
This might be a pretty reliable protection against mobile players.

Free from Android [free_from_andoid]

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Re: Post your mod requests/ideas here

Posted: Mon Jun 10, 2019 09:07
by texmex
Nice work bosapara, here's another design:

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Re: Post your mod requests/ideas here

Posted: Mon Jun 10, 2019 09:22
by bosapara
texmex wrote:Nice work bosapara, here's another design:

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Your variant is better, more minimalistic Image

Re: Post your mod requests/ideas here

Posted: Mon Jun 10, 2019 09:39
by Festus1965
see that last idea with the stop tab/phone users,
how it works - cant android users see it ?

but not all of them are bad,
even PC users can come in make trouble with there low connection most as using bad, full wifi

can we build a mod, that
* on request of /privs server
* show the RTT of a gamer that is just online ?

Or change a mod, that shows together with the IP at Greetings also the ping result ?
So than I can tell that gamer, sorry - but
* choose more nearby server from your location
* ask him to optimize his wifi connection (possible, as use 11 MB/s to get much more stable than most use 54 MB/s for nothing but fail often)

I wanna better filter out, as I experienced that especial low RTT gamer take also the server down for everyone.

Re: Post your mod requests/ideas here

Posted: Mon Jun 10, 2019 11:43
by Innomen
Festus1965 wrote:see that last idea with the stop tab/phone users,
how it works - cant android users see it ?

but not all of them are bad,
even PC users can come in make trouble with there low connection most as using bad, full wifi

can we build a mod, that
* on request of /privs server
* show the RTT of a gamer that is just online ?

Or change a mod, that shows together with the IP at Greetings also the ping result ?
So than I can tell that gamer, sorry - but
* choose more nearby server from your location
* ask him to optimize his wifi connection (possible, as use 11 MB/s to get much more stable than most use 54 MB/s for nothing but fail often)

I wanna better filter out, as I experienced that especial low RTT gamer take also the server down for everyone.
Agreed. Disgustingly elitist. Honestly thought it was a joke at first. Satire. But apparently not. Open source is a double edged sword, like free speech. /smh

Re: Post your mod requests/ideas here

Posted: Mon Jun 10, 2019 11:47
by Desour
I like that my idea was actually made to a mod. ^ ^
Festus1965 wrote:see that last idea with the stop tab/phone users,
how it works - cant android users see it ?
To see the tooltip, you have to hover over the element with your mouse. Nobody thought of a way yet how to display tooltips for android users, so they simply don't see it.

Maybe it would be good to add a note to the formspec that says that you can only play if you are able to read the password here and that you must not annoy others if you can't. Or maybe just kick players that exit the formspec without entering the password.

Note that the mod can simply designed in a way that you just have to join with a pc once.
It's not really elitist, and it's not about the internet connection, but there might be servers that don't want to design everything in a way that mobile players can easily use it, eg. formspec sizes. Also it can be annoying if the server is filled with mobile players that have limited capabilities and often do nothing but filling the server with dead players.
There should be more things that encourage to use the pc to play minetest, minetest is a pc game, and pc players are much more likely to become modders or developers or at least community members that keep minetest alive.

Re: Post your mod requests/ideas here

Posted: Mon Jun 10, 2019 12:06
by sorcerykid
DS-minetest wrote:Has someone already made a mod where you have to read a personalized password from the tooltip of a button_exit in order to get interact on a server?
This might be a pretty reliable protection against mobile players.
Why would anybody need "protection against mobile players". I ran a server for nearly 3 years, mostly catering to mobile players (including the unofficial forks) and rarely had any issues.
minetest is a pc game, and pc players are much more likely to become modders or developers or at least community members that keep minetest alive.
I started out as a mobile player in 2015. I frequently played the just test server and ESM server using BuildCraft (an unofficial fork for iOS) completely unaware there even was an official PC client called Minetest. Then several months later I got into a discussion with SolDeNoche on ESM, and was told about the Minetest Project. And that was the life changing event for me.

