Project: Magic-CTF

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LMD
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Project: Magic-CTF

by LMD » Post

Submit your ideas concerning a new CTF game in development, Magic-CTF. If it's already planned or implemented we'll tell you.
Lead developers : KGM & LMD

Scroll down if you wanna enjoy some content !!!
Last edited by LMD on Thu Jul 26, 2018 14:54, edited 2 times in total.
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Re: Project: Magic-CTF

by Stix » Post

I'd like:
-Zeppelins and parachutes so you can airdrop players :D.
-Different ranks: exg Newbie, Pro, Veteran, Overlord, ect (or maybe use magic related words for ranks?).
-Completing goals rewards you with coins you can use to unlock spells and purchase team upgrades (maybe).
-Power weapons only acquirable through item-spawners.
-Special expensive weapons (magic staffs?) to destroy the before-mentioned zeppelins quickly.
-Maps with lots of castles/towers and forests to hide in.

Those are all my ideas as of now.
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Re: Project: Magic-CTF

by LMD » Post

Completing goals rewards you with coins you can use to unlock spells and purchase team upgrades (maybe).
umm, not a good idea, IMO - that makes it harder to get the pro players
Ranks : How to include them in-game ? Currently there are pros, and non pros.
ELO is the only thing you keep even after logging out.
Team chest(note pro section is hidden from no pro, other way round too) :
Image
Skill selection formspec(there will be different skills):
Image

Power weapons only acquirable through item-spawners.
-Special expensive weapons (magic staffs?) to destroy the before-mentioned zeppelins quickly.
Magic happens through staves. Anyway, ask KGM for that Magic Part, he does most of it - I finished CTF Engine.

Killhist is also ready, wanna see it ? I called mine it to "deadlist" :P
It always shows EXACTLY which item was used to perform the deadly strike.
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Re: Project: Magic-CTF

by Stix » Post

1. What's an "Elo"? :P
2. I like the idea of multiple lvls to the chest instead of just two, but is hiding the contents of the pro sections from noobs rlly necessary?
3. Yeah, id love to see the killhist!

Also more ideas for the zeppelin: It could hold 4 passengers and a driver, and players can airdrop down from it with parachutes. But your parachute can be destroyed by a gun while your gliding down, so there's a risk too it. And what about rocket-launchers that work like mobile flack-guns and can take down zeppelins? :D
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Re: Project: Magic-CTF

by LMD » Post

Im making a new guns mod. Rocket Launchers will be there, too. Most likely KGM will do that zeppelin stuff.
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Re: Project: Magic-CTF

by Stix » Post

LMD wrote:Im making a new guns mod. Rocket Launchers will be there, too. Most likely KGM will do that zeppelin stuff.
OMG so the zeppelins will actually be added!? :D
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Re: Project: Magic-CTF

by LMD » Post

Not sure if they will be zeppelins, but yes, we will add flying rideable creatures - like bats or so...
Also, we'll use LOTH's horses. Furthermore, i'll probably fork the "boat" mod to add more boats.
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Re: Project: Magic-CTF

by LMD » Post

Devlog : Crafting Guide finished.(Took ~1 day)
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Re: Project: Magic-CTF

by Stix » Post

Just a heads-up: attached entities can't take damage, so i suggest post-poning any rideable entities until 5.0.0 is released, as the entities bug is fixed in that version.

btw that craftguide looks great!
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Re: Project: Magic-CTF

by LMD » Post

Just a heads-up: attached entities can't take damage
- no problem. Just kill the horse !
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Re: Project: Magic-CTF

by Stix » Post

LMD wrote:Just a heads-up: attached entities can't take damage
- no problem. Just kill the horse !
Yes but that means you have to first kill the horse and then the player, meaning players on horseback will have a huge advantage.
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Re: Project: Magic-CTF

by LMD » Post

Yes, but once the horse is dead...
Players with apples also have a huge advantage.
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Re: Project: Magic-CTF

by Stix » Post

LMD wrote:Yes, but once the horse is dead...
Players with apples also have a huge advantage.
Thats why apples should be de-buffed or removed.
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Re: Project: Magic-CTF

by ManElevation » Post

Stix wrote:I'd like:
-Zeppelins and parachutes so you can airdrop players :D.
-Different ranks: exg Newbie, Pro, Veteran, Overlord, ect (or maybe use magic related words for ranks?).
-Completing goals rewards you with coins you can use to unlock spells and purchase team upgrades (maybe).
-Power weapons only acquirable through item-spawners.
-Special expensive weapons (magic staffs?) to destroy the before-mentioned zeppelins quickly.
-Maps with lots of castles/towers and forests to hide in.

