Post your mod requests/ideas here

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

by philipbenr » Tue Sep 10, 2013 00:47

for a sort of multiplayer one hit-frag sorta thing?
“Would it save you a lot of time if I just gave up and went mad now?”

“I'd far rather be happy than right any day.”

“What, are you, crazy?" "It's a possibility I haven't ruled out yet"
 

User avatar
ak399g
Member
 
Posts: 160
Joined: Tue Jul 30, 2013 02:36
In-game: SAFR

by ak399g » Tue Sep 10, 2013 03:14

philipbenr wrote:for a sort of multiplayer one hit-frag sorta thing?

Moreso that in multiplayer servers, if someone dies, there's no doubt whether or not someone killed them, or they died of their own accord. But I'm sure it could be implemented your way.

Maybe that sort of thing would be useful in a TF2-style server...
Last edited by ak399g on Tue Sep 10, 2013 03:15, edited 1 time in total.
aka SAFR
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

by philipbenr » Tue Sep 10, 2013 04:45

Yes. Have you ever played Teeworlds? If not look it up on Google images. This is what I am thinking about like on a multiplayer server

Image

like in the top right corner?
“Would it save you a lot of time if I just gave up and went mad now?”

“I'd far rather be happy than right any day.”

“What, are you, crazy?" "It's a possibility I haven't ruled out yet"
 

User avatar
ak399g
Member
 
Posts: 160
Joined: Tue Jul 30, 2013 02:36
In-game: SAFR

by ak399g » Tue Sep 10, 2013 10:56

Thereabouts.
aka SAFR
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

by philipbenr » Wed Sep 11, 2013 04:34

I'll look into it. Try asking Blockmen. He did rework the hud... and I think he could do something like that.
“Would it save you a lot of time if I just gave up and went mad now?”

“I'd far rather be happy than right any day.”

“What, are you, crazy?" "It's a possibility I haven't ruled out yet"
 

Derp_Herpsworth
New member
 
Posts: 7
Joined: Sat Apr 06, 2013 17:26

by Derp_Herpsworth » Thu Sep 12, 2013 18:01

Here's my ideas for mods:

*Vehicles mod: Driveable/rideable/flyable cars, motorcycles, bicycles, quadbikes, airplanes, helicopters, motorboats, submarines, trains and jet skis. Something that would be cool is car customization and painting: There could be ricers, offroaders, ratmobiles, etc... Something that would be cool for cars is fuel, car oil, damage and battery.
*Computing: Yes, i know there are computers, but i'm talking about something like ComputerCraft, but not only computers, but also SmartPhones and Tablets. And the computers could be upgradeable, a starting computer would have only one small HDD and a USB entrance for USB drives, starting monitor displays would only support a small resolution. We could upgrade the computers to have more kinds of physical media, more HDD sizes, better monitor screens, printers, LAN cables, speakers, video cards for high resolution viewing, etc... On the phones and tablets, we could change the "SD cards".
*Radio: I know there is a radio mod. But i'm talking about a real radio device where the player can listen to Online Radios and mp3/ogg/wma stored on the HDD, like SpoutCraft's JukeIt.
*Videos: There's a television device for Minetest, how about creating one compatible with YouTube (and maybe other kinds of flash websites) videos? You put the link of the video and someone else can watch with you? I saw something similar on Garry's Mod.
*Police mod: When some infraction is commited (PvP, robbing, etc...), there could have policemen to arrest criminals.

Well, these are all the ideas i have so far.
Last edited by Derp_Herpsworth on Thu Sep 12, 2013 18:02, edited 1 time in total.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11
Location: Earth

by jojoa1997 » Thu Sep 12, 2013 18:18

Equivalent Exchange 3 mod
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

derpswa99
Member
 
Posts: 78
Joined: Sun Mar 24, 2013 21:26

by derpswa99 » Thu Sep 12, 2013 20:56

jojoa1997 wrote:Equivalent Exchange 3 mod


YES!!!!!! But with the Energy Condenser, from I think Equivelant Exchange 2 from Tekkit 2
 

User avatar
rubenwardy
Moderator
 
Posts: 5948
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Fri Sep 13, 2013 10:24

Derp_Herpsworth wrote:*Police mod: When some infraction is commited (PvP, robbing, etc...), there could have policemen to arrest criminals.


I love that idea.

Before a player is banned, they could be hunted by police. :P

Do you mean NPC, or a player?
 

User avatar
kpuonyer
New member
 
Posts: 9
Joined: Fri Sep 13, 2013 18:50
Location: Nowhere anyone would recognize

by kpuonyer » Fri Sep 13, 2013 18:59

A two-way shortwave ham radio thing would be awesome. Maybe even go realistic and have different frequencies, LSB/USB/AM/FM/CW/FSK etc. It could be crafted by making radio block, with an antenna block directly above it. You could then place this, right click on it to bring up a little box, which would allow you to set the frequency and send messages.
 

