how to make mods?

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xXfrancoXx
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how to make mods?

by xXfrancoXx » Post

hello, I would say that program used to make mods for mientest, or a video? they are greatly appreciate

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by kaeza » Post

Notepad and MS Paint
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sfan5
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by sfan5 » Post

Windows:
Notepad++ and Paint.NET
Linux:
Geany and GIMP

Also there is a modding tutorial:
http://sfan5.duckdns.org/minetest-moddi ... ishEN.html
(originial link: https://github.com/Jeija/minetest-modding-tutorial/)


Up to date tutorial: https://rubenwardy.com/minetest_modding_book
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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by hoodedice » Post

kaeza wrote:Notepad and MS Paint
I love you.
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by Landrover110 » Post

i use gedit and fireworks

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by philipbenr » Post

GIMP all the way. If you get photoshop, you are trying too hard.

Windows: Notepad++ / Gvim
Linux: Gvim
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Re:

by kidmondo » Post

philipbenr wrote:GIMP all the way. If you get photoshop, you are trying too hard.
lol, photoshop is for real images...

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Re: how to make mods?

by HeroOfTheWinds » Post

NotePad++ and GIMP. Besides, MS Paint can't use alpha. And I regret sticking with LuaEdit for so long before trying NotePad++.
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Re: Re:

by Evergreen » Post

kidmondo wrote:
philipbenr wrote:GIMP all the way. If you get photoshop, you are trying too hard.
lol, photoshop is for real images...
I can't even put into words how stupid that is.

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Re: how to make mods?

by rubenwardy » Post

This is pixel art, not photos.

I don't recommend you buy photoshop for this, but you can still use it of you have it. I use gimp. I prefer it to Photoshop.

Also, the Node Box Editor is handy, but you don't need it: you could code boxes by hand.

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Kilarin
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Re: how to make mods?

by Kilarin » Post

Most professionals and experts I have spoken to (or read) seem to agree that Photoshop has more advanced features than Gimp. I haven't come anywhere near to figuring out how to use all of the advanced features in Gimp. So paying for Photoshop would be a complete waste of my money. Like purchasing a high powered desktop computer to play minesweeper.

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Re: how to make mods?

by rubenwardy » Post

You are making pixel art, not advertisement posters.

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Re:

by Dragonop » Post

hoodedice wrote:
kaeza wrote:Notepad and MS Paint
I love you.
¿Its normal to laugh a lot with this and wke up your whole family with the noise?

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Re:

by webdesigner97 » Post

kaeza wrote:Notepad and MS Paint
Paint even fails with transparency ^^

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Re: Re:

by LanceJZ » Post

Evergreen wrote:
kidmondo wrote:
philipbenr wrote:GIMP all the way. If you get photoshop, you are trying too hard.
lol, photoshop is for real images...
I can't even put into words how stupid that is.
Seriously, Photoshop is for actual artists!

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Re: how to make mods?

by LanceJZ » Post

Kilarin wrote:Most professionals and experts I have spoken to (or read) seem to agree that Photoshop has more advanced features than Gimp. I haven't come anywhere near to figuring out how to use all of the advanced features in Gimp. So paying for Photoshop would be a complete waste of my money. Like purchasing a high powered desktop computer to play minesweeper.
Gimp likes to crash on me like every five minutes when I tried it on Windows. For Linux, there is no beating Gimp though, yet. I love Photoshop, though even for pixel art, it is fast, and has never crashed yet, and I've been using it for over a decade.
I also can not stand Blender, it pisses me off so much. What takes me an hour in 3DS Max (Also free for anything but rendering. You can get the student edition for free here. http://www.autodesk.com/education/free- ... 12/popular) takes me eight in Blender!
I hope someone makes a B3D exporter for 3DS Max, I would be so happy. As it is I model and UV map it in Max then import that into Blender.

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Re:

by Landrover110 » Post

philipbenr wrote:GIMP all the way. If you get photoshop, you are trying too hard.

Windows: Notepad++ / Gvim
Linux: Gvim
Haha i got rid of windows,photoshop and fireworks now i use opensouce much better if you dont agree with me why are you playing minetest , I use inkscape and gimp , blender sometimes and gedit , geany and eclipse , much better open source is the way foward ;)

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Re: how to make mods?

by Landrover110 » Post

LanceJZ wrote:
Kilarin wrote:Most professionals and experts I have spoken to (or read) seem to agree that Photoshop has more advanced features than Gimp. I haven't come anywhere near to figuring out how to use all of the advanced features in Gimp. So paying for Photoshop would be a complete waste of my money. Like purchasing a high powered desktop computer to play minesweeper.
Gimp likes to crash on me like every five minutes when I tried it on Windows. For Linux, there is no beating Gimp though, yet. I love Photoshop, though even for pixel art, it is fast, and has never crashed yet, and I've been using it for over a decade.
I also can not stand Blender, it pisses me off so much. What takes me an hour in 3DS Max (Also free for anything but rendering. You can get the student edition for free here. http://www.autodesk.com/education/free- ... 12/popular) takes me eight in Blender!
I hope someone makes a B3D exporter for 3DS Max, I would be so happy. As it is I model and UV map it in Max then import that into Blender.

If you dont like opensource i suggest you go play minecraft instead

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Re: how to make mods?

by bashcommando » Post

gedit and mtpaint

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Re: how to make mods?

by lua86 » Post

Someone said Photoshop, so I must say what I'm planning to use: krita and either pluma or geany. Blender too.
Windows: Notepad++ and either krita or gimp, maybe blender, although you can use freecad instead of blender.
GNU/Linux: Your desktop environment's plaintext editor and either krita or gimp, maybe blender, or freecad instad.

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Re: how to make mods?

by Player3107 » Post

lua86 wrote:Someone said Photoshop, so I must say what I'm planning to use: krita and either pluma or geany. Blender too.
Windows: Notepad++ and either krita or gimp, maybe blender, although you can use freecad instead of blender.
GNU/Linux: Your desktop environment's plaintext editor and either krita or gimp, maybe blender, or freecad instad.
For Windows, I use Notepad++, Blender, and Paint 3D( not paint).
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Re: how to make mods?

by Linuxdirk » Post

Vim and Gimp

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Mantar
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Re: how to make mods?

by Mantar » Post

LanceJZ wrote: What takes me an hour in 3DS Max takes me eight in Blender!
Ironically, Blender users are usually at the top of speed modeling competitions.

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Re: how to make mods?

by Chiantos » Post

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Re: how to make mods?

by _TarkFrench » Post

On Windows for me:
-Sublime Text 3
and
-Paint.NET

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