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Sokomine
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by Sokomine » Sun Dec 22, 2013 02:46

Emgogall wrote:I was just wondering, wouldn't it be nice if there was a mod that created people that look like the character. So there would be random people walking around so whenever you create like a city or kingdom you'll have people won't feel lonely and your world will feel filled up and alive, would feel extremelly real.
Thanks!

The peaceful_npc mod has player-like mobs that run around. They show a strage behaviour at night where they seek company of players, but apart from that, it's a fine mod.
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markveidemanis
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by markveidemanis » Thu Dec 26, 2013 20:55

This is more a request to change a mod.
I would like digilines to be global, so i dont need wires to connect one to another. This would allow the mod to be much lighter and would be useful for server owners who just want a simple message system.
Also I ask for the Mesecons Luacontroller to be changed, allowing all keywords and also making things global. So a luacontroller is a bridge between minetest and lua. This would allow mapmakers to send messages directly to chat or possibly change blocks according to some input. The loss of these limitations would open up a huge gateway of potential.
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minhazmurks
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by minhazmurks » Sat Dec 28, 2013 04:52

hey guys i want a simple tank mod. i made the 3d model for it, so i need someone who knows how to like texture it. if someone can lay out the texture i can do it myself, but i just don't know how to do it.

here is the 3d model, the top turret and the bottom is seperate just incase the coder needs it to be able to make it turn or whatever, if you need it to be in the same file just tell me and i will do it.

in the folder i included 2 copies of each model, one in .x and one in .3ds just incase you didn't have a program that supported both.

https://forum.minetest.net/misc.php?act … tr=8729f9- tank bottom.x
https://forum.minetest.net/misc.php?act … tr=8729f9- tank turret.x

https://forum.minetest.net/misc.php?act … tr=8729f9- tank bottom.3ds
https://forum.minetest.net/misc.php?act … tr=8729f9- tank turret.3ds
 

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Stormageton
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by Stormageton » Tue Dec 31, 2013 22:00

I'm wondering if somebody could program an elevator. There could be two types : Technological and Mechanical. Technological would be operated by mese, which would command it to go within a specified node range. Mechanical would be slightly more complicated to make ( I think ) and would operate by a pulley ( which needs another mod) connected to a rope.

If anybody could actually make this and link me the GitHub, you're awesome.
 

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Pitriss
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by Pitriss » Tue Dec 31, 2013 22:11

simple elevators are in travelnet mod
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
 

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stormchaser3000
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by stormchaser3000 » Wed Jan 01, 2014 04:12

hi i had an idea for someone to replace the default ban with a message instead of not letting one connect. this mod should be able to go by username and ip so if someone gets a new ip and lags on with the same username when minetest.on_preregister i think it was they get a message saying that they are baned then have it record thir ip again so if they log on with a new account after that it gives the same message and if it is the same ip then have the mod send the message to the baned client's ip so that they can't get past. also so people know they were baned instead of making it look like the server shut down. this mod should replace the default ban command. and there should b a kick command so people can be kicked if they are griefing
Last edited by stormchaser3000 on Wed Jan 01, 2014 04:13, edited 1 time in total.
if you wish to contact me by email, please use stormchaser3000@librem.one
 

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Ferdi Napoli
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by Ferdi Napoli » Thu Jan 02, 2014 16:17

mesa biome and the stained clay
 

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Evergreen
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by Evergreen » Thu Jan 02, 2014 16:18

Hybrid Dog wrote:I still need help with my Rocket Bag.
Modifying the user's jump works but I can't change his/her/its gravity.
Code: Select all
local function lit_rocket(pos)
    minetest.add_particlespawner(
        3, --amount
        0.1, --time
        {x=pos.x-0.2, y=pos.y-0.2, z=pos.z-0.2}, --minpos
        {x=pos.x+0.2, y=pos.y+0.2, z=pos.z+0.2}, --maxpos
        {x=-0, y=-0, z=-0}, --minvel
        {x=0, y=0, z=0}, --maxvel
        {x=-0.5,y=5,z=-0.5}, --minacc
        {x=0.5,y=5,z=0.5}, --maxacc
        0.1, --minexptime
        1, --maxexptime
        2, --minsize
        8, --maxsize
        false, --collisiondetection
        "smoke_puff.png" --texture
    )
    minetest.sound_play("extrablocks_rbp_lit", {pos = pos,    gain = 0.2,    max_hear_distance = 3})
end
--http://www.freesound.org/people/roubignolle/sounds/36352/

