New subgame: Pioneer Haven

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Edward
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New subgame: Pioneer Haven

by Edward » Sun Oct 01, 2017 15:27

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Last edited by Edward on Sun Jan 07, 2018 20:22, edited 3 times in total.
 

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toby109tt
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Re: New subgame: MTG-PioneerHaven

by toby109tt » Sun Oct 01, 2017 22:17

Edward wrote:Hello everyone,

After being an anonymous lurker in these forums for a couple of years now, collecting and combining mods and coming up with crazy subgames, I have decided to star giving back to the project:

https://github.com/EdwardThorsten/MTG-PioneerHaven

I believe I should put this small announcement here and not in the WIP section, because I do not really have a proper subgame assembled yet. I'm working on sorting months of workspace dismay and outdated stuff first. Also, if anyone cares to take a peek at the legal stuff of the git repository that I set up, feel free to point out any issues, if any.

Thanks.


Please consider adding some unique content that's only available in this modpack
i'm the co-dev and lead artist of farlands
 

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Edward
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Re: New subgame: MTG-PioneerHaven

by Edward » Mon Oct 02, 2017 03:14

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Last edited by Edward on Sun Jan 07, 2018 20:22, edited 1 time in total.
 

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jas
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Re: New subgame: MTG-PioneerHaven

by jas » Mon Oct 02, 2017 05:39

Here's mine: https://github.com/jastevenson303/dcbl/tree/dcbl -- Notice it's a renamed fork of minetest_game. It uses submodules and long-running branches to keep my stuff separate from the various upstream, which you'd mentioned. Here's dcbl_default, which is a sort of glue for various things: https://github.com/jastevenson303/dcbl_default.git

So thanks for posting about your work, it's a lot different than mine but I like your style. I wanted to mention that one very nice way to get feedback on your subgame, is to host a multiplayer instance of it. I mean, testing it out singleplayer is one thing, but testing it out with a myriad of different players is a wholly other.
 

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