Opinions about farlands

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toby109tt
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Opinions about farlands

by toby109tt » Wed Sep 20, 2017 14:00

So on Wed Sep 13, 2017 farlands V1 was released it took us almost a year to make
(8 months I think it was) and it's been pretty amazing to see the Communities response to V1

That sayd I was wondering what do you think about farlands have any ideas suggestions or critique on Something please let me know

Some examples in case you don't know what to talk about but still want to say something
(This happens to me alot XD)

What do you think about the texture style of farlands
is it good
(tell me why you think it's good)
or is it bad
(tell me why you think it's bad)

What do you think about the mapgen?
Maybe you whant to see a new biome or maybe you don't like a current biome
Hum huhum ice glacier hum (note we will improve the ice glacier) or maybe you have an idea for an improvement

Maybe you have a idea for new blocks we are already working on a new update V1.1 this will add more building materials and decorative blocks so go wild with this one XD
(nothing is to crazy)

I think I have given enough examples keep in mind that those are just some examples if you want to Request Anything Else Go Ahead

In case you don't know what im talking about or you whant to try farlands here's a link to farlands
Also know that we are listening to your ideas but That We can not implement all of them
Unless there's only one suggestion (but I dout that XD)
i'm the co-dev and lead artist of farlands
 

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Re: Opinions about farlands

by toby109tt » Wed Sep 20, 2017 22:04

azekill_DIABLO wrote:*didn't tested yet*

Well that's usefull information I'm sure we can really use that XD
i'm the co-dev and lead artist of farlands
 

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Re: Opinions about farlands

by azekill_DIABLO » Thu Sep 21, 2017 15:46

Don't thank me, it's all free, it makes you happy, it's me!
 

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Re: Opinions about farlands

by the_raven_262 » Fri Sep 22, 2017 15:19

Okay, first of all I want to say good job on this one.
The first time I tried Farlands (which was just now), I though it was going to be yet another one of those subgames that are based upon something, this game is original. At least i never saw anything like it.

The textures are very well done (in other words, they're epic), you even made each tool type look different, not just recolored as in minetest_game.
Stone texture looks much more rough than the original minetest, and I like that.
Ores (texture) have stone remains on them, finally someone thought of that.
Models fit in the game very nice and their texture work is also amazing.
Finally, the armor looks different and that takes a lot of effort to create.
Overall, i love the texture style in this subgame.

Now, the ore generation is nice. First thing i found when i dug underground was lots of different scatters and blobs.
It is very important for a minetest subgame to have densely decorated underground. Cause the players are supposed to spend lots of their time there.
Forest biomes are filled with different kinds of plantlife. I have no idea what all these plants are for, but they look nice :)
I didn't go deep underground so i haven't seen if you added abandoned mines and that sort of stuff (which would be nice).
I played in a v7 generated world, which mapgen would you recommend?

One thing that I found bad is that i couldn't read some of the text in the "Village building book" (or something like that).
For a more detailed review, I'll have to explore the game a bit further. At least thats not gonna be a hard thing to do.
 

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Re: Opinions about farlands

by toby109tt » Sat Sep 23, 2017 13:04

First of all thanks for the kind words it means alot to me (I'm the guy that made 90% of all textures and models all the ones stated are made by me) but d00med is the programmer he did 99% of all programming without his work farlands wuldent exist :)

Also you should use V7 mapgen

haven't seen if you added abandoned mines

Yes we did :)

this game is original

We did our best

Now, the ore generation is nice. First thing i found when i dug underground was lots of different scatters and blobs.

Yes me and d00med made sure The Underground was as good as possible like you said most of the time will be spent Underground so it has to be interesting (more will probably be added in the future)

About the vilage building book I will report that to d00med :)

Also don't be scared to say negative stuff (it really helps us to inprove farlands)

Please give as much feedback as you can positive and negative it's all welcome
i'm the co-dev and lead artist of farlands
 

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Re: Opinions about farlands

by Stix » Tue Sep 26, 2017 18:59

my opinion?:
1. models are well-done and fit into the blocky style
2. textures are very nice and use a good pallete of colors.
3. all the biomes are unique and dont really have any repetitveness between them.
4. overall a unique game with plenty to see and do.

p.s. if your ever swamped with making textures for a new game i can help (if im not busy that is)
Need to know something? "Google it" --GreenDimond
Why do so many people believe in "God"?
Want to know whats gonna be in the next release of your favorite game? "Bugfixes" --Wuzzy
The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

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Re: Opinions about farlands

by toby109tt » Thu Sep 28, 2017 19:43

1. models are well-done and fit into the blocky style

Thanks :)
2. textures are very nice and use a good pallete of colors.

Again thank you XD
3. all the biomes are unique and dont really have any repetitveness between them.

Ok good to know that more people like the biomes :)
4. overall a unique game with plenty to see and do.

Theres not so much to do, but there's alot to see that's for sure
p.s. if your ever swamped with making textures for a new game i can help (if im not busy that is

No offense but I rather do my textures and models myself they will have to Fit the style and have to be really high quality especially The models you can have a try at making textures for farlands but you probably won't get past my OCD quality control XD but you can always make a texturepack :)

But if you can program (make Minetest mods) than your more than welcome to join us (we really need more programmers)
Last edited by toby109tt on Sun Oct 01, 2017 22:11, edited 1 time in total.
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Re: Opinions about farlands

by Napiophelios » Sun Oct 01, 2017 15:50

Shouldn't this topic be in Subgame Discussions section?