local function off_rocket(pos)
    minetest.sound_play("extrablocks_rbp_off", {pos = pos,    gain = 0.2,    max_hear_distance = 3})
end

local function acc(p)
    if p:get_player_control()["sneak"] then
        return 0.1
    end
    return -1
end

minetest.register_craftitem("extrablocks:rocket_bag", {
    description = "Experimental Rocket Bag",
    inventory_image = "extrablocks_rbp.png",
    metadata = "off",
    on_use = function(itemstack, user)
        local item = itemstack:to_table()
        if item["metadata"] == "off" then
            local accel = acc(user)
            user:set_physics_override({gravity=accel})
            item["metadata"] = "on"
            lit_rocket(pos)
            minetest.chat_send_player(user:get_player_name(), accel)
        else
            user:set_physics_override({gravity=1})
            item["metadata"] = "off"
            off_rocket(pos)
        end
        itemstack:replace(item)
        return itemstack
    end,
})
I don't think set_physics_override supports pushing and pulling the player yet.
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shaheerziya
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by shaheerziya » Fri Jan 03, 2014 05:07

A Religious mad for building churches,Mosques etc.
 

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LuxAtheris
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by LuxAtheris » Fri Jan 03, 2014 07:02

Just a few ideas:
[Privilege Area]
-Depends = Worldedit
-Players inside that area can interact but when they are out of that area they lose that privilege

sorry for my bad english
Believe you can and you’re halfway there.
 

Nore
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by Nore » Fri Jan 03, 2014 07:57

LuxAtheris wrote:Just a few ideas:
[Privilege Area]
-Depends = Worldedit
-Players inside that area can interact but when they are out of that area they lose that privilege

sorry for my bad english

rubenwardy made a mod that does this exactly...
 

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LuxAtheris
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by LuxAtheris » Fri Jan 03, 2014 09:52

Nore wrote:
LuxAtheris wrote:Just a few ideas:
[Privilege Area]
-Depends = Worldedit
-Players inside that area can interact but when they are out of that area they lose that privilege

sorry for my bad english

rubenwardy made a mod that does this exactly...

yeah but its hard to understand
Believe you can and you’re halfway there.
 

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DeepGaze
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by DeepGaze » Fri Jan 03, 2014 18:21

is there an unprotected mod(the whole map is protected save the set location
there's no place like 127.0.0.1
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Sokomine
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by Sokomine » Fri Jan 03, 2014 19:02

DeepGaze wrote:is there an unprotected mod(the whole map is protected save the set location

Can't remember offhand where I saw it. The areas mod might be best suited for that purpose. Adding some code that disallows players from interacting outside their owned area ought to be relatively easy.
A list of my mods can be found here.
 

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LuxAtheris
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Markov
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by Markov » Sun Jan 12, 2014 07:44

Can someone make a MAP?
It's realy hard to find your home in big world after you've gone far away...
 

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Pitriss
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by Pitriss » Sun Jan 12, 2014 13:06

Markov wrote:Can someone make a MAP?
It's realy hard to find your home in big world after you've gone far away...

