Cattails not spawning correctly

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GamingAssociation39
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Cattails not spawning correctly

by GamingAssociation39 » Post

So as the title says I'm trying to get my cattails to spawn in only one block of water and the have the drawtype "plantlike_rooted".

Code: Select all

minetest.register_node("ws_core:cattail", {
	description = "Cattail",
	drawtype = "plantlike_rooted",
	waving = 1,
	tiles = {"ws_cattail_bottom.png"},
	special_tiles = {{name = "ws_sandy_dirt.png", tileable_vertical = true}},
	inventory_image = "ws_cattail_plant.png",
	paramtype = "light",
	paramtype2 = "leveled",
	is_ground_content = false,
	groups = {cracky = 1, level = 2},
	walkable = true,
	selection_box = {
		type = "fixed",
		fixed = {
				{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
				{-0.1,  0.5, -0.1, 0.1, 2.0, 0.1}
		}
	},          
	
	node_dig_prediction = "ws_core:toxic_water_source",
	node_placement_prediction = "ws_core:cattail_bottom",
	sounds = ws_core.node_sound_metal_defaults(),

	
	on_place = function(itemstack, placer, pointed_thing)
                                                
		local pos = pointed_thing.above
		local depth,sytpe,surface = ws_core.water_depth(pos,20)					-- max must be specified and >12 or buoys will always be set
		if surface then
													
			local height = depth-1 
			pos = surface
			pos.y = pos.y - height
			local pos_top = surface--{x = pos.x, y = pos.y + height, z = pos.z}
			local node_top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
			local def_top = minetest.registered_nodes[node_top.name]
			local player_name = placer:get_player_name()

			if def_top and def_top.liquidtype == "source" and height > 1 and height < 11 and minetest.get_item_group(node_top.name, "water") > 0 then
				if not minetest.is_protected(pos, player_name) and not minetest.is_protected(pos_top, player_name) then
								
								minetest.set_node(pos, {name = "ws_core:cattail_bottom",param2 = height * 2 })
								local meta = minetest.get_meta(pos)
								meta:set_int("cattail", height)
								if not (creative and creative.is_enabled_for and creative.is_enabled_for(player_name)) then
									itemstack:take_item()
								end
				else
					minetest.chat_send_player(player_name, "Node is protected")
					minetest.record_protection_violation(pos, player_name)
				end
			end
		end

		return itemstack
	end,
	
	on_destruct = function(pos)
			local meta=minetest.get_meta(pos)
			if meta then
				local height = meta:get_int("buoy")
				if height then
					local cpos = {x=pos.x, y= pos.y + height, z=pos.z}
					local object = minetest.get_objects_inside_radius(cpos, 1)
					
					for _,obj in ipairs(object) do
						local entity = obj:get_luaentity()
							if entity and entity.name == "ws_core:cattail_top" then
								obj:remove()
							end
					end
				end
			end
	end,
})

minetest.register_node("ws_core:cattail_bottom", {
	description = ("Cattail"),
	drawtype = "plantlike_rooted",
	waving = 1,
	paramtype = "light",
	tiles = {"ws_cattail_bottom.png"},
	special_tiles = {{name = "ws_cattail_bottom.png", tileable_vertical = true}},
	inventory_image = "ws_cattail_plant.png",
	groups = {snappy = 3},
	selection_box = {
		type = "fixed",
		fixed = {
				{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
				{-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
		},
	},
	node_dig_prediction = "ws_core:cattail_bottom",
	node_placement_prediction = "",
	sounds = ws_core.node_sound_stone_defaults({
		dig = {name = "default_dig_snappy", gain = 0.2},
		dug = {name = "default_grass_footstep", gain = 0.25},
	}),

	on_place = coral_on_place,

	after_destruct  = function(pos, oldnode)
		minetest.set_node(pos, {name = "ws_core:cattail_bottom"})
	end,
	on_construct = function(pos)
		local above = vector.new(pos)
		above.y = above.y + 1
		minetest.set_node(above, {name = "ws_core:cattail_top"})
end,
})

minetest.register_node("ws_core:cattail_top", {
	description = ("Cattail"),
	drawtype = "plantlike_rooted",
	waving = 1,
	paramtype = "light",
	tiles = {"ws_cattail_top.png"},
	special_tiles = {{name = "ws_cattail_top.png", tileable_vertical = true}},
	inventory_image = "ws_cattail_plant.png",
	groups = {snappy = 3, not_in_creative_inventory = 1},
	selection_box = {
		type = "fixed",
		fixed = {
				{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
				{-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
		},
	},
	node_dig_prediction = "ws_core:cattail_top",
	node_placement_prediction = "",
	sounds = ws_core.node_sound_stone_defaults({
		dig = {name = "default_dig_snappy", gain = 0.2},
		dug = {name = "default_grass_footstep", gain = 0.25},
	}),

	on_place = coral_on_place,

	after_destruct  = function(pos, oldnode)
		minetest.set_node(pos, {name = "ws_core:cattail_bottom"})
	end,
})

Code: Select all

minetest.register_lbm({
  label = "Grow cattails in water",
  name = "ws_core:cattail",

  nodenames = {"ws_core:toxic_water_source"},

  run_at_every_load = false,

  action = function(pos, node)
    if math.random(6) == 1 then
      local under = vector.new(pos)
      under.y = under.y - 1
      local node_under = minetest.registered_nodes[minetest.get_node(under).name]

      if node_under and node_under.walkable then
        minetest.set_node(pos, {name = "ws_core:cattail_bottom"})
      end
    end
  end,
})
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