So I am making a game where you have a player attached to a character entity. The entity moves, so so does the player. at least, the player's viewpoint moves with the entity, but when I query the player's position using player:get_pos() , it always returns the location at which the player was first attached to the entity.
Why is this, and how do I get around it? I need to get the position of the player, as attached to the entity. I DO need to get it from the player, I don't think I can directly get the location from the entity, since all my variables reference the player
attached player doesnt move player:get_pos()
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Re: attached player doesnt move player:get_pos()
What's your Minetest version? I thought I fixed that a while ago by updating the player's absolute position every now and then using the attachment's position.
EDIT: This code requires that the player's position is correct on server-side: https://github.com/minetest/minetest/bl ... #L786-L793
EDIT2: Should be fixed at least since 5.2.0-dev: https://github.com/minetest/minetest/commit/81c2370c8
EDIT: This code requires that the player's position is correct on server-side: https://github.com/minetest/minetest/bl ... #L786-L793
EDIT2: Should be fixed at least since 5.2.0-dev: https://github.com/minetest/minetest/commit/81c2370c8
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Re: attached player doesnt move player:get_pos()
I have mt 5.3. Maybe it didnt get fixed for some reason?
What would happen if, while the player was attached, I set the position of the player to the character entity's location in the entity's on_step?
What would happen if, while the player was attached, I set the position of the player to the character entity's location in the entity's on_step?
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Re: attached player doesnt move player:get_pos()
"set_pos()" for attached objects does nothing because the position is controlled by the attachment/parent.
I used the following code to confirm that "get_pos()" is working properly. Riding a cart updates the printed value (see terminal/console window).
I used the following code to confirm that "get_pos()" is working properly. Riding a cart updates the printed value (see terminal/console window).
Code: Select all
local t = 0
minetest.register_globalstep(function(dtime)
t = t + dtime
if t < 1 then
return
end
t = t - 1
for i, obj in ipairs(minetest.get_connected_players()) do
print(minetest.pos_to_string(obj:get_pos()))
end
end)
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