building a game from scratch - Sol Aureus

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building a game from scratch - Sol Aureus

by firefox » Wed Nov 09, 2016 09:36

yes, i'm still working on the Sol Aureus subgame.
once again i re-started the progess, but this time for real.
instead of throwing everything together and then try to fix it, i will create a game from scratch.
i'm still using default minetest_game and other mods, but i will copy/paste them step by step, taking only the parts i currently need and making changes/additions right there.
it's more work, but it helps to keep control of everything.

so here is the plan:
- customize all textures using XSsheep's Pixel Perfection Texture Pack from Minecraft
- 9-biome-system
- adding new stones, grasses, trees, ores and other stuff
- providing fancy decorative building blocks of all materials
- crafting, farming, mobs, tools and magic(?)
- keep it simple

my inspiration for the fantasy/magic/alchemy theme of the game is the Golden Sun Series for the GBA.
that's why i named the game Sol Aureus (= golden sun) and i also named the 9 biomes after the celestial spheres.
the game does not feature the original Golden Sun landscapes, items or magic powers, it's just the theme that i want to reproduce.

Code: Select all
~ Biome Map ~
temperature = x (0 up 100)
humidity = y (0 right 100)

earth (cold, dry)
water (cold, humid)
wind (warm, humid)
fire (warm, dry)

mercury(17,83) neptune(50,83) jupiter(83,83)

moon(17,50) uranus(50,50) sun(83,50)

venus(17,17) saturn(50,17)    mars(83,17)


uranus = green hills: grey stone, green grass, old trees
mercury = glacier: ice, snow
venus = bamboo forest: brown stone, green grass, bamboo trees
jupiter = jungle: brown stone, no grass, jungle trees
mars = desert: red stone, desert sand, cacti
moon = taiga: grey stone, snowy grass, spruce trees
sun = savanna: yellow stone, dry grass, acacia trees
neptune = swamp: brown stone, mossy grass, aspen trees
saturn = sunny forest: yellow stone, green grass, apple trees

