Post your mod requests/ideas here

patrickgarvilles
Member
 
Posts: 21
Joined: Fri Apr 05, 2013 13:51
 

User avatar
windmere33
Member
 
Posts: 100
Joined: Thu Apr 04, 2013 19:21
Location: North Carolina, USA

by windmere33 » Sun Apr 14, 2013 23:58

has anyone made an enchanting mod?
Active Contributor To Thaumtest!
 

markveidemanis
Member
 
Posts: 211
Joined: Thu Sep 27, 2012 15:41

by markveidemanis » Mon Apr 15, 2013 14:43

A GUI to place blocks on a 16x16 plane, player clicks a button and a block is placed on a selected position. This could work with the painting mod; export, import sprites and alternate between the canvas and physical world forms.
BitCoin: 1Eq4arvykGNa1YC2DbJpWcwGfMvtFGjAoR
 

superbaconboy
New member
 
Posts: 1
Joined: Tue Apr 16, 2013 21:15

by superbaconboy » Tue Apr 16, 2013 21:23

Some thing like optifine you know that minecraft mod that boosts fps by like 20% it would be nice.
 

winter9719
New member
 
Posts: 1
Joined: Sat Apr 20, 2013 10:07
Location: Germany

by winter9719 » Sat Apr 20, 2013 10:09

Can you make something like that:

[url]dev.bukkit.org/server-mods/litekits/[/url]
Last edited by winter9719 on Sat Apr 20, 2013 10:10, edited 1 time in total.
 

User avatar
Pavel_S
Member
 
Posts: 131
Joined: Sat Apr 06, 2013 11:43

by Pavel_S » Sun Apr 21, 2013 18:43

So, Idea is to add add-on slots which can be filled by:
  • jetpack
  • leather bag(add new line in inventory)
  • aqualung
  • magic thing
  • etc.
And Choose-line to choose active line of inventory.
Image
Last edited by Pavel_S on Sun Apr 21, 2013 18:44, edited 1 time in total.
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03
 

User avatar
Jonathan
Member
 
Posts: 119
Joined: Tue Apr 02, 2013 14:07
Location: USA

by Jonathan » Mon Apr 22, 2013 13:06

I have an idea I think would be really neat to see implemented. Instead of seeing the same type of terrain no matter how deep you are, you could see different types of layers.

For example:
layer 1: 0 through -200: Still the same as normal.
layer 2: -201 through -400: Stone is tougher to break, and caves tend to be larger.
layer 3: -401 through -500: Nothing :D (You would have to use sand or gravel to get down. Would also be a nice location to build a underground city.)
layer 4: -501 through -700: Has water lakes in caves.
layer 5: -701 through -800: Pure lava :O (You would have to use sand or gravel for instance to get through this layer!)
layer 6: -801 through -900: Contains rich ore deposits.
layer 7: -901 through -1200: Has giant pits.
layer 8: -1201 through -31000: Has stone that is tougher to break, caves, and has lava that can rise or spread if next to air. (this lava could be limited to rise only to the top of the layer its in)

You could also have resources be layer(s) specific:
diamonds: layers: 2,4,6,7
iron: layers: 1,2,4,6,7
emeralds: layer: 6

As you get deeper you could discover better resources to build better tools to dig the tougher stone quicker.

Note: The layers don't have to be like I stated, and it would be nice to see even more layer types :). This would be neat to see added as another game type (like minetest, build, survival). We could call it "Dig Dug", "Miner", or something else.
By perseverance the snail reached the ark.
- Charles Spurgeon
 

epsonok0
Member
 
Posts: 39
Joined: Thu Apr 25, 2013 00:47

by epsonok0 » Thu Apr 25, 2013 00:53

I have an idea that comes from minecraft. I tried to use the spawn egg lua file and alter some of the textures and the code to make them but no luck.
Here is my idea. A giant or a clan of giants. They act like the spawn eggs creatures do. But with the twist that there programig makes them one of the following.
Gentle roaming
Gentle building (they build random structures to suite there needs.
Gentle farmers (they make fields and harvest crops)
Agressive guards.
Agressive destructive

The agressive destructive ones come along and destroy anything your working on.

