Project: Magic-CTF

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo

Project: Magic-CTF

by LMD » Fri Jul 20, 2018 17:21

Submit your ideas concerning a new CTF game in development, Magic-CTF. If it's already planned or implemented we'll tell you.
Lead developers : KGM & LMD

Scroll down if you wanna enjoy some content !!!
Last edited by LMD on Thu Jul 26, 2018 14:54, edited 2 times in total.
 

User avatar
Stix
Member
 
Posts: 1373
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: nil
In-game: Stix [+alts]

Re: Project: Magic-CTF

by Stix » Fri Jul 20, 2018 18:16

I'd like:
-Zeppelins and parachutes so you can airdrop players :D.
-Different ranks: exg Newbie, Pro, Veteran, Overlord, ect (or maybe use magic related words for ranks?).
-Completing goals rewards you with coins you can use to unlock spells and purchase team upgrades (maybe).
-Power weapons only acquirable through item-spawners.
-Special expensive weapons (magic staffs?) to destroy the before-mentioned zeppelins quickly.
-Maps with lots of castles/towers and forests to hide in.

Those are all my ideas as of now.
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo

Re: Project: Magic-CTF

by LMD » Fri Jul 20, 2018 18:28

Completing goals rewards you with coins you can use to unlock spells and purchase team upgrades (maybe).
umm, not a good idea, IMO - that makes it harder to get the pro players
Ranks : How to include them in-game ? Currently there are pros, and non pros.
ELO is the only thing you keep even after logging out.
Team chest(note pro section is hidden from no pro, other way round too) :
Image
Skill selection formspec(there will be different skills):
Image

Power weapons only acquirable through item-spawners.
-Special expensive weapons (magic staffs?) to destroy the before-mentioned zeppelins quickly.
Magic happens through staves. Anyway, ask KGM for that Magic Part, he does most of it - I finished CTF Engine.

Killhist is also ready, wanna see it ? I called mine it to "deadlist" :P
It always shows EXACTLY which item was used to perform the deadly strike.
Attachments
formspec_chest.png
(92.31 KiB) Not downloaded yet
formspec_selection.png
(93.58 KiB) Not downloaded yet
 

User avatar
Stix
Member
 
Posts: 1373
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: nil
In-game: Stix [+alts]

Re: Project: Magic-CTF

by Stix » Fri Jul 20, 2018 18:48

1. What's an "Elo"? :P
2. I like the idea of multiple lvls to the chest instead of just two, but is hiding the contents of the pro sections from noobs rlly necessary?
3. Yeah, id love to see the killhist!

Also more ideas for the zeppelin: It could hold 4 passengers and a driver, and players can airdrop down from it with parachutes. But your parachute can be destroyed by a gun while your gliding down, so there's a risk too it. And what about rocket-launchers that work like mobile flack-guns and can take down zeppelins? :D
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo

Re: Project: Magic-CTF

by LMD » Fri Jul 20, 2018 20:27

Im making a new guns mod. Rocket Launchers will be there, too. Most likely KGM will do that zeppelin stuff.
 

User avatar
Stix
Member
 
Posts: 1373
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: nil
In-game: Stix [+alts]

Re: Project: Magic-CTF

by Stix » Fri Jul 20, 2018 20:31

LMD wrote:Im making a new guns mod. Rocket Launchers will be there, too. Most likely KGM will do that zeppelin stuff.

OMG so the zeppelins will actually be added!? :D
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo

Re: Project: Magic-CTF

by LMD » Fri Jul 20, 2018 20:36

Not sure if they will be zeppelins, but yes, we will add flying rideable creatures - like bats or so...
Also, we'll use LOTH's horses. Furthermore, i'll probably fork the "boat" mod to add more boats.
 

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo

Re: Project: Magic-CTF

by LMD » Mon Jul 23, 2018 16:01

Devlog : Crafting Guide finished.(Took ~1 day)
Image
Attachments
craftguide.png
(258.82 KiB) Not downloaded yet
 

User avatar
Stix
Member
 
Posts: 1373
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: nil
In-game: Stix [+alts]

Re: Project: Magic-CTF

by Stix » Mon Jul 23, 2018 16:03

Just a heads-up: attached entities can't take damage, so i suggest post-poning any rideable entities until 5.0.0 is released, as the entities bug is fixed in that version.

btw that craftguide looks great!
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo

Re: Project: Magic-CTF

by LMD » Mon Jul 23, 2018 16:19

Just a heads-up: attached entities can't take damage
- no problem. Just kill the horse !
 

