For example doors by BlockMen uses nodebox. But the trick should be the same:texmex wrote:Turns out doors are mesh and not nodeboxes.Gerald wrote:I think the clean solution is to define two nodes like doors.texmex wrote:How do i populate the right side of this node box with texture? Can I make a texture stretch the whole area or do I divide the textures (like I've started on here)?
Define two nodes "up" and "down". In on_place of "down" try to place "up" above. In after_dig_node of "up" dig the node below and vice versa.