User avatar
Neon
Member
 
Posts: 126
Joined: Thu Aug 15, 2013 02:03
In-game: Neon

by Neon » Sun Sep 15, 2013 19:49

How about some sort of sword-like item that teleports the punched victim to some defined location (either to a certain placed node, or to a predefined (server-defined?) location. This would be a great help to those police mods, or for someone wanting to do a hide-and-seek or tag adventure game. Perhaps the same code could be used in a trap (step on this node, and it teleports you to that node/location)
 

User avatar
rubenwardy
Moderator
 
Posts: 5948
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Mon Sep 16, 2013 08:05

Neon wrote:How about some sort of sword-like item that teleports the punched victim to some defined location (either to a certain placed node, or to a predefined (server-defined?) location. This would be a great help to those police mods, or for someone wanting to do a hide-and-seek or tag adventure game. Perhaps the same code could be used in a trap (step on this node, and it teleports you to that node/location)


Like teleport arrows (do they do this?)
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Mon Sep 16, 2013 10:21

rubenwardy wrote:
Neon wrote:How about some sort of sword-like item that teleports the punched victim to some defined location (either to a certain placed node, or to a predefined (server-defined?) location. This would be a great help to those police mods, or for someone wanting to do a hide-and-seek or tag adventure game. Perhaps the same code could be used in a trap (step on this node, and it teleports you to that node/location)


Like teleport arrows (do they do this?)
No, teleport arrows just teleport the player who shot them to where the arrow landed.
Back from the dead!
 

User avatar
DeepGaze
Member
 
Posts: 332
Joined: Fri May 10, 2013 00:49
Location: Take your best guess
GitHub: DeepGaze
IRC: DeepGaze
In-game: DeepGaze

by DeepGaze » Mon Sep 16, 2013 16:18

more realms!- a special gate that makes a list of five realms that generate in different themes e.g.
dead(a world devoid of life and energy),lava (the core opened and hell came out), water(flooding),forest(maybe more tree types there) and trenzalore/gallifrey this is some ideas I know that there is moon and nether out there but they seem too (no offence) empty/pointless
there's no place like 127.0.0.1
The deep life Minetest text page
minetest cards
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

by philipbenr » Mon Sep 16, 2013 22:44

DeepGaze wrote:more realms!- a special gate that makes a list of five realms that generate in different themes e.g.
dead(a world devoid of life and energy),lava (the core opened and hell came out), water(flooding),forest(maybe more tree types there) and trenzalore/gallifrey this is some ideas I know that there is moon and nether out there but they seem too (no offence) empty/pointless


Nadir for the nether thing, because nadir means the lowest.
synonyms: lowest point, lowest level

It isn't a ripoff of MC calling it that. (And it sounds cool and ominous)
“Would it save you a lot of time if I just gave up and went mad now?”

“I'd far rather be happy than right any day.”

“What, are you, crazy?" "It's a possibility I haven't ruled out yet"
 

User avatar
Neon
Member
 
Posts: 126
Joined: Thu Aug 15, 2013 02:03
In-game: Neon

by Neon » Tue Sep 17, 2013 07:48

Teleport arrows (as described by Evergreen) sound pretty shiny (but not what I was aiming at). What mod are those in?
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Tue Sep 17, 2013 09:15

Neon wrote:Teleport arrows (as described by Evergreen) sound pretty shiny (but not what I was aiming at). What mod are those in?


In the throwing mod.

Noob 4 life!
My stuff
 

User avatar
DeepGaze
Member
 
Posts: 332
Joined: Fri May 10, 2013 00:49
Location: Take your best guess
GitHub: DeepGaze
IRC: DeepGaze
In-game: DeepGaze

by DeepGaze » Tue Sep 17, 2013 11:51

philipbenr wrote:---snip---
Nadir for the nether thing, because nadir means the lowest.
synonyms: lowest point, lowest level

It isn't a ripoff of MC calling it that. (And it sounds cool and ominous)

sounds cool but i think you are *forgetting* Nadir also means forgetful still a good idea for the name and it gave me an idea that the realm could be the first you find as it was forgot(find them in sequence to add adventure element)
i know this is not minecraft(hopefully never will be:-) but they have a adventure element and we seem to be missing some of that+ one of the realms could be Valhalla for when you die for a small time you are there what do you think?
there's no place like 127.0.0.1
The deep life Minetest text page
minetest cards
 

Talkless
New member
 
Posts: 8
Joined: Sun Nov 04, 2012 09:04

by Talkless » Tue Sep 17, 2013 18:45

I try Minetest now and then, and I feel like something could be different concerning non-creative mode gameplay, and to be more specific, the immersion.

And one problem from my personal point of view is getting to know recipes. If I haven't missed something, one can know how to craft things by:
  • Lookup at forum, wiki or mod source code. Distracting and horribly anti-immersion.
  • Use Craft Guide? This reveals/spoils everything (again, no immersion) and it feels like some kind paradox of choice :D .
  • Guess? Well, that's kinda silly.

