Texture editing apps

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whats your favourite texturing app?

gimp
17
59%
pixelorama
0
No votes
krita
4
14%
paint
2
7%
others...
6
21%
 
Total votes: 29

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loppi
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Texture editing apps

by loppi » Post

hello,
i have one question:
which texture editing apps do u use?
i use paint,because its very simple,but i have a problem,when i want to make invisible or transparent pixels
(for example at glass blocks) the pixels are white in the game. which texturing apps do u use or which alternatives do you know?
thanks for help,loppi.
Last edited by loppi on Wed Sep 29, 2021 18:02, edited 1 time in total.
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Andrey01
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Re: Texture editing apps

by Andrey01 » Post

I would recommend Gimp or Krita. In Gimp I know exactly the alpha channel is supported and for that you need to use the eraser. Only don't forget to add a transparent background when creating a new image, else your pixels will be white like you said. For downloading: Krita and Gimp.

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Re: Texture editing apps

by loppi » Post

thank you,im now using krita instead of paint. its easyer to understand than gimp but can do more than paint :)
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Linuxdirk
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Re: Texture editing apps

by Linuxdirk » Post

If you're into pixel art, then maybe check Pixelorama. It's a dedicated sprite and texture editor with all the common pixel art editor functions - but free.

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Re: Texture editing apps

by wsor4035 » Post

+1 for krita, i use it personally
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Re: Texture editing apps

by firefox » Post

i use Gimp, but only because i'm used to it.
it can be quite overwhelming, and not all features are usable on MT textures.

if there's a simpler program, specifically for low res textures, go for it.
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Re: Texture editing apps

by pampogokiraly » Post

I use gimp and/or pixelorama.
Both are really good programs. Gimp is a lot more advanced in some tools, but it takes a lot of time and effort to learn, while Pixelorama is easier to use but not as advanced
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Re: Texture editing apps

by Zughy » Post

Talking about free software, you should consider LibreSprite, an Aseprite fork (which became proprietary in 2016). Developing is back again and we're killing it :D (I'm a maintainer)
We'll soon release 1.0, but in the meanwhile you can either download the previous version from the official site (https://libresprite.github.io/#!/downloads) or compile the current dev one if you know what you're doing (https://github.com/LibreSprite/LibreSprite)

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Re: Texture editing apps

by Blockhead » Post

Zughy wrote:
Wed Sep 29, 2021 21:31
Talking about free software, you should consider LibreSprite, an Aseprite fork (which became proprietary in 2016). Developing is back again and we're killing it :D (I'm a maintainer)
We'll soon release 1.0, but in the meanwhile you can either download the previous version from the official site (https://libresprite.github.io/#!/downloads) or compile the current dev one if you know what you're doing (https://github.com/LibreSprite/LibreSprite)
As soon as I see desktop software that needs JavaScript to run its website in order for me to download it, I immediately starting questioning the software. In this case particularly because it's a pixel art editor which I wouldn't have thought would have the kitchen-sink mentality.

Thankfully website impressions don't matter for much. LibreSprite's indexed colour palette editor is way ahead of GIMP's. I like to use indexed colour because of the much smaller file sizes. Although in making foodblocks I actually drew the textures in full RGB space then reduced them to indexed colour with GIMP's RGB to index colour converter where you can set the number of colours.

Also is the LibreSprite UI font the long lost 'holy grail' of pixel fonts that people would want to use in Minetest?
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Re: Texture editing apps

by freshreplicant » Post

Blockhead wrote:
Thu Sep 30, 2021 00:20
Zughy wrote:
Wed Sep 29, 2021 21:31
Talking about free software, you should consider LibreSprite, an Aseprite fork (which became proprietary in 2016). Developing is back again and we're killing it :D (I'm a maintainer)
We'll soon release 1.0, but in the meanwhile you can either download the previous version from the official site (https://libresprite.github.io/#!/downloads) or compile the current dev one if you know what you're doing (https://github.com/LibreSprite/LibreSprite)
As soon as I see desktop software that needs JavaScript to run its website in order for me to download it
I can understand your aversion to unnecessary JavaScript but depending on your distribution/package manager (if you're on Linux) you won't have to visit a website to download LibreSprite. I downloaded my copy via the Arch User Repository for example.

But yeah, plus one for LibreSprite for me. I'm not very good at drawing, but using it to learn pixel art has been enjoyable and pain free.