If instead I had been blocked simply for being a mobile player, I wouldn't even be here today. And it makes me wonder how many other potential community members, mod developers, server operators, and game designers would be lost as well if they had never had even a chance to discover the Minetest Project.

Re: Post your mod requests/ideas here

Posted: Mon Jun 10, 2019 13:09
by BuckarooBanzay
sorcerykid wrote:
DS-minetest wrote:Has someone already made a mod where you have to read a personalized password from the tooltip of a button_exit in order to get interact on a server?
This might be a pretty reliable protection against mobile players.
Why would anybody need "protection against mobile players". I ran a server for nearly 3 years, mostly catering to mobile players (including the unofficial forks) and rarely had any issues.
minetest is a pc game, and pc players are much more likely to become modders or developers or at least community members that keep minetest alive.
I started out as a mobile player in 2015. I frequently played the just test server and ESM server using BuildCraft (an unofficial fork for iOS) completely unaware there even was an official PC client called Minetest. Then several months later I got into a discussion with SolDeNoche on ESM, and was told about the Minetest Project. And that was the life changing event for me.

If instead I had been blocked simply for being a mobile player, I wouldn't even be here today. And it makes me wonder how many other potential community members, mod developers, server operators, and game designers would be lost as well if they had never had even a chance to discover the Minetest Project.
I did use this, back in the 0.4.x days:
https://github.com/thomasrudin-mt/guest ... it.lua#L19

It rejects the unofficial app users with a message about the official minetest app hoping that they switch to that...

Anyhow: i think we are off-topic now :P

Re: Post your mod requests/ideas here

Posted: Mon Jun 10, 2019 13:20
by bosapara
BuckarooBanzay wrote:It rejects the unofficial app users with a message about the official minetest app hoping that they switch to that...
Checked your mod. Unfortunately not, players still can play with unofficial app with advertising. Name checking can't help with it.

Re: Post your mod requests/ideas here

Posted: Mon Jun 10, 2019 14:03
by sorcerykid
SAMIAMNOT wrote:Is there a mod where I can see all the online and offline players on a server?
Yes, Auth Redux lets you view a list of all online and offline players for a server. You can also query by different criteria (such as first login date, total session length, specific privileges, various username patterns, etc.) using cascading selectors.

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Re: Post your mod requests/ideas here

Posted: Mon Jun 10, 2019 14:20
by texmex
Innomen wrote:Agreed. Disgustingly elitist. Honestly thought it was a joke at first. Satire. But apparently not. Open source is a double edged sword, like free speech. /smh
I want to play the latest Call of Duty on a potato but they won't let me. Such elitist, much banning free speech. ;D

Joke aside, there can be several reasons for keeping out tablet players. When designing a game the designer must know roughly what the target platform and peripherals are. Tablet players can't be expected to perform game actions in the same way as PC players.
  • What if item tooltips contain notjust names but status, level and other data as well?
  • What if node looking is a concept in the game, much different from node punching?
  • What if the game is competetive in such a way that tablet players ruin the experience simply by not being able to operate as fast as mouse users?
I've full understanding if a server owner want to offer an experience that can't be served on tablets.

Re: Post your mod requests/ideas here

Posted: Mon Jun 10, 2019 21:38
by TumeniNodes
The problem is, Minetest is not Candy Crush Saga, yet many expect it to be (at least somewhat similar) as far as controls, ease of use, and bling.
Another problem, most young kids on tablets, are annoying as all hell, and are also normally undisciplined brats who are given a phone or tablet in lieu of a nanny, who cause problems on servers because they are bored and starving for attention, and have zero social skills or manners. (this is progress)
I do not blame anyone who wants to keep their server mobile-user-free.
Perhaps if something could be designed which could identify the platform the user is on?
There are methods to tell if a user is on Android, or Windows, etc.. just not sure if it is something which could work in this instance.
A nice pop up which states "Whoopsie Doodle, this server does not support your platform"

Re: Post your mod requests/ideas here

Posted: Mon Jun 10, 2019 23:44
by Festus1965
TumeniNodes wrote:I do not blame anyone who wants to keep their server mobile-user-free.
Thanks - I want, as I am sure low ping and/or also low data-transfer gamer have a bad impact on the hole server. I think I have seen this long time, but was not sure where it is coming from, But Gaming Minetest near 10 hours a day ... gives me 90% proof already.