You would need to make the giants at least 3 full grown trees tall. And spawn from a portal point on the map. However there spawn likely hood would need to be set to rare.
I dont have much concern with how you feel about my opinion. Thats why its my opinion and not yours.
 

User avatar
Jonathan
Member
 
Posts: 119
Joined: Tue Apr 02, 2013 14:07
Location: USA

by Jonathan » Thu Apr 25, 2013 13:14

epsonok0 wrote:I have an idea that comes from minecraft. I tried to use the spawn egg lua file and alter some of the textures and the code to make them but no luck.
Here is my idea. A giant or a clan of giants. They act like the spawn eggs creatures do. But with the twist that there programig makes them one of the following.
Gentle roaming
Gentle building (they build random structures to suite there needs.
Gentle farmers (they make fields and harvest crops)
Agressive guards.
Agressive destructive

The agressive destructive ones come along and destroy anything your working on.

You would need to make the giants at least 3 full grown trees tall. And spawn from a portal point on the map. However there spawn likely hood would need to be set to rare.


Although I am not sure how well a giant would work in minetest (especially when it comes to fighting one, I tinkered with giants at one point, and could not implement them the best), I really like the idea of NPCs that build random structures, farm, and are aggressive guards (Maybe there could be a file of saved buildings that the NPC could choose to randomly build).

However, I would not like the aggressive destructive state in a casual game, but in a game were an onslaught of enemies are coming might be neat. For instance if you and a couple other players built a fortress, and enemies came at night and tried to break into your fortress to get you.
By perseverance the snail reached the ark.
- Charles Spurgeon
 

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20
Location: Lost in Crypt

by Likwid H-Craft » Fri Apr 26, 2013 15:28

Pavel_S wrote:So, Idea is to add add-on slots which can be filled by:
  • jetpack
  • leather bag(add new line in inventory)
  • aqualung
  • magic thing
  • etc.
And Choose-line to choose active line of inventory.
Image


Cool where can I get that?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

User avatar
Pavel_S
Member
 
Posts: 131
Joined: Sat Apr 06, 2013 11:43

by Pavel_S » Fri Apr 26, 2013 16:04

Likwid H-Craft wrote:
Pavel_S wrote:So, Idea is to add add-on slots which can be filled by:
  • jetpack
  • leather bag(add new line in inventory)
  • aqualung
  • magic thing
  • etc.
And Choose-line to choose active line of inventory.
Image


Cool where can I get that?

It needs to be coded=).
There are some bag_mods in forum.
 

patrickgarvilles
Member
 
Posts: 21
Joined: Fri Apr 05, 2013 13:51
 

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20
Location: Lost in Crypt

by Likwid H-Craft » Tue Apr 30, 2013 05:01

patrickgarvilles wrote:dinosaur mod pls

Some do the models I do other stuff maybe...

Fossils etc Right?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

qznc
Member
 
Posts: 55
Joined: Tue Jul 03, 2012 09:02

by qznc » Tue Apr 30, 2013 07:06

Lets torches burn down. They simply disappear after some time (1 day?).

Combined with mobs, it should increase the difficulty, since there is no eternally save haven anymore.
 

User avatar
kaeza
Moderator
 
Posts: 2162
Joined: Thu Oct 18, 2012 05:00
Location: Montevideo, Uruguay
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Tue Apr 30, 2013 09:23

qznc wrote:Lets torches burn down. They simply disappear after some time (1 day?).

Combined with mobs, it should increase the difficulty, since there is no eternally save haven anymore.

Done!

https://dl.dropboxusercontent.com/u/100008207/minetest/mods/Kaeza-burning_torch.zip

Have fun :)

By default, they are set to burn out after 20 minutes (real time); you can change that at the top of init.lua (TORCH_TIMEOUT).
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal
 

User avatar
Casimir
Member
 
Posts: 1163
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi
 

AlexSmall
Member
 
Posts: 16
Joined: Thu Mar 07, 2013 10:21

by AlexSmall » Fri May 03, 2013 10:34

Can anybody create a mod with double chest like in minecraft please?


