building a game from scratch - Sol Aureus

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Re: building a game from scratch - Sol Aureus

by toby109tt » Mon May 01, 2017 18:47

it's time to duel?
or is it your birthday?


Yeh sure let's duel (Pikachu I choose you!)

Also my birthday is in February 17th (still a long time)

No but serious now, I was wondering what the direction of this sub game will be gameplay wise?) Will there be a progression sistem will there be mobs and if so what mobs? Will there be bosses
i'm the co-dev and lead artist of farlands
 

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Re: building a game from scratch - Sol Aureus

by firefox » Tue May 02, 2017 05:59

toby109tt wrote:No but serious now, I was wondering what the direction of this sub game will be gameplay wise?) Will there be a progression sistem will there be mobs and if so what mobs? Will there be bosses

just another minetest game but with different blocks and textures.
there will be mobs and animals.
i want to have armors that do not only function as protection, but also fashion.
they will have different themes like Knight or Ninja and alter movement physics.
so instead of the standard iron to diamond upgrade, there will be basic and advanced armor for different classes/professions to choose from.
i also have ideas to use the unused 6th armor inventory slot for accessories like Cool Shades (sunglasses with fire protection) or Etherious Moustache (fake moustache for breathing underwater).
then there will be magic tools to simulate the Psynergy powers from Golden Sun (burning, freezing, plant growth, teleportation and if possible pushing blocks around).
and basic machinery like automatic doors and stuff with alchemy powered clockwork technic.

in short, it's like minetest with many extra mods :P
but all fine tuned to work together and slightly different materials and crafting than standard minetest.
=(^.^)=
 

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Re: building a game from scratch - Sol Aureus

by toby109tt » Thu May 11, 2017 20:18

Do you have any updates?
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Re: building a game from scratch - Sol Aureus

by firefox » Sun May 14, 2017 19:19

azekill_DIABLO wrote:i hope yes! (crossing fingers)
toby109tt wrote:Do you have any updates?

no...
2 major disturbances happened one after another, i didn't even play minetest =(-.-)=

ask me again next week ;)
 

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Re: building a game from scratch - Sol Aureus

by firefox » Sun May 21, 2017 09:41

no story update, but still something new to show:

walls

Image

and stairs

Image

notice the improved textures for Yellow and Red Stone =(^.^)=

- walls are made from cobble, like in default minetest
- the model was adjusted to fit the textures (size is like a slab)
- stairs mod was made from TenPlus1 stairs redo (without slopes)
- all stairs are made 1:1 and can be recycled, slabs are 1:2 and recycled 2:1
 

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Re: building a game from scratch - Sol Aureus

by toby109tt » Sun May 21, 2017 10:31

Nice Firefox!

I like the color of the stone
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Re: building a game from scratch - Sol Aureus

by toby109tt » Sun May 21, 2017 10:33

Also is it Possible to add random textures To The Grass and Stone (the texturepack has some variations of some textures)
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Re: building a game from scratch - Sol Aureus

by firefox » Sun May 21, 2017 15:39

toby109tt wrote:Also is it Possible to add random textures To The Grass and Stone (the texturepack has some variations of some textures)

no idea how to do this or if it is even possible.
but i could use the source to add different textures to top/bottom and side of stones =(^.^)=
i think i will do that...
 

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Re: building a game from scratch - Sol Aureus

by toby109tt » Sun May 21, 2017 15:49

firefox wrote:
toby109tt wrote:Also is it Possible to add random textures To The Grass and Stone (the texturepack has some variations of some textures)

no idea how to do this or if it is even possible.
but i could use the source to add different textures to top/bottom and side of stones =(^.^)=
i think i will do that...

Maybe you can add a couple variants of the same block with different textures and make them randomised on place same like the random grass textures in default

I dunno if that will work with blocks but in theory it should
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Re: building a game from scratch - Sol Aureus

by firefox » Mon May 22, 2017 06:49

toby109tt wrote:Maybe you can add a couple variants of the same block with different textures and make them randomised on place same like the random grass textures in default

I dunno if that will work with blocks but in theory it should

since when do we have random grass textures? =(0.0)=

but i think i will use different textures for top and sides. the sandstone texture that i use for Yellow and Red Cobblestone was originally like that. (i'm using the side texture)
and all other stones and bricks and decorative blocks also have textures that can be used like that.
 