Most of servers are using home and sethome functions..
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
 

shaheerziya
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by shaheerziya » Sun Jan 12, 2014 13:35

It would be nice if there was a mod for more swords.(something like gloop test)
it would depend techic mod.
Swords would be able alloyed together in the alloy furnace.
Recipes:
(S=sword THS=The Lightened Sword )
Steel S x Stone S=The Evil Sword
Tadanite S x The Evil S=The Mega Evil Sword
Steel S x Copper S= Co-peel Sword
Diamond S x Mese S= Tadanite Sword
Steel S x Mese S= The Lightened Sword
THS S x Diamond Sword= Mega Sword
Mega Sword x THS= The Legendary Sword (and its textures (some) should be like this:http://www.google.com.pk/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&docid=N6kzj5IV3qFJkM&tbnid=y0hmrvjc2WCNWM:&ved=0CAQQjB0&url=http%3A%2F%2Flucienvox.deviantart.com%2Fart%2F100-Swords-61-80-279111959&ei=I5rSUp_-O4-Z0AX_jYHoAw&bvm=bv.59026428,d.d2k&psig=AFQjCNHoNpE7GThaeRv0mrlkBeGaQaD9iQ&ust=1389620009717546)
 

GreenTech
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by GreenTech » Sun Jan 12, 2014 17:07

Corners and elbows auto made like Minecraft.
I really think be faster, for me use a mod or something do that so I can build my Homes easyer.

I think we can use something like how PilzAdam Chest system works on, His Game he made.
 

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Evergreen
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by Evergreen » Sun Jan 12, 2014 22:16

GreenTech wrote:Corners and elbows auto made like Minecraft.
I really think be faster, for me use a mod or something do that so I can build my Homes easyer.

I think we can use something like how PilzAdam Chest system works on, His Game he made.
eh, what does "Corners and elbows auto made" mean?
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Gambit
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by Gambit » Tue Jan 14, 2014 02:52

Quicksand. We need it to make the desert a bit more adventurous/dangerous. You should be able to drown in it too. In some cases, the player could even sink through quicksand into a hidden cavern. From what I've can tell, there is no quicksand mod through out the entire forum; unless I've missed it.
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philipbenr
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by philipbenr » Tue Jan 14, 2014 04:53

Gambit wrote:Quicksand. We need it to make the desert a bit more adventurous/dangerous. You should be able to drown in it too. In some cases, the player could even sink through quicksand into a hidden cavern. From what I've can tell, there is no quicksand mod through out the entire forum; unless I've missed it.


Quite right. I've browsed 80& of modding general.
“Would it save you a lot of time if I just gave up and went mad now?”

“I'd far rather be happy than right any day.”

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AMMOnym
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by AMMOnym » Tue Jan 14, 2014 17:23

I working on pokemon mod hmm but battle system is too hard , what are u think about battle system like Five In Line. Pokemons are nodes and u can break them.Later u can craft it on Exp (five in line block) or catch it to pokeball.From 9 Exp u can craft Gold Exp . From 8 Gold Exp and one pokemon 1st evolve stage u can craft Evolved pokemon . From 9 Gold Exp u can craft one Diamond Exp and From 8 diamond Exp + pokemon 2nd evolve stage u craft evolved pokemon.In battle its simple as Five in line ( who have as first {("<4>"}}crosses in line, win.This mod will be for servers. Any picture : Image its very[spoiler]Very very very very very very very Very very very very very very very Very very very very very very very Very very very very very very very Very very very very very very very Very very very very very very very Very very very very very very very Very very very very very very very[/spoiler] Work in proggress and that textures will be better XD on picture is : HootHoot Noctowl Squirtle Geodude Wartortle Pokeball Goldcross Cross Cross2 and Healing table.
Last edited by AMMOnym on Tue Jan 14, 2014 17:26, edited 1 time in total.
 

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AMMOnym
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by AMMOnym » Tue Jan 14, 2014 19:13

Hybrid Dog wrote:Can I craft two pokemon to a bigger one?
sorry i dont understand ( Two "pikachu" to one big pikachu ?
 

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AMMOnym
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by AMMOnym » Wed Jan 15, 2014 19:35

Hybrid Dog wrote:
AMMOnym wrote:
Hybrid Dog wrote:Can I craft two pokemon to a bigger one?
sorry i dont understand ( Two "pikachu" to one big pikachu ?
Yes, a big pikachu with 4 arms, 2 tails and 1 head with 2 faces, which is as strong as two pikachus and can shoot 2 lightnings at once.
XD that really exist in pokemon series ?
 

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