Project: Magic-CTF

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ManElevation
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Re: Project: Magic-CTF

by ManElevation » Thu Jul 26, 2018 15:21

LMD wrote:Thank you, too ! But also remember KGMs contributions in here(tnta & entire magic stuff will be by him).

Should I add submarines ?
Aircrafts will be added for sure. (thinking of airplanes & hot air ballons / zeppelins)
For the parachute part, webD97 s mod seems to suit best.

hummm, the airplanes will be great!
but i dont see the submarines part, dont think it would be a good idea
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Re: Project: Magic-CTF

by LMD » Thu Jul 26, 2018 15:41

if the textures look "medieval" ...
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Re: Project: Magic-CTF

by Stix » Thu Jul 26, 2018 15:57

LMD wrote:if the textures look "medieval" ...
Like this?: viewtopic.php?f=9&t=20485#p325620
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Re: Project: Magic-CTF

by Stix » Thu Jul 26, 2018 16:30

LMD wrote:Looks good !

It needs to be able to hold passengers tho :P.
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Re: Project: Magic-CTF

by LMD » Thu Jul 26, 2018 16:56

Nah changing the AIRboats wont be harder than changing the boats C:
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Re: Project: Magic-CTF

by LMD » Sat Aug 11, 2018 23:03

Hi ! Back from holidays ! I've been quite busy in the holidays, and added much stuff ! Created air vehicles, fixed many bugs, improved tnta further, added a bunch of firearms ! (laser beam guns, laser guns, all in different sizes, normal guns(shotgun, pistol, sniper, smg) with a GREAT new FIREARM engine.
Bonus : Rocket & Grenade Launchers, tho grenades can also be thrown by hand. There are : smoke, flash, gas and normal = explosive grenades. Grenades explode(as in real life) not on hit, but after a fixed time(default 7.5 secs)

rockets explode on hit. There are three rockets, all with different speed/explosion radius ratio. They have a nice particle effect and can ONLY be launched using launcher.

There are 3 bows : Crossbow, Longbow, and Shortbow, all will have different stats, arrows are in all tiers !!!)

The website will inform you further, it's also quite far, but I still have to insert links.... (phew)

Created a GitHub Organization !!!!!!!

github.com/magicctf

That will grant us the website : magicctf.github.io





I would really like to release this soon, as it's pretty close - a week or so and it'll be really fine. But however, as mentioned above, serious exams(not talking bout school) are approaching us and we'll have to take our time to study. That will delay the release by a month or so. Anyway, further delays are unfortunately entirely possible, as that's not all - Contests will come, school starts again... phew...

I am considering whether we should try to make contributing easy, as Magic-CTF will need much balancing and so...
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Re: Project: Magic-CTF

by Stix » Fri Aug 31, 2018 21:09

Some hints have bad grammar and are hard to understand, this is explainable because english is not your native language, so i thought id help out:

1. "Always have an escape plan when trying to bring the enemy's flag home".
2. "Wait till the enemy is distracted before you try to steal their flag".
3. "Helping your teammates increases your chance of victory".
4. "Don't sabotage your team".
5. "Use firearms to take on the enemy from a distance".
6. "Use the shield skill to guard yourself from magic".
7. "Magic spells can seep through walls and most armor".
8. "Poison can spread from nearby inflicted players".
9. "Large parasites can kill instantly, use traps to kill them".
10. "Manadrain staves can be used to weaken the enemy before finishing them off".
11. "Spawners can supply you with useful items".
12. "Loot chests for gear at the beginning of a game".
13. "Use teamwork to win the game".
14. "Experiment with combining magic skills".
14. "Your heal spell will heal you more for every ally it reaches".
15. "Share resources with your teammates".

These are to replace all the hints expect this one: "Assault together, fight together, win together".
Last edited by Stix on Tue Oct 16, 2018 19:49, edited 1 time in total.
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Re: Project: Magic-CTF

by LMD » Sat Sep 01, 2018 09:51

Thanks for your help ! I'll fix that and will give you credits.
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Re: Project: Magic-CTF

by Stix » Sat Sep 01, 2018 14:23

@LMD: BTW how often will ingame-hints appear in chat?
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Re: Project: Magic-CTF

by Stix » Sat Sep 01, 2018 19:11

LMD wrote:Every 30 secs.

Noice!
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Re: Project: Magic-CTF

by TK Ethan » Wed Oct 10, 2018 19:43

Better team set ups would be cool.
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Re: Project: Magic-CTF

by LMD » Thu Oct 11, 2018 15:51

"Better team set ups would be cool."
- ok, took notice.
In-game help tab(sfinv) :
Image
@Stix : language suggestions ?
Attachments
tipsforhelp.png
(340.04 KiB) Not downloaded yet
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Re: Project: Magic-CTF

by Phoenixflo44 » Thu Oct 11, 2018 20:04

This map is also suitable here.
For more exciting feeling, this map plays at night
and teleport you to: 31.8, 236.5, 145.4
This map was built for collaboration because I've often seen the few attack properly.
Download
Licence:CC-BY-SA
Image

Image
You can't see it here. I'm doing everything wrong anyway.
 

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Re: Project: Magic-CTF

by Stix » Thu Oct 11, 2018 21:24

1. For help, please visit magicctf.github.io, or inquire other players ingame
2. Use @<playername> to send a private message.
3. Chat messages are only sent to team-members by default; to communicate with others use @all.
4. Type /show_messages to view your message history.
5. Capture the enemy scroll to win.
6. Store resources inside your teams scroll-table.
Last edited by Stix on Tue Oct 16, 2018 19:48, edited 2 times in total.
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Re: Project: Magic-CTF

by Stix » Tue Oct 16, 2018 19:47

@LMD: Edited previous post, please re-read.
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Re: Project: Magic-CTF

by LMD » Tue Oct 16, 2018 20:31

ok - btw would you probably like to contribute some code(just as idea) ?
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Re: Project: Magic-CTF

by Stix » Fri Oct 19, 2018 21:43

LMD wrote:ok - btw would you probably like to contribute some code(just as idea) ?

What do you mean by "just as an idea"? Also i'm not able to code anything useful within minetest, sorry.
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Re: Project: Magic-CTF

by LMD » Sat Oct 20, 2018 07:55

"Also i'm not able to code anything useful within minetest, sorry."
- don't be so pessimistic ! Also, there is a huge community that can help you(including me).
Your first project can be whatever you like to make.
When I started modding, Lua wasn't easy for me too, as it had a quite low resemblance to other programming languages I had learned before.
But after some time, you sort of "get the idea, the concept" behind Lua, and then it's goddamn simple for you.
This should help you : https://learnxinyminutes.com/docs/lua/
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Re: Project: Magic-CTF

by LMD » Thu Nov 01, 2018 18:12

This project is still alive !
Recent addition :
Image
Improved regen(added fastregen etc), nice bar(hudbars "hack"), and improved sprint(style change & node specific particles)
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Re: Project: Magic-CTF

by PanzerBandit » Mon Nov 12, 2018 23:36

Amazing project!!! Congratulations. I hope we can play it soon :)
 

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