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Re: building a game from scratch - Sol Aureus

by toby109tt » Mon May 22, 2017 12:06

since when do we have random grass textures? =(0.0)=


since a long time http://wiki.minetest.net/Grass look at Sizes
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Re: building a game from scratch - Sol Aureus

by firefox » Mon May 22, 2017 12:48

toby109tt wrote:
since when do we have random grass textures? =(0.0)=


since a long time http://wiki.minetest.net/Grass look at Sizes

that's not random textures, it's different growth stages of plants :P
newly placed grass is at stage 1 and will slowly advance up to stage 5.
the reason why the grass height looks random is because the mapgen generates grass in all 5 stages simultaneously.
if you wait some time it will all grow in to equal height.
 

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Re: building a game from scratch - Sol Aureus

by toby109tt » Mon May 22, 2017 12:52

Yes but can't you use that kind of way to make Random textures?
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Re: building a game from scratch - Sol Aureus

by texmex » Mon May 22, 2017 13:20

toby109tt wrote:Yes but can't you use that kind of way to make Random textures?

That involves a growth mechanism which is meant for something completely different.

Have a look at this video and this thread for development of a random texture placement mod.
Taking a break from Minetest.
Mods Commons, Sling, hbSprint, Floodables, item_drop⑂, Telemosaic⑂, Herbs⑂.
Texturepacks Good Morning Craft
 

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Re: building a game from scratch - Sol Aureus

by firefox » Mon May 22, 2017 14:35

looks difficult ...

i used the "stone" and "stone1" textures to assign top/bottom and side textures to Rock, Earth, Yellow and Red Stone.
i don't mind the symmetry of the grid, that's the style of tiled maps :P
to get less repetitive patterns in buildings, you have to manually place different blocks.
that way they can also be used to mark secret passages and stuff like that ;)
(the texture pack even has textures for cracked bricks, so i can provide enough decorative blocks for variance)
 

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Re: building a game from scratch - Sol Aureus

by toby109tt » Tue May 30, 2017 11:55

I really like how those walls look
(I may use that idea for farlands if that's ok with you Firefox)
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Re: building a game from scratch - Sol Aureus

by firefox » Tue May 30, 2017 18:01

toby109tt wrote:I really like how those walls look
(I may use that idea for farlands if that's ok with you Firefox)

i don't mind =(^.^)=
(but you may have to wait for me to upload my textures :P )
azekill_DIABLO wrote:grass display at different hights no? do same for stone!

meow?
 

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Re: building a game from scratch - Sol Aureus

by toby109tt » Tue May 30, 2017 19:04

i don't mind =(^.^)=
(but you may have to wait for me to upload my textures :P )


Thanks also I will use my own Textures :)
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Re: building a game from scratch - Sol Aureus

by toby109tt » Fri Jun 09, 2017 19:56

Hey it's the annoying guy that keeps asking for updates XD

So how ja doin?
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Re: building a game from scratch - Sol Aureus

by azekill_DIABLO » Sat Jun 10, 2017 15:43

firefox wrote:
azekill_DIABLO wrote:grass display at different hights no? do same for stone!

meow?


grass nodes are displayed in 5 variation on mapgen (grass_1, grass_2, grass_3 etc). Could you do same for stone?
 

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Re: building a game from scratch - Sol Aureus

by firefox » Sun Jun 11, 2017 05:46

azekill_DIABLO wrote:
firefox wrote:
azekill_DIABLO wrote:grass display at different hights no? do same for stone!

meow?


grass nodes are displayed in 5 variation on mapgen (grass_1, grass_2, grass_3 etc). Could you do same for stone?

the grass with 5 heights is a plant, not a block.
and they all grow up to stage 5 eventually.
player placed grass starts at stage 1.
the mapgen has all 5 stages at once, since they are placed as 5 different decorations.
and after some time, they are all at stage 5 :P
 

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