Any ways.. you guys are a pretty creative team
you have lots of good ideas evolving and lots and lots of great art work,
especially the gui backgrounds for village mods..just phenomenal :)
your node models are also nicely done and with fitting textures.

I know this is a W.I.P. so I am not about to start reporting stuff that needs to be fixed
I just hope you guys keep working on it. It's pretty cool so far.
 

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Re: Opinions about farlands

by toby109tt » Sun Oct 01, 2017 22:05

Any ways.. you guys are a pretty creative team


Yes we are but without d00med I wuldent be very impressive :/

especially the gui backgrounds for village mods..just phenomenal :)


D00med made that one :)

your node models are also nicely done and with fitting textures.


Thank you :)

I know this is a W.I.P. so I am not about to start reporting stuff that needs to be fixed
I just hope you guys keep working on it. It's pretty cool so far


I never knew something like subgame discussions existed

Also farlands V1 is released it is not wip anymore we are just waiting for an admin to move it from wip subgames to subgame releases so go ahead report whatever you find :)
On GitHub if possible
i'm the co-dev and lead artist of farlands
 

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Re: Opinions about farlands

by rubenwardy » Sun Oct 01, 2017 22:33

  1. It looks like there's significant processing by lua, blocks take quite a while to load which makes me think that lua scripts are stopping the server from responding. See this graph, there are large periods of time where the server doesn't respond. This is in singleplayer, so the server is on the same machine!

    Image
  2. Nice textures and nice hud
  3. Nice innovative formspec for the village book, didn't know that was possible!
  4. Craft guide has empty space, you should show something in that space when nothing is selected. For example, show the text "Please select an item"
  5. I'm not really sure what's supposed to be steam punk in here, it's just a minecraft like with different textures and the villager mechanic. No steampunk elements at all.
  6. The logo makes me think it's a stone age level survival game, but it's more making a village in a new land or something
  7. Crashing isn't good

    Code: Select all
    2017-10-01 23:30:38: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'weather' in callback environment_Step(): ...t-stable/bin/../games/farlands/mods/weather/init.lua:65: bad argument #2 to 'random' (interval is empty)
    2017-10-01 23:30:38: ERROR[Main]: stack traceback:
    2017-10-01 23:30:38: ERROR[Main]:    [C]: in function 'random'
    2017-10-01 23:30:38: ERROR[Main]:    ...t-stable/bin/../games/farlands/mods/weather/init.lua:65: in function 'apply_weather'
    2017-10-01 23:30:38: ERROR[Main]:    ...t-stable/bin/../games/farlands/mods/weather/init.lua:160: in function '?'
    2017-10-01 23:30:38: ERROR[Main]:    ...dev/minetest-stable/bin/../builtin/game/register.lua:412: in function <...dev/minetest-stable/bin/../builtin/game/register.lua:392>
    2017-10-01 23:30:38: ERROR[Main]: stack traceback:
 

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Re: Opinions about farlands

by toby109tt » Mon Oct 02, 2017 14:47

It looks like there's significant processing by lua, blocks take quite a while to load which makes me think that lua scripts are stopping the server from responding. See this graph, there are large periods of time where the server doesn't respond. This is in singleplayer, so the server is on the same machine!

Oh how should that be fixed? (I will show it to D00med)

[*] Nice textures and nice hud

Thanks I wasn't quite sure if people would like it but enough people seem to say it's good so I guess it's good :)

[*] Nice innovative formspec for the village book, didn't know that was possible!

D00med made that :)

[*] Craft guide has empty space, you should show something in that space when nothing is selected. For example, show the text "Please select an item"


I will put that on the low priority To Do list

[*] I'm not really sure what's supposed to be steam punk in here, it's just a minecraft like with different textures and the villager mechanic. No steampunk elements at all.

Yeh that got scraped for v1 so we could focus a complete update on it (you can find some stuff in creative)

[*] The logo makes me think it's a stone age level survival game, but it's more making a village in a new land or something

Yeh it's the V1 logo the beginning (it was the point to make it look simple and survivaly)
I will make a new and unique logo for every new update :)

[*] Crashing isn't good


True I agree XD
I will tell it to d00med :)
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Re: Opinions about farlands

by azekill_DIABLO » Tue Oct 03, 2017 16:16

toby109tt wrote:
Any ways.. you guys are a pretty creative team


Yes we are but without d00med I wuldent be very impressive :/

especially the gui backgrounds for village mods..just phenomenal :)


D00med made that one :)

your node models are also nicely done and with fitting textures.


Thank you :)

I know this is a W.I.P. so I am not about to start reporting stuff that needs to be fixed
I just hope you guys keep working on it. It's pretty cool so far


I never knew something like subgame discussions existed

Also farlands V1 is released it is not wip anymore we are just waiting for an admin to move it from wip subgames to subgame releases so go ahead report whatever you find :)
On GitHub if possible


Stop that modesty, you can say you did the work too! Wezwon't blame you :D
 

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Re: Opinions about farlands

by toby109tt » Wed Oct 04, 2017 15:55

Stop that modesty, you can say you did the work too! Wezwon't blame you :D


Well it's true without d00med farlands wuldent exist
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