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Re: Texture editing apps

by Blockhead » Post

freshreplicant wrote:
Thu Sep 30, 2021 09:14
Blockhead wrote:
Thu Sep 30, 2021 00:20
Zughy wrote:
Wed Sep 29, 2021 21:31
Talking about free software, you should consider LibreSprite, an Aseprite fork (which became proprietary in 2016). Developing is back again and we're killing it :D (I'm a maintainer)
We'll soon release 1.0, but in the meanwhile you can either download the previous version from the official site (https://libresprite.github.io/#!/downloads) or compile the current dev one if you know what you're doing (https://github.com/LibreSprite/LibreSprite)
As soon as I see desktop software that needs JavaScript to run its website in order for me to download it
I can understand your aversion to unnecessary JavaScript but depending on your distribution/package manager (if you're on Linux) you won't have to visit a website to download LibreSprite. I downloaded my copy via the Arch User Repository for example.

But yeah, plus one for LibreSprite for me. I'm not very good at drawing, but using it to learn pixel art has been enjoyable and pain free.
Oh yes I agree about using your package manager whenever you can. But the AUR is the exception rather than the rule when it comes to most distros I think. Certainly compared to Debian, there's a lot more packages. The caveat is the less stringent process to get something approved.
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Re: Texture editing apps

by Zughy » Post

Blockhead wrote:
Thu Sep 30, 2021 00:20
As soon as I see desktop software that needs JavaScript to run its website in order for me to download it, I immediately starting questioning the software
I agree with you, right now it uses Angular, which is way overkill, and we've already talked about making it non-JS friendly as I myself block JS by default on every site, enabling it only if necessary

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Re: Texture editing apps

by j0j0n4th4n » Post

Gimp, it is fairly easy to use, support alpha channel, opensource and free. The only downside is you have to manually work the texture through trial and error if you wanna guarantee it is tileable.
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Re: Texture editing apps

by Skamiz Kazzarch » Post

j0j0n4th4n wrote:
Thu Nov 11, 2021 04:59
-snip-
False.
Under 'Windows' -> 'Dockable Dialogs' open 'Symmetry Painting'.
Image
At the top of this window select Symmetry to 'Tilling'. And set the intervals to whatever resolution you want your tiles to be. (by default it is half of the current image size)
Now you just can start drawing.
Image

Recommended but not necessary, to also set your grid to the same size.

Additionally keep in mind that symmetry doesn't work on copy, cut and paste actions. You can get around this somewhat by copying something which allows you to use the copied area as a pattern for you brush for which symmetry does work.
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Re: Texture editing apps

by runs » Post

Zughy wrote:
Wed Sep 29, 2021 21:31
Talking about free software, you should consider LibreSprite, an Aseprite fork (which became proprietary in 2016). Developing is back again and we're killing it :D (I'm a maintainer)
We'll soon release 1.0, but in the meanwhile you can either download the previous version from the official site (https://libresprite.github.io/#!/downloads) or compile the current dev one if you know what you're doing (https://github.com/LibreSprite/LibreSprite)
I amm using it and is cool.

What about dotto? release time? working on that?

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Re: Texture editing apps

by Zughy » Post

runs wrote:
Wed Dec 07, 2022 20:22
Zughy wrote:
Wed Sep 29, 2021 21:31
Talking about free software, you should consider LibreSprite, an Aseprite fork (which became proprietary in 2016). Developing is back again and we're killing it :D (I'm a maintainer)
We'll soon release 1.0, but in the meanwhile you can either download the previous version from the official site (https://libresprite.github.io/#!/downloads) or compile the current dev one if you know what you're doing (https://github.com/LibreSprite/LibreSprite)
I amm using it and is cool.

What about dotto? release time? working on that?
I'm not part of the staff anymore, so I can't really tell

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runs
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Re: Texture editing apps

by runs » Post

I check pixelorama now and it is the best tool of all.

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Re: Texture editing apps

by snoopy » Post

@pampogokiraly , @runs - THX
pampogokiraly wrote:
Wed Sep 29, 2021 17:31
I use gimp and/or pixelorama.
Both are really good programs. Gimp is a lot more advanced in some tools, but it takes a lot of time and effort to learn, while Pixelorama is easier to use but not as advanced
runs wrote:
Wed Dec 21, 2022 17:38
I check pixelorama now and it is the best tool of all.
More info on GIMP at https://www.gimp.org/

More info on Godot and Pixelorama available at: Quite an interesting concept and software indeed.

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