Code: Select all
~~~ Sol Aureus ~~~

#Version 0.0 - the un-released

- added sun, moon, hotbar, stone water and lava
- added mossy cobble and obsidian through liquid interactions
- re-organized mod structure
- added dirtstone, sandstone and desertstone and their cobble/sand versions
- added ice and snow
- made mapgen generate the new stones
- added green, mossy, dry and snowy grass on dirt
- re-organized mapgen, updated biome definitions
- expanded liquid interaction to create stones from sand, burn moss and ice melting/freezing
- added mossy dirtcobble
- added magmablock
- added stone grind recipes
- added walls for mossy and non-mossy cobble and dirtcobble
- added stairs for stones and cobbles
- improved the 4 stones with top/side textures
- added apple trees with apple fruits
- added dirt with no grass
- took a long break
- re-worked the biome system with many changes
Last edited by firefox on Mon Jan 22, 2018 11:16, edited 11 times in total.
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: building a game from scratch - Sol Aureus

by firefox » Wed Nov 09, 2016 09:36

in the beginning there was the void.
the Fox was floating within it and said "what is this?! there is nothing here!".
then he created the stone, that fills half of the world. it generated in various shapes, forming deep valleys and high mountains.
the Fox declared "this is the earth. and above, there is the sky.".
then he noticed the sun and the moon moving across the sky, creating day and night.
but he was not happy, because they looked like ugly squares.
the Fox clapped his hands and with a flashy *poof* the sun and moon became round and fancy looking.
"now, this is much better" he said.
"but the earth looks so dry and dusty... there should be water flowing on it" and he created water, which filled up the deepest valleys to form big oceans, small lakes and rivers.
then he went down to a nice river, and laid down near the shore to take a nap.


Image
the orange pond is lava, the blue to the left is water.
the lighter blue/cyan to the right is river water. all liquid source blocks are renewable.

Image
the sun when it rises in the morning

Image
the moon
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: building a game from scratch - Sol Aureus

by octacian » Wed Nov 09, 2016 15:27

Nice! Can't wait till you're done this. Def gonna give it a try then.
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Re: building a game from scratch - Sol Aureus

by toby109tt » Wed Nov 09, 2016 15:54

Can I make a couple requests or do you not take requests?

Also this looks really interesting in a good way :)
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Re: building a game from scratch - Sol Aureus

by firefox » Wed Nov 09, 2016 18:40

toby109tt wrote:Can I make a couple requests or do you not take requests?

i can't say that i grant wishes, but i'm always open for suggestions =(^.^)=
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: building a game from scratch - Sol Aureus

by toby109tt » Wed Nov 09, 2016 20:53

firefox wrote:
toby109tt wrote:Can I make a couple requests or do you not take requests?

i can't say that i grant wishes, but i'm always open for suggestions =(^.^)=

That answer lol

Here are my suggestions for some nodes/blocks keep in mind this is stuff I would like to see but If It Doesn't fit your game you don't have to do it :D

(hedges) It uses the Cobblestone Wall model but instead of Cobblestone It has a Leaf Texture

(stalactites and stalagmites) this would improve caves and clifs to look More interesting they wold Look Something like this

Also maybe you could change the way the gui (inventory) looks To be something new
(Not a mod and Not the base Something completely New)

Maybe a couple new trees and plans (like a new small cactus plant in the desert like this that would be great for Decoration Reasons

Also I Would really love to have a chair block To sit on like The One x-decor has

Also on the previous topic I posted a comment but you probably didn't see it so here it is agan

Hey I found this topic a while Back and I really Love what he did with the Trees sadly he ever continued It Could you do something similar with your trees he Made the bottom block a bit thicker with a custom node model
i recommend checking out the forum page for inspiration thers lots of cool ideas
heres a picture from The forum post
Image
also look at this page viewtopic.php?f=50&t=10895&start=125 those caves and lians hanging from the clif my god so nice

thats it XD
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Re: building a game from scratch - Sol Aureus

by firefox » Wed Nov 09, 2016 21:12

toby109tt wrote:(hedges) It uses the Cobblestone Wall model but instead of Cobblestone It has a Leaf Texture

sounds good
toby109tt wrote:(stalactites and stalagmites) this would improve caves and clifs to look More interesting they wold Look Something like this

nah... i don't like it :P
toby109tt wrote:Maybe a couple new trees and plans (like a new small cactus plant in the desert like this that would be great for Decoration Reasons

i have plans not only for flowers for all colours, but also different flowers for different biomes, like in TenPlus1's Ethereal mapgen.
toby109tt wrote:Also I Would really love to have a chair block To sit on like The One x-decor has