PS: Sorry for my bad English.
Sorry for my bad English :D

My old profile - http://forum.minetest.net/profile.php?id=1466
 

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20
Location: Lost in Crypt

by Likwid H-Craft » Fri May 03, 2013 11:50

I think it little possible with the api but, I think it can be done.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11
Location: Earth

by jojoa1997 » Fri May 03, 2013 12:17

AlexSmall wrote:Can anybody create a mod with double chest like in minecraft please?


PS: Sorry for my bad English.
please please please. It is on my to do list for mini test but that will take me at least a day to do aka you might get it in about a month after the other important stuff. Unless someone else codes it.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
12Me21
Member
 
Posts: 873
Joined: Tue Mar 05, 2013 00:36
Location: (Ignore all of my posts before 2018)
GitHub: 12Me21

by 12Me21 » Fri May 03, 2013 15:15

I wish there was other rare things than nyan cats to find, because once you find one it is less fun to find more. I'm not sure what, though.

EDIT: I was wondering, do all nyan cats have the same amount of rainbows? What is the average amount of nyan cats in a map?

EDIT 2: It would be cool if nyan cats made the nyan cat music and the rainbows made light, because then they would be easier to find, and you could use the nyan cat to make music in places.
Last edited by 12Me21 on Fri May 03, 2013 15:18, edited 1 time in total.
Shoutouts to Simpleflips
 

hamza1289
New member
 
Posts: 2
Joined: Sat May 04, 2013 13:56

by hamza1289 » Sat May 04, 2013 14:14

lonely wrote:(Glue stick to glue paper on a block and hit it to get it back?)
how do you make a new world
 

User avatar
kaeza
Moderator
 
Posts: 2162
Joined: Thu Oct 18, 2012 05:00
Location: Montevideo, Uruguay
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Sat May 04, 2013 14:56

hamza1289 wrote:
lonely wrote:(Glue stick to glue paper on a block and hit it to get it back?)
how do you make a new world

A) This is not the place to ask such questions.
B) Please do not quote content irrelevant to your question.
Thanks.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal
 

B1rk
New member
 
Posts: 2
Joined: Wed Dec 19, 2012 16:22

by B1rk » Sun May 05, 2013 09:52

I'm interested in Sound design, so i can make background music for your mods, and also special sounds. Just write to: spamfuermich1@gmail.com
 

epsonok0
Member
 
Posts: 39
Joined: Thu Apr 25, 2013 00:47

by epsonok0 » Mon May 06, 2013 01:30

I need a mod that will allow me to place a block of material from the creative inventory and will then simply build a modular section.

Notes. I need this mod to be light weight. No heavy programming. Many mods I use clog the system when they run.

I need this mod to build the modular section. By the following coordinated Or specs
On each face. of the square section.
On the first row. 9 across
on the next row up. 2 in then a gap of 2 then 1 then a gap of 2, then 2
on the next row up. 2 in then a gap of 2 then 1 then a gap of 2, then 2
On the next row up. 9 across
And finally on the last row up. 9 across.

I then need the mod to do this on all four sides of the box. So that when finished there is a
modular section built.
I can input windows, torches and cut doors and lay floors my self onto this modular skeleton.

I am going to try and build this mod myself from a preexisting mod. But please work on this.
It should be a relatively simple mod.

Here is the screen shot to show what I mean.

Image

CORRECTION --NEVER MIND ON THIS. ILL JUST USE WORLD EDIT.
Last edited by epsonok0 on Thu May 09, 2013 20:34, edited 1 time in total.
I dont have much concern with how you feel about my opinion. Thats why its my opinion and not yours.
 

PreviousNext

Return to Modding Discussion



Who is online

Users browsing this forum: No registered users and 2 guests