Re: Post your mod requests/ideas here

Posted: Tue Jun 11, 2019 10:55
by Desour
Festus1965 wrote:
TumeniNodes wrote:I do not blame anyone who wants to keep their server mobile-user-free.
Thanks - I want, as I am sure low ping and/or also low data-transfer gamer have a bad impact on the hole server. I think I have seen this long time, but was not sure where it is coming from, But Gaming Minetest near 10 hours a day ... gives me 90% proof already.
It's not really the internet connection that makes people hate mobile users, it's more their behaviour. They are comparable to Guests, but even worse.

Re: Post your mod requests/ideas here

Posted: Tue Jun 11, 2019 17:23
by Miniontoby
Does anyone has got a mod request for me, so that I can try to make a new mod??

Re: Post your mod requests/ideas here

Posted: Tue Jun 11, 2019 21:59
by Festus1965
DS-minetest wrote:
Festus1965 wrote:
TumeniNodes wrote:I do not blame anyone who wants to keep their server mobile-user-free.
Thanks - I want, as I am sure low ping and/or also low data-transfer gamer have a bad impact on the hole server. I think I have seen this long time, but was not sure where it is coming from, But Gaming Minetest near 10 hours a day ... gives me 90% proof already.
It's not really the internet connection that makes people hate mobile users, it's more their behaviour. They are comparable to Guests, but even worse.
Sure, I see it of the (my) new server open all with 0.4.x version - the hell in game.

Miniontoby wrote:Does anyone has got a mod request for me, so that I can try to make a new mod??
- yes, I wrote obove
can we build a mod, that
* on request of /privs server
* show the RTT of a gamer that is just online ?

Or change a mod, that shows together with the IP at Greetings also the ping result ?
mean like on demand per command /showrtt player

or at join
* player jonied the game with RTT: x.xxx

Re: Post your mod requests/ideas here

Posted: Wed Jun 12, 2019 01:55
by sorcerykid
Festus1965 wrote: Sure, I see it of the (my) new server open all with 0.4.x version - the hell in game.
I've been running a custom fork of 0.4.14 for years, and never experienced this problem. Even mobile players with high network latency have no impact on performance or reliability. They simply time out, as would be expected.

I seem to recall your server has a lot more problems than other Minetest servers, so I'm inclined to think the issue is with your configuration. Perhaps you should check for hardware conflicts, BIOS and operating system updates, etc.

Re: Post your mod requests/ideas here

Posted: Wed Jun 12, 2019 05:30
by Festus1965
sorcerykid wrote:I seem to recall your server has a lot more problems than other Minetest servers, ...
I didnt talk about only my server, I see it on near 5 server I am often and get knowledge about some gamer, where and how.

But I will check my server ... when
* we have a server-list on every continent (same servers, but own ping showed), also client can choose which to use
* we can block other clients (the mobile blocker is a chance)
so that mean = I will check my server never hihi

Re: Post your mod requests/ideas here

Posted: Wed Jun 12, 2019 05:57
by Miniontoby
Miniontoby wrote:Does anyone has got a mod request for me, so that I can try to make a new mod??
- yes, I wrote obove
can we build a mod, that
* on request of /privs server
* show the RTT of a gamer that is just online ?

Or change a mod, that shows together with the IP at Greetings also the ping result ?
mean like on demand per command /showrtt player

or at join
* player jonied the game with RTT: x.xxx
I think that I can't make that

Re: Post your mod requests/ideas here

Posted: Sat Jun 15, 2019 07:59
by Miniontoby
Can anyone make a slimeblock mod?
Post it in my new forum viewtopic.php?f=47&t=22737