i will include x-decor =(^.^)=
toby109tt wrote:Also on the previous topic I posted a comment but you probably didn't see it so here it is agan

i did see it, but it's not what i want.
i will use the default block style but with custom made tree models ;)
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Re: building a game from scratch - Sol Aureus

by firefox » Tue Nov 15, 2016 14:27

the next morning, the Fox wandered around to discover his new world.
he climbed a mountain, crossed an ocean, wandered through a valley and swam in a river.
then he got bored. "all is of the same shade of grey..."
then he got a brilliant idea.
"ninja kittens, hand me the Paint Brush."
on the first rock, he painted a fancy moustache, on the next rock, he painted curly eyebrows.
but then he painted all the rocks with nice earthen colours and named them Rock Stone, Earth Stone, Red Stone and Yellow Stone.
he send out his ninja kittens to spread the new stones all over the world, then laid down to sleep again.

when the Fox woke up, he was in really bad mood.
his back hurt, because the stone he laid on was hard and uncomfortable.
now he got really angry. "NYAAAAA!!! =(>.<)= "
he fiercely grabbed the stones and crushed them into tiny pieces, creating cobble, gravel, dirt and sand.
"RAAAAAAAWR!!!" he threw it up in the air,
and as it rained down to the earth, the world's surface was covered with soft soil.
then went back to sleep.



Image
lavacooling and moss generation from default minetest_game

Image
all stones and ice with snow
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: building a game from scratch - Sol Aureus

by toby109tt » Wed Nov 16, 2016 20:37

firefox wrote:the next morning, the Fox wandered around to discover his new world.
he climbed a mountain, crossed an ocean, wandered through a valley and swam in a river.
then he got bored. "all is of the same shade of grey..."
then he got a brilliant idea.
"ninja kittens, hand me the Paint Brush."
on the first rock, he painted a fancy moustache, on the next rock, he painted curly eyebrows.
but then he painted all the rocks with nice earthen colours and named them Rock Stone, Earth Stone, Red Stone and Yellow Stone.
he send out his ninja kittens to spread the new stones all over the world, then laid down to sleep again.

when the Fox woke up, he was in really bad mood.
his back hurt, because the stone he laid on was hard and uncomfortable.
now he got really angry. "NYAAAAA!!! =(>.<)= "
he fiercely grabbed the stones and crushed them into tiny pieces, creating cobble, gravel, dirt and sand.
"RAAAAAAAWR!!!" he threw it up in the air,
and as it rained down to the earth, the world's surface was covered with soft soil.
then went back to sleep.



Image
lavacooling and moss generation from default minetest_game

Image
all stones and ice with snow


I know I already told you this but I really love the story telling it's very Unique
Also keep the amazing work going im Loving This

Will you change the world generator?
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Re: building a game from scratch - Sol Aureus

by firefox » Thu Nov 17, 2016 05:57

toby109tt wrote:Will you change the world generator?

the biome API supports mapgen v5, v7 and valleys. that's 3 worlds to choose from ;)
v7 is the standard mapgen with a mix of normal and interesting terrain.
valleys makes realistic terrain with rivers. (and river water)
v5 makes crazy unrealistic terrain :P

caves are as usual (depending on the mapgen) but i will change the depth levels of ores.
it's still to early, but here's my plan:
metals (for tools and armor) - iron, copper, gold, silver, mithril
iron+copper=bronze, gold+silver=orichalcum
gems (for magic) - coal, jade, mese, diamond
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: building a game from scratch - Sol Aureus

by toby109tt » Mon Nov 28, 2016 18:27

firefox wrote:
toby109tt wrote:Will you change the world generator?

the biome API supports mapgen v5, v7 and valleys. that's 3 worlds to choose from ;)
v7 is the standard mapgen with a mix of normal and interesting terrain.
valleys makes realistic terrain with rivers. (and river water)
v5 makes crazy unrealistic terrain :P

caves are as usual (depending on the mapgen) but i will change the depth levels of ores.
it's still to early, but here's my plan:
metals (for tools and armor) - iron, copper, gold, silver, mithril
iron+copper=bronze, gold+silver=orichalcum
gems (for magic) - coal, jade, mese, diamond

Anny new updates?
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Re: building a game from scratch - Sol Aureus

by firefox » Mon Nov 28, 2016 19:41

toby109tt wrote:Anny new updates?

not yet...

and i read that the default default mod is too big and causes long load times because everything depends on it,
and that it would be better to have each thing in it's own mod.
so i think i might re-arrange some things first.
(if i continue like this, my default mod would be even bigger than the default default mod :P )
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: building a game from scratch - Sol Aureus

by toby109tt » Thu Dec 08, 2016 12:38

firefox wrote:
toby109tt wrote:Anny new updates?

not yet...

and i read that the default default mod is too big and causes long load times because everything depends on it,
