I am trying to add a second texture slot to a train model, so I can use two independent textures.
The model is made with Blender, has animations, and is exported to B3D using the io_scene_b3d plugin.
I observed that I can pass more than one texture to the entity via the
Code: Select all
textures = { ... }
Is this behavior intentional? And what causes it? Minetest’s interpretation of B3D, the B3D exporter, my Blender skills?
According to https://wiki.minetest.net/Using_Blender ... d_textures I have added materials to the objects. Every material has an image texture node. Those materials, which I want to use a different texture slot, use a different image in the image node.
The usage of material slots on the objects (like the wiki article actually says) does not seem to have any effect for Minetest. However, the exported B3D file definitively preserves the material slots (just like the object list), as I get them back when re-importing in Blender.