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Posted: Sun Dec 30, 2012 21:14
by Chinchow
A vampire mob that uses player model with vampire textures and makes them always hostile and heals them when they hit you the rest would be up to the creator

Posted: Mon Dec 31, 2012 08:40
by neko259
Sky islands generator, possibly with generating some wooden bridges between them.

Posted: Mon Dec 31, 2012 12:57
by markveidemanis
hi, can someone make a mod that lets some people on a server be in creative mode, and some in survival mode. possible like a command: /gamemode [creative/survival]
thanks

Posted: Mon Dec 31, 2012 17:24
by clarksallador
How about ahmm...a potions like potion for speed,height for jump,etc...

Posted: Wed Jan 02, 2013 01:49
by Inocudom
I have an idea for a new type of biome that can be referred to as the legacy biome. It basically takes on the look and feel of version 0.3.1 of minetest-c55 and spawns at random places on the map (can spawn underground as legacy caves and ruins as well.) All of its ores could be legacy coal, legacy iron, and legacy mese. They could be stronger and more powerful than the normal ones. There could also be 8-bit versions of minetest-c55's default sounds for placing, mining, and walking on the block types of the legacy biomes. This type of biome can serve as a living museum of the past while the rest of the map gets all of the features of the present builds of minetest-c55 (a biome such as this can preserve the old mese.)

Posted: Wed Jan 02, 2013 07:26
by Aqua
Chinchow wrote:OK I'm gonna suggest a mod that I was gonna make and just wanted more ideas to add to it but it got closed because someone mistook it for a request so now it is I want a mod that adds more liquids other than water and lava
An old mod...Morewater

Posted: Wed Jan 02, 2013 08:14
by xavier108
Hmmmm How about a console mod like n64,psx,ps2,xbox if there is a mod like that i would download it

Posted: Wed Jan 02, 2013 10:09
by kaeza
xavier108 wrote:Hmmmm How about a console mod like n64,psx,ps2,xbox if there is a mod like that i would download it
Lookie here: http://minetest.net/forum/viewtopic.php?id=3830

Posted: Thu Jan 03, 2013 17:28
by chase programer
i need some help with my codeing i need to make a rpg mod that shoots tnt but need the code
my gmail chasepaterson03@gmail.com

Posted: Thu Jan 03, 2013 22:22
by Chinchow
chase programer wrote:i need some help with my codeing i need to make a rpg mod that shoots tnt but need the code
my gmail chasepaterson03@gmail.com
Would it be possible to change the falling node code to shoot tnt forward

Posted: Sat Jan 05, 2013 02:19
by Josh
Just wondering, is it possible to add the 3D player to the inventory GUI?
When you move the mouse cursor around in the inventory, the player could look at where the cursor is.

Posted: Sun Jan 06, 2013 12:16
by FreeLifeXtreme
How about a mod like NEI? You can spawn in items or locks, or switch the mode to recipe mode? Or just the recipe thing...

How about a mod which involves magic, wands that do different things and have different ways of charging?

How about an exchange mod (similar to that of Equivalent Exchange 2)?

How about a mod that adds microblocks (Redpower 2)?

Posted: Sun Jan 06, 2013 12:20
by kaeza
FreeLifeXtreme wrote:How about a mod which involves magic, wands that do different things and have different ways of charging?

How about an exchange mod (similar to that of Equivalent Exchange 2)?

How about a mod that adds microblocks (Redpower 2)?
1) fire staff: http://minetest.net/forum/viewtopic.php?id=3729
2) exchange: http://minetest.net/forum/viewtopic.php?id=3751
3) stairs plus: http://minetest.net/forum/viewtopic.php?id=2092

Posted: Tue Jan 08, 2013 16:16
by FreeLifeXtreme
A mod that add transport (like buildcraft)?
A mod that implements quests?

Posted: Tue Jan 08, 2013 16:54
by PilzAdam
FreeLifeXtreme wrote:A mod that implements quests?
See skyblock game.

