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Mossmanikin
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by Mossmanikin » Sat Jul 27, 2013 21:50

markelliott2342 wrote:hey can somone tell me a good modding software i dont know any and it has to be FREE
i have a really good idea for a mobs mod


I use Notepad++ and I'm satisfied with it. You could also try LuaEdit.

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Jordach
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by Jordach » Sat Jul 27, 2013 23:19

markelliott2342 wrote:hey can somone tell me a good modding software i dont know any and it has to be FREE
i have a really good idea for a mobs mod
You've come a long way from the prepackaged world of Minecraft.

1) Install Notepad++ or Gedit (or any IDE that does Lua)

2) Create a mod folder, say, newnode, and create a init.lua inside of that folder

3) Create a node definition with newnode:node and assign a random texture, eg default_wood.png or wool_white.png

4) Test it by using it in singleplayer with the giveme command, /giveme newnode:node -1

5) You have made your first mod.
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Element
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by Element » Sun Jul 28, 2013 06:33

does anyone like my mod idea on pg.27...if its made can that someone who made the mod pm me so i can use it
Last edited by Element on Sun Jul 28, 2013 06:33, edited 1 time in total.
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mauvebic
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by mauvebic » Sun Jul 28, 2013 16:28

Demolition mod.
Not TNT, that takes out an arbitrary area. Im talking about something that can tell the difference between the building it's attached to and the next one :-)
 

derpswa99
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by derpswa99 » Mon Jul 29, 2013 03:04

can someone give me mapgen code that generates better things like caves,terrain and less water.
I dont know why but I feel I'm getting lots of ocean.
Once I got an entire world of ocean, there was only a few patches of land for about 1000 meters
 

mauvebic
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by mauvebic » Mon Jul 29, 2013 06:50

derpswa99 wrote:can someone give me mapgen code that generates better things like caves,terrain and less water.
I dont know why but I feel I'm getting lots of ocean.
Once I got an entire world of ocean, there was only a few patches of land for about 1000 meters


https://forum.minetest.net/viewtopic.php?pid=93913#p93913
 

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playere123
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by playere123 » Wed Jul 31, 2013 21:57

can someone make a spiderman mod that has movement like smart moving mod in minecraft?
 

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by Exilyth » Sun Aug 04, 2013 10:57

This has probably been mentioned already but I'll suggest it anyway... flower seeds/bulbs, so you can plant flowers.
Last edited by Exilyth on Sun Aug 04, 2013 10:57, edited 1 time in total.
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by TheZapper » Sun Aug 04, 2013 11:11

Can you make a minecart mod?
 

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Calinou
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by Calinou » Sun Aug 04, 2013 11:17

TheZapper wrote:Can you make a minecart mod?


There already is: https://forum.minetest.net/viewtopic.php?id=2451
 

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by Inocudom » Sun Aug 04, 2013 12:16

Calinou wrote:
TheZapper wrote:Can you make a minecart mod?


There already is: https://forum.minetest.net/viewtopic.php?id=2451


There is also Sapier's monorail mod.
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by ak399g » Sun Aug 04, 2013 20:27

I'm thinking of creating additional code & a texture for stu's 'minetest-3d_armor' mod: Carbon Fiber Boots, aka Long-Fall Boots.
Recipe:
"Coal Block" "" "Coal Block"
"Coal Block" "" "Coal Block"
"Wool:Black" "" "Wool:Black"
The idea is that with the boots equipped, instead of reducing combat damage like the other boots, they instead cut the damage taken from falling in half. For the most part, I can copypaste, say, Wooden Boots, and change the recipe. Then I can mod a texture so it's black rather than brown. Then I can remove the bit that causes the Wooden Boots to absorb combat damage and lose integrity.
The problem lies in that I have absolutely NO idea how to do the whole, "cut damage in half" bit for falling. I'd figure that after a set number of jumps that would normally deal damage, say 500 damage-inducing jumps, the boots would fall apart and you'd have to make new ones.
Help? Should I make a thread for this?
Last edited by ak399g on Sun Aug 04, 2013 20:33, edited 1 time in total.
aka SAFR
 

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Element
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by Element » Mon Aug 05, 2013 16:57

the switch for the monorail freezes my server
Inocudom wrote:
Calinou wrote:
TheZapper wrote:Can you make a minecart mod?


There already is: https://forum.minetest.net/viewtopic.php?id=2451


There is also Sapier's monorail mod.
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CaptainCanti
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by CaptainCanti » Tue Aug 13, 2013 07:19

Someone should make a mod that gets rid of shadows, or at least tones them down. There a bit annoying.
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by CaptainCanti » Tue Aug 13, 2013 07:38

sneebliahj1 wrote:
CaptainCanti wrote:
sneebliahj1 wrote:Please! Will someone please make a mod that adds my little pony to minetest? I've been looking everywhere but can't find one. Please!

I actually started working on a Ponyville map a while ago, but ragequit because of Twilights hugeass tree library. Goddamn that thing was hard to make.


Did you finish it? Cuz if you did i would really like to download it! Please!

Nah. I might go back and work on it again, eventually.
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Dan Duncombe
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by Dan Duncombe » Tue Aug 13, 2013 09:35

CaptainCanti wrote:Someone should make a mod that gets rid of shadows, or at least tones them down. There a bit annoying.

What do you mean? Can you post a screenshot of these 'annoying shadows'?
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CaptainCanti
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by CaptainCanti » Thu Aug 15, 2013 03:14

A mod that adds bigger mountains, and some flatland. A good mix of the two. I know I can you mg_flags to add flat land, but it makes it all flat and unnatural looking.
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Emgogall
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by Emgogall » Fri Aug 16, 2013 22:02

sorry to used this kind of langugage but how dovthe developers expect that new user know how to instrall a freakin mod.clear instructions should be given..
 

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by PilzAdam » Fri Aug 16, 2013 22:04

Emgogall wrote:sorry to used this kind of langugage but how dovthe developers expect that new user know how to instrall a freakin mod.clear instructions should be given..

What dont you understand about the current instructions?
 

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by stu » Sat Aug 17, 2013 17:00

What is the best way to escape semicolon characters in formspec text?

minetest.formspec_escape() seems to work for everything but.
 

Nore
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by Nore » Sat Aug 17, 2013 17:02

Try to update, it should be fixed in recent versions (more recent than yesterday).
 

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stu
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by stu » Sat Aug 17, 2013 17:06

stu wrote:What is the best way to escape semicolon characters in formspec text?

minetest.formspec_escape() seems to work for everything but.

Nore wrote:Try to update, it should be fixed in recent versions (more recent than yesterday).

Really? I will try that, although ideally I would like it to work with older versions too.
Thanks for the quick reply.
Last edited by stu on Sat Aug 17, 2013 17:07, edited 1 time in total.
 

Nore
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by Nore » Sat Aug 17, 2013 17:09

It was my pull request, so that is why I was fast to reply...
 

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by stu » Sat Aug 17, 2013 22:35

oops, I now see I have posted in completely the wrong topic, sorry!
Last edited by stu on Sat Aug 17, 2013 22:36, edited 1 time in total.
 

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by Gambit » Sun Aug 18, 2013 04:13

Is anyone interest in making a tree mod where a forest of trees grow underwater. I'm thinking a mod that sorta bring us to a world much different that's not really a realm-like thing. Like tree growing in the deep waters, not the shallow parts.

If not, what are some useful codes I could use to make it happen? As well as codes to modify the design of the tree.

I also was wondering it I could use the mineral generation code to spawn cobwebs in caves.

Thanks in advances.
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