building a game from scratch - Sol Aureus

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Re: building a game from scratch - Sol Aureus

by toby109tt » Sun Oct 01, 2017 22:28

Ey this is still alive yay :)
i'm the co-dev and lead artist of farlands
 

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Re: building a game from scratch - Sol Aureus

by firefox » Fri Oct 06, 2017 16:45

toby109tt wrote:Ey this is still alive yay :)

of course it is, i just had a lazy summer :P
i added a new grass type for dark forests and 1 more tree.
(no models yet, though...)
 

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Re: building a game from scratch - Sol Aureus

by toby109tt » Fri Oct 06, 2017 21:18

firefox wrote:
toby109tt wrote:Ey this is still alive yay :)

of course it is, i just had a lazy summer :P
i added a new grass type for dark forests and 1 more tree.
(no models yet, though...)

yay!!!!
i'm the co-dev and lead artist of farlands
 

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Re: building a game from scratch - Sol Aureus

by azekill_DIABLO » Sun Oct 08, 2017 10:26

firefox wrote:
toby109tt wrote:Ey this is still alive yay :)

of course it is, i just had a lazy summer :P
i added a new grass type for dark forests and 1 more tree.
(no models yet, though...)

Image
Where's the download link?
 

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Re: building a game from scratch - Sol Aureus

by firefox » Mon Oct 09, 2017 16:28

azekill_DIABLO wrote:Image
Where's the download link?

i opened a time gate and send it to the future ;)

the game is not playable yet.
even in creative mode, all you can do is stack stones and wood.
 

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Re: building a game from scratch - Sol Aureus

by GamingAssociation39 » Thu Nov 02, 2017 08:08

Is there any possible way for people to help with some models?
 

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Re: building a game from scratch - Sol Aureus

by firefox » Thu Nov 02, 2017 08:33

GamingAssociation39 wrote:Is there any possible way for people to help with some models?

for now i'm copying the default tree models and noises.
only the new "old tree" needs a new model, but i think i will start with an enlarged version of the apple tree.
of course they will all be updated to individual models later.

for now, the plan is the following:
- finish up with the trees
- add grass, flowers and farmplants
- add wood and stone tools
- add coal and basic light sources

then the game would be basically playable and i can publish it as version 0.1 =(^.^)=
since the game will be on github then, it will be possible to contribute to it.
 

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Re: building a game from scratch - Sol Aureus

by firefox » Fri Dec 01, 2017 09:42

i decided to add this to my weekly homework to get at least some progress, but the plan didn't work :P
although the long break (not even playing minetest) got me motivated again.
so by next week i should have some updates to post =(^.^)=
 

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Re: building a game from scratch - Sol Aureus

by toby109tt » Fri Dec 01, 2017 11:51

firefox wrote:i decided to add this to my weekly homework to get at least some progress, but the plan didn't work :P
although the long break (not even playing minetest) got me motivated again.
so by next week i should have some updates to post =(^.^)=


Yay :)
i'm the co-dev and lead artist of farlands
 

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Re: building a game from scratch - Sol Aureus

by firefox » Mon Jan 22, 2018 11:11

merry after christmas :P

instead of adding new trees, i completely re-worked the biome system.
each biome now has it's very own tree (except the glacier)
and i also calculated the heat and humidity coordinates so that all biomes have the same size on the biome map.
on the actual game map, the corner biomes are still more rare, but not as much as they were before ;)

the biome map and changelog in the 1st post are updated =(^.^)=

edit: i also fixed the bug that generated wrong beaches, not matching the biomes
 

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Re: building a game from scratch - Sol Aureus

by firefox » Tue Feb 13, 2018 11:05

promised weekly progress:
added aspen, acacia and spruce trees
 

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