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[Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Sat Mar 21, 2015 18:00
by tima_gt
Image
By tima_gt

Mods:
3D armor
agressormob
army
boats
car
cars
computer
firearms
flint
home decor
Better hud
Inventory plus
mydoors
nether
noisegrid
notifying doorbell
nuke
plasticbox
sethome
skins [+ some new skins from minetest skin database {CC-BY-SA}]
stained glass
travelnet
ufos
====================
Screenshots:
====================
Image
Image
Image
====================
Videos:
====================

http://www.youtube.com/watch?v=RCLb_eat-aA

====================
Downloads
====================
[Version 0.2]
https://yadi.sk/d/x1sxRdzIfRA4F (.tar.gz)
https://yadi.sk/d/LxQkux2g397AsJ (.zip)
[Version 0.1]
https://yadi.sk/d/j1A4QMMSfRAK5

----------------------------------------------
If anyone will find good mod for this subgame, please write on this topic.

Re: [Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Sat Mar 21, 2015 20:42
by ExeterDad
LOL!

Re: [Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Sat Mar 21, 2015 20:48
by rubenwardy
What is the licence? How much did you create yourself?

Re: [Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Sun Mar 22, 2015 07:20
by tima_gt
rubenwardy wrote:What is the licence? How much did you create yourself?
Why should i write license?
{I removed swords from default mod |and| drawed tima_gt skin} by myself.

Re: [Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Sun Mar 22, 2015 07:25
by tima_gt
I added trailer for this subgame.
Image
Link: http://www.youtube.com/watch?v=RCLb_eat-aA

Re: [Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Sun Mar 22, 2015 11:34
by rubenwardy
If you don't pick a license, we can't legally play this. Also, games and mods which do not allow derivatives are not allowed on this forum. http://rubenwardy.com/minetest_modding_ ... se-choices

If you only removed somethings from default and added skins, the license will probably be "LGPL 2.1 or later for code, CC-BY-SA 3.0 for textures, unless otherwise stated".

Re: [Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Sun Mar 22, 2015 13:50
by tima_gt
I will see licenses of the skins im MT Skin Database.

Re: [Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Sun Mar 22, 2015 14:08
by tima_gt
Updated 1 post.
If you want to check skins you can go to http://minetest.fensta.bplaced.net/

Re: [Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Sun Mar 22, 2015 17:14
by paramat
Someone used noisegrid mod, awesome!

Re: [Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Sun Mar 22, 2015 19:21
by tima_gt
paramat wrote:Someone used noisegrid mod, awesome!
I like this mod!
If there would not be this mod, then there would not be this game.

--[[If this mod would be the generation of cities would be great!]]--

Re: [Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Thu Apr 09, 2015 04:57
by paramat
How about 'Grand Test Auto'? LOL.

Anyway, noisegrid mod is now updated.

Re: [Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Wed May 20, 2015 08:02
by 4aiman
@ Rubenwardy
Hello, my friend!
games and mods which do not allow derivatives are not allowed on this forum. http://rubenwardy.com
How it is nice to have a little private server where you can write anything and then tell ppl from the whole another server they should obey your rules.
...

...
Wait...
That's exactly what some countries' Governments try to do.. O_o
I guess that's how it works in real life (((

Sorry, Rubenwardy. Didn't mean to be mean.

Re: [Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Wed May 20, 2015 08:17
by rubenwardy
4aiman wrote:@ Rubenwardy
Hello, my friend!
games and mods which do not allow derivatives are not allowed on this forum. http://rubenwardy.com
How it is nice to have a little private server where you can write anything and then tell ppl from the whole another server they should obey your rules.
...

...
Wait...
That's exactly what some countries' Governments try to do.. O_o
I guess that's how it works in real life (((

Sorry, Rubenwardy. Didn't mean to be mean.
Please research before being cynical to me.
Forum information and guidelines wrote:Any mod that disallows derivatives cannot be published on this forum. These include CC NoDerivs and pretty much any closed source licenses.
viewtopic.php?f=11&t=1271

Re: [Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Sat Oct 15, 2016 13:52
by Kosmos
Can sombody make a .zip dowload???

please

Re: [Game] Grand Theft Minetest (v0.2) by tima_gt

Posted: Sat Apr 29, 2017 07:49
by mnh48
tima_gt wrote:
rubenwardy wrote:What is the licence? How much did you create yourself?
Why should i write license?
{I removed swords from default mod |and| drawed tima_gt skin} by myself.
I see that you only write the license of the skins, it would be good if we know the license for the (sub)game itself.

(Don't say I bump old post, look at the OP, it is edited again in 2017)