Those are all my ideas as of now.
the rewards thing should be easy to code, maybe make a points, and when a player gets a certain amount of points then they should get revoked the newbie priv and the get granted the pro priv. then something should set the ranks on their nametags. here u should have an idea of how the nametag thing would be maded

Code: Select all

if privs.newbie then
player:set_nametag_attributes({color = {a = 0}})
player:set_nametag_attributes({text="[Newbie"..pm.."] "..player:get_player_name()})
minetest.update_mhud(player)....
and for it to give the player the priv something like this, this is for something else but could be modified for points

Code: Select all

minetest.override_item("default:cobble", {
   after_place_node = function(pos, placer, itemstack, pointed_thing)
      local player_name = placer:get_player_name()
      local privs = minetest.get_player_privs(player_name)
      if not privs['pro'] == true then
         privs['pro'] = true
		 privs['newbie'] = false
         minetest.set_player_privs(player_name, privs)
      end
   end,
})
idk this is just some quick code, could helpout
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Re: Project: Magic-CTF

by LMD » Post

Thanks for your help !
nah we do different - json files are saving the player stats(kills, deaths, elo)
Then on_rightclick determines whether player is pro or not, and shows inventory accordingly.


Note that the CTF Engine(written entirely by me) is already finished :
https://www.youtube.com/watch?v=BGTFMxR04dg
- Youtube : How to make maps in Magic-CTF
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Re: Project: Magic-CTF

by LMD » Post

Currently working on shareable boats :
Image
The boat can hold up to 3 people, with one of 'em being the driver.
Sharing a boat with your foe :P
Note the orange rune : It shows player health.

Multiple boat tiers : (steel, bronze, mese, diamond, galvorn, mithril) :
Image
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Last edited by LMD on Thu Jul 26, 2018 14:14, edited 1 time in total.
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Re: Project: Magic-CTF

by LMD » Post

Custom potion mod by me :
Image
Included potions :
  • Antigravity
  • Regen
  • Speed
  • Jump
Tiers go from 1-3 and define potion strenght.
Levels define potion duration, from lvl 1(5 s) to lvl 3(15 s)

Note the potion bar HUD Elements.
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Re: Project: Magic-CTF

by LMD » Post

Image

Several spikes ! Again, all tiers...
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Re: Project: Magic-CTF

by LMD » Post

KGMs tnta mod will be included in a slightly modified version.

Various traps/circuit stuff :
orange rune stones are circuit contents(from left to right : and gate, wiring, not gate, pressure plate), and besides them : Mana & Hp-Drainer, which only drain HP/Mana from enemies, left corner : parasite egg, pops if somebody of the enemy team approaches.


So kinda mesecon-like... (but with less content to keep it focused, plus works "signallike" - not electricity like)

Image
Note that circuits can also ignite TNT !
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Re: Project: Magic-CTF

by LMD » Post

About modified version of KGM's TNTA :
Image
Imgur Link : https://imgur.com/a/KHZUEpz
Plastic Explosive thrown using Single Bomb Launcher of adv_arms. Note the particles.

For the website, I'll use a Python Script by me - md-pypage : https://github.com/appgurueu/md-pypage
A modified version of KGM's more weapons outta LOTH :
Image
Image
Image
Over and over, all tiers :
  • Mithril
  • Galvorn
  • Diamond
  • Mese
  • Bronze
  • Steel
  • Stone
  • Wood
Several types :
  • Scythe
  • Warhammer
  • Mace
  • Battleaxe
  • Halberd
  • Spear
Again, a link to the How to create maps-video :
Image
(image is link)

We are considering whether to add KGM's Hovercraft Mod.

26.7.18
This thread won't be updated during the next two weeks. Therefore, I started this giant showcase.

Also, some serious exams are approaching, so we may not be able to work that hard on this.
Enjoy !
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Last edited by LMD on Sat Aug 11, 2018 23:04, edited 1 time in total.
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Re: Project: Magic-CTF

by ManElevation » Post

oh wow love the particles on the explosion
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Re: Project: Magic-CTF

by LMD » Post

thanks
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Re: Project: Magic-CTF

by Stix » Post

Great Job! I'm anxiously waiting to play this on a server!
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Re: Project: Magic-CTF

by LMD » Post

Thank you, too ! But also remember KGMs contributions in here(tnta & entire magic stuff will be by him).

Should I add submarines ?
Aircrafts will be added for sure. (thinking of airplanes & hot air ballons / zeppelins)
For the parachute part, webD97 s mod seems to suit best.
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Re: Project: Magic-CTF

by Stix » Post

Uhh dont you think a submarine is a bit overboard for this kind of game? xD
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