User avatar
Stix
Member
 
Posts: 1373
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: nil
In-game: Stix [+alts]

Re: Project: Magic-CTF

by Stix » Mon Jul 23, 2018 19:45

LMD wrote:Just a heads-up: attached entities can't take damage
- no problem. Just kill the horse !

Yes but that means you have to first kill the horse and then the player, meaning players on horseback will have a huge advantage.
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo

Re: Project: Magic-CTF

by LMD » Mon Jul 23, 2018 20:36

Yes, but once the horse is dead...
Players with apples also have a huge advantage.
 

User avatar
Stix
Member
 
Posts: 1373
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: nil
In-game: Stix [+alts]

Re: Project: Magic-CTF

by Stix » Tue Jul 24, 2018 02:10

LMD wrote:Yes, but once the horse is dead...
Players with apples also have a huge advantage.

Thats why apples should be de-buffed or removed.
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
ManElevation
Member
 
Posts: 896
Joined: Tue Aug 02, 2016 22:04
Location: Madrid,Spain
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation

Re: Project: Magic-CTF

by ManElevation » Tue Jul 24, 2018 19:23

Stix wrote:I'd like:
-Zeppelins and parachutes so you can airdrop players :D.
-Different ranks: exg Newbie, Pro, Veteran, Overlord, ect (or maybe use magic related words for ranks?).
-Completing goals rewards you with coins you can use to unlock spells and purchase team upgrades (maybe).
-Power weapons only acquirable through item-spawners.
-Special expensive weapons (magic staffs?) to destroy the before-mentioned zeppelins quickly.
-Maps with lots of castles/towers and forests to hide in.

Those are all my ideas as of now.

the rewards thing should be easy to code, maybe make a points, and when a player gets a certain amount of points then they should get revoked the newbie priv and the get granted the pro priv. then something should set the ranks on their nametags. here u should have an idea of how the nametag thing would be maded
Code: Select all
if privs.newbie then
player:set_nametag_attributes({color = {a = 0}})
player:set_nametag_attributes({text="[Newbie"..pm.."] "..player:get_player_name()})
minetest.update_mhud(player)....

and for it to give the player the priv something like this, this is for something else but could be modified for points
Code: Select all
minetest.override_item("default:cobble", {
   after_place_node = function(pos, placer, itemstack, pointed_thing)
      local player_name = placer:get_player_name()
      local privs = minetest.get_player_privs(player_name)
      if not privs['pro'] == true then
         privs['pro'] = true
       privs['newbie'] = false
         minetest.set_player_privs(player_name, privs)
      end
   end,
})

idk this is just some quick code, could helpout
My Public Mods! Discord: Rottweiler Games#3368
 

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo

Re: Project: Magic-CTF

by LMD » Tue Jul 24, 2018 19:43

Thanks for your help !
nah we do different - json files are saving the player stats(kills, deaths, elo)
Then on_rightclick determines whether player is pro or not, and shows inventory accordingly.


Note that the CTF Engine(written entirely by me) is already finished :
https://www.youtube.com/watch?v=BGTFMxR04dg
- Youtube : How to make maps in Magic-CTF
 

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo

Re: Project: Magic-CTF

by LMD » Thu Jul 26, 2018 11:18

Currently working on shareable boats :
Image
The boat can hold up to 3 people, with one of 'em being the driver.
Sharing a boat with your foe :P
Note the orange rune : It shows player health.

Multiple boat tiers : (steel, bronze, mese, diamond, galvorn, mithril) :
Image
Attachments
better shot.png
(607.25 KiB) Not downloaded yet
sharing a boat.png
(499.86 KiB) Not downloaded yet
Last edited by LMD on Thu Jul 26, 2018 14:14, edited 1 time in total.
 

