building a game from scratch - Sol Aureus

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v-rob
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Re: building a game from scratch - Sol Aureus

by v-rob » Fri Jun 08, 2018 22:57

azekill_DIABLO wrote:Birch aren't swamp trees I think. I know I'm pesky.


Well, they might be aspens (although those aren't swamp trees either), but hey, it looks nice.
 

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Re: building a game from scratch - Sol Aureus

by firefox » Sat Jun 09, 2018 08:28

azekill_DIABLO wrote:Birch aren't swamp trees I think. I know I'm pesky.

in germany, birches can grow anywhere, even swamps :P
v-rob wrote:Well, they might be aspens (although those aren't swamp trees either), but hey, it looks nice.

yes, they are aspens, because the wood colour was too dark for birches. (but they were actually birch textures in minecrap)

aspens grow in cold humid areas which are usually coniferous.
i called neptune the swamp biome because it has mossy grass. it's placed between mercury (glacier) and jupiter (jungle).
cool and humid is good blend for those two, and it's the climate where aspens grow =(^.^)=
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: building a game from scratch - Sol Aureus

by firefox » Fri Dec 07, 2018 18:23

i'm not dead yet, just lazy :P

i reset the trees mod back to 0, because copying the default trees was not what i wanted and in the end it means even more work to use them and change them later. so if i'm working on the new trees mod, it will be my own tree models from the beginning.
for now i'm working on lots of improvements to the biome map.
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: building a game from scratch - Sol Aureus

by firefox » Sat Dec 08, 2018 18:26

it's done! the biome map finally works as intended.
i switched from the square grid pattern to a diamond cross pattern. the biome distribution is now much better and the "mismatching beach glitch" is also fixed.
height limit and filler depth have been adjusted for smoother borders between biomes and altitude variants.
the colours of stone across the biome map is now aligned like a gradient. ice only appears adjancent to grey stone, red stone only near yellow stone, brown stone is in between yellow and grey stone.
everything looks just gorgeous =(^.^)=

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my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: building a game from scratch - Sol Aureus

by wziard » Sun Dec 09, 2018 09:18

azekill_DIABLO wrote:Birch aren't swamp trees I think. I know I'm pesky.

But they are (?). Where I live the swampy areas are covered with a mixture of birch, willow and alder (closely related to birch) trees.
 

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