[SOLVED] Creating two block high nodes?
[SOLVED] Creating two block high nodes?
Not quite understanding how Doors does it. I'm attempting to make a two block tall flower (Sunflower, specifically). I figure I make the bottom flower node twice as tall with a 16x32 texture, selection box the same size as the texture, etc., but can't quite parse how to make on_place_node work with this. y+1 for the position, walkable... Just not sure how to make it place the invisible node when the flower is placed and how to make it remove the invisible node when the flower is broken
Last edited by Icalasari on Tue Aug 09, 2022 22:11, edited 1 time in total.
Re: Creating two block high nodes?
Make the texture double size, so 32x32 and add visual_scale = 1.9 to scale things up. Tweak collisionbox though.
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