So some ideas for mods or maybe whole game to address this, making more-survival-or-role-play-game-like rather free-to-craft creative game:

Let's say player character has a "book" (or something) of recipes that will grow in content during gameplay. It would be achieved by finding blueprints/books, or by performing "quest-like" activities that will make you "learn" or "invent" recipes. Good health, food, housing or tool requirements may bee needed to met to achieve some recipe "revelations".

Even if you personally know recipe for some item, player character may not be able to craft it until he achieved virtual knowledge in game.

Also, ores may be unrecognisable until specific knowledge is achieved. It may show "?" on ore blocks or make them hide like stone/sand/dirt block until PC is able to detect them. Or just make them pickaxe-proof...

For quest-like activities, there could be survival-story based tasks to perform, for example dig a cave with doors from leaves to hide from night monsters, build tent-like-stuff from raw wood, later - a hut, house, tower, castle..?

This could be done by showing build "target" using ghost-blocks that would represent final result. Just place "quest requirement" block somewhere, and, for example, ghost-house appears. It's like 3d blueprint. Put brick block in transparent-brick-block place, some glass blocks where it belongs, doors.. and you have a small house. Mission achieved, get some more knowledge, available recipes, etc...

I guess it's much more to be fantasized, but you get the point, I believe :) . Sadly, it's more like whole custom game built by number of mods, not a single mod request...
 

User avatar
DeepGaze
Member
 
Posts: 332
Joined: Fri May 10, 2013 00:49
Location: Take your best guess
GitHub: DeepGaze
IRC: DeepGaze
In-game: DeepGaze

by DeepGaze » Wed Sep 18, 2013 15:27

The book idea is great: maybe if you made the player buy pages/dig 5 tree blocks witch then drop a "red mese" crystal [spoiler](lil backstory idea: subterranean beasts were architect crafting caves and mountains that seemed normal but were fake helping store red mese crystals that they engrave with their knowledge (when struck with a pick in stone a reaction occurs destroying them). the take tree's and wear them like suits to make adjustments to the ultimate design. once they make that the cycle will end and the sky will burn sending them to the heavens as gods. so when you break the block you kill one and gain its crystal that you start to decode) [/spoiler] each crystal adds to the journal like a record of a story. this is only an idea but it might make it easier as a mod to bee separate an immersion hope this helps
p.s. try
https://forum.minetest.net/viewtopic.php?id=3242
there's no place like 127.0.0.1
The deep life Minetest text page
minetest cards
 

User avatar
DeepGaze
Member
 
Posts: 332
Joined: Fri May 10, 2013 00:49
Location: Take your best guess
GitHub: DeepGaze
IRC: DeepGaze
In-game: DeepGaze

by DeepGaze » Mon Sep 23, 2013 16:26

a mod that builds a "second-life"
(a second character for the user to switch between once acquired the privilege+ring/hat/thing) this would make it easy to multi task e.g. mine and build(the miner would stay still whilst the builder is being used and visa-versa) or solve puzzles . the 2 character might be a dummy entity when unused and just placed at your coords when you are the second one. the health could be separate by changing it each time you switch ent(an ent so you dont erase maptools:lightbulb blocks for example) *I do hope if someone likes the idea they like top-hats*
there's no place like 127.0.0.1
The deep life Minetest text page
minetest cards
 

User avatar
Element
Member
 
Posts: 269
Joined: Tue Jun 11, 2013 00:27
Location: New York
IRC: Elementwing4962
In-game: Elementwing4962

by Element » Tue Sep 24, 2013 20:27

there should be a map in a corner of the screen like how there is in some games
Join Me And My Team - thornfyregaming-mc.noip.me:25565

My Server Is 1.7.9
 

carlos_rupp
New member
 
Posts: 2
Joined: Wed Sep 25, 2013 16:14

by carlos_rupp » Wed Sep 25, 2013 18:24

Ambiental Evolution

Hi

I want to suggest a new mode with a ambiental evolution: florests grow, erosion, terremotes, etc.
The ambient chances a lot and the player have to survivor.
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

by philipbenr » Wed Sep 25, 2013 21:59

“Would it save you a lot of time if I just gave up and went mad now?”

“I'd far rather be happy than right any day.”

“What, are you, crazy?" "It's a possibility I haven't ruled out yet"
 

User avatar
Element
Member
 
Posts: 269
Joined: Tue Jun 11, 2013 00:27
Location: New York
IRC: Elementwing4962
In-game: Elementwing4962

by Element » Thu Sep 26, 2013 00:52

there should be a TNT that cant destroy bedrock or protection stones and what the protection stones protect
Join Me And My Team - thornfyregaming-mc.noip.me:25565

My Server Is 1.7.9
 

PreviousNext

Return to Modding Discussion



Who is online

Users browsing this forum: StarNinjas and 2 guests