and that it would be better to have each thing in it's own mod.
so i think i might re-arrange some things first.
(if i continue like this, my default mod would be even bigger than the default default mod :P )

Still not?
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Re: building a game from scratch - Sol Aureus

by firefox » Fri Dec 09, 2016 09:51

toby109tt wrote:
firefox wrote:
toby109tt wrote:Anny new updates?

not yet...

and i read that the default default mod is too big and causes long load times because everything depends on it,
and that it would be better to have each thing in it's own mod.
so i think i might re-arrange some things first.
(if i continue like this, my default mod would be even bigger than the default default mod :P )

Still not?

i degraded the default mod to just include default sounds, the player model, wieldhand, forspecs and sun and moon textures.
biomes and all their blocks and liquids have been moved to the "ground" mod. =(^.^)=
no other changes besides that...

next is adding dirt with grass and polish biome definitions to get sandy oceans and beaches.
also duplicating the "underground" biome to include the other stone types as well. (rock stone will still be the most common, since there is no ice underground. earth stone will be 2nd and desert stone the rarest, but not finite like in default ;) )
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Re: building a game from scratch - Sol Aureus

by firefox » Thu Dec 22, 2016 19:50

toby109tt wrote:Still no updates :/

Toram Online had an update: Spears and Halberd Skills
now guess why i didn't update this project yet :P

i promise to finish the grass and biome definitions before the year ends...
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Re: building a game from scratch - Sol Aureus

by firefox » Mon Dec 26, 2016 12:39

quick preview on the grasses:

from left to right - snowy grass, green grass, mossy grass, dry grass

[image deleted :P ]
Last edited by firefox on Mon Dec 26, 2016 16:44, edited 2 times in total.
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Re: building a game from scratch - Sol Aureus

by firefox » Mon Dec 26, 2016 16:43

grass update:

- improved colours
- added side texture

Image
Attachments
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(861.19 KiB) Not downloaded yet
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Re: building a game from scratch - Sol Aureus

by firefox » Tue Jan 03, 2017 12:41

next story update will be ready soon... =(^.^)=
i only need to do some "minor" changes to biome parameters :P

(will edit this post when it's done)
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Re: building a game from scratch - Sol Aureus

by toby109tt » Mon Jan 09, 2017 14:13

firefox wrote:next story update will be ready soon... =(^.^)=
i only need to do some "minor" changes to biome parameters :P

(will edit this post when it's done)
yay a new update Thank You For Your hard work I was already getting scared this project was dead
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Re: building a game from scratch - Sol Aureus

by firefox » Fri Jan 13, 2017 11:20

while the Fox was sleeping, wind and waves picked up the crumbled rock pieces and sorted sand from gravel.
shores and riverbeds now had a different soil than the higher lands.
eventually, grass sprouted from the soil and slowly covered every place where the sunlight reaches.
the ninja kittens picked up the paint brush and coloured the grass according to the colour of the stones it was growing on.
so they created green, dry, mossy and snowy grass.
they also carried the sand into the desert and the snow to the glaciers.
when the Fox woke up after his long sleep, he found his world bright and colourful.


Image
Green Grass on Earthstone

Image
Mossy Grass and a Dungeon

Image
Dry Grass on Yellowstone

Image
Snowy Grass on Rockstone

Image
a Glacier

(forgot to screenshot the desert :P )
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Re: building a game from scratch - Sol Aureus

by twoelk » Fri Jan 13, 2017 13:31

uh,
I like the textures
but
was blown away
by the lovely text
 

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Re: building a game from scratch - Sol Aureus

by firefox » Fri Feb 03, 2017 12:53

status info:

currently i'm re-writing the biome definitions to include an underground, ocean, beach, land and mountain version for each of the 9 biomes.
mars, venus, jupiter and mercury are already done.
having 9 underground biomes instead of 4 (for the 4 stones) is important for biome based ore distribution later ;)

i also changed lava and river water back to being un-renewable, since i learned that the bucket mod allows a forced renew when filling buckets.
i will also add other methods to generate river water and lava when i expand the functions of liquid interactions.

and once again i forgot to take the missing screenshot of the desert :P
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Re: building a game from scratch - Sol Aureus

by octacian » Fri Feb 03, 2017 15:33

I really like what you've done, looks good so far. Would you be willing to put the game on GitHub so that we can give it a try as well? Thanks.
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