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo

Re: Project: Magic-CTF

by LMD » Thu Jul 26, 2018 11:23

Custom potion mod by me :
Image
Included potions :
  • Antigravity
  • Regen
  • Speed
  • Jump

Tiers go from 1-3 and define potion strenght.
Levels define potion duration, from lvl 1(5 s) to lvl 3(15 s)

Note the potion bar HUD Elements.
Attachments
about potions.png
(248.65 KiB) Not downloaded yet
 

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo

Re: Project: Magic-CTF

by LMD » Thu Jul 26, 2018 11:41

Image

Several spikes ! Again, all tiers...
Attachments
spikey.png
(968.36 KiB) Not downloaded yet
 

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo

Re: Project: Magic-CTF

by LMD » Thu Jul 26, 2018 11:51

KGMs tnta mod will be included in a slightly modified version.

Various traps/circuit stuff :
orange rune stones are circuit contents(from left to right : and gate, wiring, not gate, pressure plate), and besides them : Mana & Hp-Drainer, which only drain HP/Mana from enemies, left corner : parasite egg, pops if somebody of the enemy team approaches.


So kinda mesecon-like... (but with less content to keep it focused, plus works "signallike" - not electricity like)

Image
Note that circuits can also ignite TNT !
Attachments
traps.png
(158.3 KiB) Not downloaded yet
 

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo

Re: Project: Magic-CTF

by LMD » Thu Jul 26, 2018 11:53

About modified version of KGM's TNTA :
Image
Imgur Link : https://imgur.com/a/KHZUEpz
Plastic Explosive thrown using Single Bomb Launcher of adv_arms. Note the particles.

For the website, I'll use a Python Script by me - md-pypage : https://github.com/appgurueu/md-pypage
A modified version of KGM's more weapons outta LOTH :
Image
Image
Image
Over and over, all tiers :
  • Mithril
  • Galvorn
  • Diamond
  • Mese
  • Bronze
  • Steel
  • Stone
  • Wood
Several types :
  • Scythe
  • Warhammer
  • Mace
  • Battleaxe
  • Halberd
  • Spear

Again, a link to the How to create maps-video :
Image
(image is link)

We are considering whether to add KGM's Hovercraft Mod.

26.7.18
This thread won't be updated during the next two weeks. Therefore, I started this giant showcase.

Also, some serious exams are approaching, so we may not be able to work that hard on this.
Enjoy !
Attachments
more_weapons3.png
(25.61 KiB) Not downloaded yet
more_weapons2.png
(63.17 KiB) Not downloaded yet
more_weapons1.png
(72.75 KiB) Not downloaded yet
Last edited by LMD on Sat Aug 11, 2018 23:04, edited 1 time in total.
 

User avatar
ManElevation
Member
 
Posts: 896
Joined: Tue Aug 02, 2016 22:04
Location: Madrid,Spain
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation

Re: Project: Magic-CTF

by ManElevation » Thu Jul 26, 2018 14:25

oh wow love the particles on the explosion
My Public Mods! Discord: Rottweiler Games#3368
 

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo
 

User avatar
Stix
Member
 
Posts: 1373
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: nil
In-game: Stix [+alts]

Re: Project: Magic-CTF

by Stix » Thu Jul 26, 2018 14:32

Great Job! I'm anxiously waiting to play this on a server!
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
LMD
Member
 
Posts: 788
Joined: Sat Apr 08, 2017 08:16
Location: Germany
GitHub: appgurueu
In-game: LMD + PRO_LMD + Limo

Re: Project: Magic-CTF

by LMD » Thu Jul 26, 2018 14:52

Thank you, too ! But also remember KGMs contributions in here(tnta & entire magic stuff will be by him).

Should I add submarines ?
Aircrafts will be added for sure. (thinking of airplanes & hot air ballons / zeppelins)
For the parachute part, webD97 s mod seems to suit best.
 

User avatar
Stix
Member
 
Posts: 1373
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: nil
In-game: Stix [+alts]

Re: Project: Magic-CTF

by Stix » Thu Jul 26, 2018 15:06

Uhh dont you think a submarine is a bit overboard for this kind of game? xD
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

Next

Return to Game Discussion



Who is online

Users browsing this forum: No registered users and 1 guest