Posted: Fri Jan 11, 2013 00:03
by RAPHAEL
Not sure if it's been mentioned but.. mirrors.

Why? If one has an in game skin switcher mod or similar installed, it would be easier to look in a mirror to verify the skin is as they want. Only other method of this I'm aware of is to log in a second client or have a friend help.

Posted: Fri Jan 11, 2013 00:18
by Inocudom
RAPHAEL wrote:Not sure if it's been mentioned but.. mirrors.

Why? If one has an in game skin switcher mod or similar installed, it would be easier to look in a mirror to verify the skin is as they want. Only other method of this I'm aware of is to log in a second client or have a friend help.
Oh, I do hope such a mod actually gets created. It should not be impossible to do.

Posted: Fri Jan 11, 2013 00:30
by rarkenin
Irrlicht supports extra viewports mapped to textures, but, does the Minetest engine allow for that to be done by a mod?

Posted: Tue Jan 15, 2013 13:04
by pandaro
I searched the forum threads similar but I have not found. Think it's too difficult to add something like....

At the beginning of your game choose between a certain number of "races" (elves, dwarves, humans). all races have certain characteristics:
-different collision-box (size);
-different speeds of movement;
-different-sized inventory (4x8, 4x7, 5x10);
-a different diet (dwarf like potatoes, but are allergic to apples).

These are just examples.
So we would have a system roguelike.

Posted: Tue Jan 15, 2013 14:06
by Spots
pandaro wrote:I searched the forum threads similar but I have not found. Think it's too difficult to add something like....

At the beginning of your game choose between a certain number of "races" (elves, dwarves, humans). all races have certain characteristics:
-different collision-box (size);
-different speeds of movement;
-different-sized inventory (4x8, 4x7, 5x10);
-a different diet (dwarf like potatoes, but are allergic to apples).

These are just examples.
So we would have a system roguelike.
wouldn't something like that be set up kind of like this mod http://forum.minetest.net/viewtopic.php?id=4167

Posted: Tue Jan 15, 2013 14:21
by pandaro
Spots wrote:
pandaro wrote:
I searched the forum threads similar but I have not found. Think it's too difficult to add something like....
At the beginning of your game choose between a certain number of "races" (elves, dwarves, humans). all races have certain characteristics:
-different collision-box (size);
-different speeds of movement;
-different-sized inventory (4x8, 4x7, 5x10);
-a different diet (dwarf like potatoes, but are allergic to apples).
These are just examples.
So we would have a system roguelike.
wouldn't something like that be set up kind of like this mod http://forum.minetest.net/viewtopic.php?id=4167
No! I mean that the player chooses their race.
The mod that I've linked refers to "non-player characters" (both) as I understand it.

Posted: Tue Jan 15, 2013 14:28
by jojoa1997
Spots wrote:
pandaro wrote:I searched the forum threads similar but I have not found. Think it's too difficult to add something like....

At the beginning of your game choose between a certain number of "races" (elves, dwarves, humans). all races have certain characteristics:
-different collision-box (size);
-different speeds of movement;
-different-sized inventory (4x8, 4x7, 5x10);
-a different diet (dwarf like potatoes, but are allergic to apples).

These are just examples.
So we would have a system roguelike.
wouldn't something like that be set up kind of like this mod http://forum.minetest.net/viewtopic.php?id=4167
Good idea I might add something like it

Posted: Tue Jan 15, 2013 14:40
by pandaro
jojoa1997 wrote:
Good idea I might add something like it
Ok! great!
I want to help in this project.
tell me what to do! (in P.M. or irc)

Posted: Tue Jan 15, 2013 16:01
by Spots
wait .... what .... i had a good idea ? Damn you brain stop that !

Posted: Tue Jan 15, 2013 16:10
by jojoa1997
Spots wrote:wait .... what .... i had a good idea ? Damn you brain stop that !
What is it?